Dataset { String trajectory_id; Float64 Time[Time = 0]; Structure { Int16 controlThread.enableBroadcast[Time = 0]; Float64 Time[Time = 0]; } controlThread.enableBroadcast; Structure { Int16 CycleStarter.enableBroadcast[Time = 0]; Float64 Time[Time = 0]; } CycleStarter.enableBroadcast; Structure { Float64 CycleStarter.time[Time = 0]; Float64 Time[Time = 0]; } CycleStarter.time; Structure { Float64 time[Time = 0]; Float64 Time[Time = 0]; } time; Structure { Int16 CommandLine.enableBroadcast[Time = 0]; Float64 Time[Time = 0]; } CommandLine.enableBroadcast; Structure { Int32 NAL9602.strobeMode[Time = 0]; Float64 Time[Time = 0]; } NAL9602.strobeMode; Structure { Int16 DDM.DDMModeCmd[Time = 0]; Float64 Time[Time = 0]; } DDM.DDMModeCmd; Structure { Int16 DDM.DDMMode[Time = 0]; Float64 Time[Time = 0]; } DDM.DDMMode; Structure { Int32 WetLabsUBAT.enableUBAT[Time = 0]; Float64 Time[Time = 0]; } WetLabsUBAT.enableUBAT; Structure { Int16 IBIT.IBITRunning[Time = 0]; Float64 Time[Time = 0]; } IBIT.IBITRunning; Structure { Int16 CBIT.GFActive[Time = 0]; Float64 Time[Time = 0]; } CBIT.GFActive; Structure { Int16 platform_conversation[Time = 0]; Float64 Time[Time = 0]; } platform_conversation; Structure { Int16 CommandLine.platform_conversation[Time = 0]; Float64 Time[Time = 0]; } CommandLine.platform_conversation; Structure { Int16 logger.enableBroadcast[Time = 0]; Float64 Time[Time = 0]; } logger.enableBroadcast; Structure { Int16 LogSplitter.enableBroadcast[Time = 0]; Float64 Time[Time = 0]; } LogSplitter.enableBroadcast; Structure { Int16 LogSplitter.platform_communications[Time = 0]; Float64 Time[Time = 0]; } LogSplitter.platform_communications; Structure { Int16 platform_communications[Time = 0]; Float64 Time[Time = 0]; } platform_communications; Structure { Int16 Vehicle.dashSSL[Time = 0]; Float64 Time[Time = 0]; } Vehicle.dashSSL; Structure { Int16 AHRS_M2.loadAtStartup[Time = 0]; Float64 Time[Time = 0]; } AHRS_M2.loadAtStartup; Structure { Int16 AHRS_M2.simulateHardware[Time = 0]; Float64 Time[Time = 0]; } AHRS_M2.simulateHardware; Structure { Float32 AHRS_M2.magDeviation[Time = 0]; Float64 Time[Time = 0]; } AHRS_M2.magDeviation; Structure { Int32 AHRS_M2.minNumPointsCal[Time = 0]; Float64 Time[Time = 0]; } AHRS_M2.minNumPointsCal; Structure { Float32 AHRS_M2.power[Time = 0]; Float64 Time[Time = 0]; } AHRS_M2.power; Structure { Int16 AHRS_M2.readAccelerations[Time = 0]; Float64 Time[Time = 0]; } AHRS_M2.readAccelerations; Structure { Int16 AHRS_M2.readAngularVelocities[Time = 0]; Float64 Time[Time = 0]; } AHRS_M2.readAngularVelocities; Structure { Int16 AHRS_M2.readMagnetics[Time = 0]; Float64 Time[Time = 0]; } AHRS_M2.readMagnetics; Structure { Int32 AHRS_M2.verbosity[Time = 0]; Float64 Time[Time = 0]; } AHRS_M2.verbosity; Structure { Int16 AcousticModem_Benthos_ATM900.loadAtStartup[Time = 0]; Float64 Time[Time = 0]; } AcousticModem_Benthos_ATM900.loadAtStartup; Structure { Int16 AcousticModem_Benthos_ATM900.simulateHardware[Time = 0]; Float64 Time[Time = 0]; } AcousticModem_Benthos_ATM900.simulateHardware; Structure { Int16 AcousticModem_Benthos_ATM900.txPower[Time = 0]; Float64 Time[Time = 0]; } AcousticModem_Benthos_ATM900.txPower; Structure { Int32 AcousticModem_Benthos_ATM900.localAddress[Time = 0]; Float64 Time[Time = 0]; } AcousticModem_Benthos_ATM900.localAddress; Structure { Int16 AcousticModem_Benthos_ATM900.sbdAddress[Time = 0]; Float64 Time[Time = 0]; } AcousticModem_Benthos_ATM900.sbdAddress; Structure { Int16 AcousticModem_Benthos_ATM900.transponderAddress[Time = 0]; Float64 Time[Time = 0]; } AcousticModem_Benthos_ATM900.transponderAddress; Structure { Int16 AcousticModem_Benthos_ATM900.sendExpress[Time = 0]; Float64 Time[Time = 0]; } AcousticModem_Benthos_ATM900.sendExpress; Structure { Float32 AcousticModem_Benthos_ATM900.surfaceThreshold[Time = 0]; Float64 Time[Time = 0]; } AcousticModem_Benthos_ATM900.surfaceThreshold; Structure { Int32 AcousticModem_Benthos_ATM900.verbosity[Time = 0]; Float64 Time[Time = 0]; } AcousticModem_Benthos_ATM900.verbosity; Structure { Int16 BackseatComponent.loadAtStartup[Time = 0]; Float64 Time[Time = 0]; } BackseatComponent.loadAtStartup; Structure { Int16 BackseatComponent.simulateHardware[Time = 0]; Float64 Time[Time = 0]; } BackseatComponent.simulateHardware; Structure { Float32 BackseatComponent.lcmListenerTimeout[Time = 0]; Float64 Time[Time = 0]; } BackseatComponent.lcmListenerTimeout; Structure { Int32 BackseatComponent.verbosity[Time = 0]; Float64 Time[Time = 0]; } BackseatComponent.verbosity; Structure { Int16 BPC1.loadAtStartup[Time = 0]; Float64 Time[Time = 0]; } BPC1.loadAtStartup; Structure { Int16 BPC1.simulateHardware[Time = 0]; Float64 Time[Time = 0]; } BPC1.simulateHardware; Structure { Int32 BPC1.batteryMissingStickThreshold[Time = 0]; Float64 Time[Time = 0]; } BPC1.batteryMissingStickThreshold; Structure { Float32 BPC1.batteryMuxCycleTime[Time = 0]; Float64 Time[Time = 0]; } BPC1.batteryMuxCycleTime; Structure { Float32 BPC1.batterySamplingInterval[Time = 0]; Float64 Time[Time = 0]; } BPC1.batterySamplingInterval; Structure { Float32 BPC1.batteryStickCommsTimeout[Time = 0]; Float64 Time[Time = 0]; } BPC1.batteryStickCommsTimeout; Structure { Int16 DataOverHttps.loadAtStartup[Time = 0]; Float64 Time[Time = 0]; } DataOverHttps.loadAtStartup; Structure { Float32 DataOverHttps.connectionTimeout[Time = 0]; Float64 Time[Time = 0]; } DataOverHttps.connectionTimeout; Structure { Float32 DataOverHttps.period[Time = 0]; Float64 Time[Time = 0]; } DataOverHttps.period; Structure { Float32 DataOverHttps.power[Time = 0]; Float64 Time[Time = 0]; } DataOverHttps.power; Structure { Float32 DataOverHttps.timeout[Time = 0]; Float64 Time[Time = 0]; } DataOverHttps.timeout; Structure { Int32 DataOverHttps.verbosity[Time = 0]; Float64 Time[Time = 0]; } DataOverHttps.verbosity; Structure { Int16 DAT.loadAtStartup[Time = 0]; Float64 Time[Time = 0]; } DAT.loadAtStartup; Structure { Int16 DAT.simulateHardware[Time = 0]; Float64 Time[Time = 0]; } DAT.simulateHardware; Structure { Int32 DAT.maxAckTimeouts[Time = 0]; Float64 Time[Time = 0]; } DAT.maxAckTimeouts; Structure { Int16 DAT.convertPhaseDataToDirection[Time = 0]; Float64 Time[Time = 0]; } DAT.convertPhaseDataToDirection; Structure { Int16 DAT.ignoreElevationAngle[Time = 0]; Float64 Time[Time = 0]; } DAT.ignoreElevationAngle; Structure { Int16 DAT.txPower[Time = 0]; Float64 Time[Time = 0]; } DAT.txPower; Structure { Int32 DAT.localAddress[Time = 0]; Float64 Time[Time = 0]; } DAT.localAddress; Structure { Int16 DAT.sbdAddress[Time = 0]; Float64 Time[Time = 0]; } DAT.sbdAddress; Structure { Int16 DAT.transponderAddress[Time = 0]; Float64 Time[Time = 0]; } DAT.transponderAddress; Structure { Int16 DAT.sendExpress[Time = 0]; Float64 Time[Time = 0]; } DAT.sendExpress; Structure { Float32 DAT.surfaceThreshold[Time = 0]; Float64 Time[Time = 0]; } DAT.surfaceThreshold; Structure { Int32 DAT.verbosity[Time = 0]; Float64 Time[Time = 0]; } DAT.verbosity; Structure { Int16 DDM.loadAtStartup[Time = 0]; Float64 Time[Time = 0]; } DDM.loadAtStartup; Structure { Int16 DDM.simulateHardware[Time = 0]; Float64 Time[Time = 0]; } DDM.simulateHardware; Structure { Int32 DDM.currentLimit[Time = 0]; Float64 Time[Time = 0]; } DDM.currentLimit; Structure { Int32 DDM.PWMLimit[Time = 0]; Float64 Time[Time = 0]; } DDM.PWMLimit; Structure { Int32 DDM.verbosity[Time = 0]; Float64 Time[Time = 0]; } DDM.verbosity; Structure { Int16 DUSBL_Hydroid.loadAtStartup[Time = 0]; Float64 Time[Time = 0]; } DUSBL_Hydroid.loadAtStartup; Structure { Int16 DUSBL_Hydroid.simulateHardware[Time = 0]; Float64 Time[Time = 0]; } DUSBL_Hydroid.simulateHardware; Structure { Float32 DUSBL_Hydroid.defaultTurnAroundTime[Time = 0]; Float64 Time[Time = 0]; } DUSBL_Hydroid.defaultTurnAroundTime; Structure { Float32 DUSBL_Hydroid.defaultSoundSpeed[Time = 0]; Float64 Time[Time = 0]; } DUSBL_Hydroid.defaultSoundSpeed; Structure { Int32 DUSBL_Hydroid.detectionThreshold[Time = 0]; Float64 Time[Time = 0]; } DUSBL_Hydroid.detectionThreshold; Structure { Float32 DUSBL_Hydroid.recieveTimeout[Time = 0]; Float64 Time[Time = 0]; } DUSBL_Hydroid.recieveTimeout; Structure { Float32 DUSBL_Hydroid.transmitLockout[Time = 0]; Float64 Time[Time = 0]; } DUSBL_Hydroid.transmitLockout; Structure { Int16 DUSBL_Hydroid.transponderCode[Time = 0]; Float64 Time[Time = 0]; } DUSBL_Hydroid.transponderCode; Structure { Int32 DUSBL_Hydroid.numberOfPingsRequested[Time = 0]; Float64 Time[Time = 0]; } DUSBL_Hydroid.numberOfPingsRequested; Structure { Int16 DUSBL_Hydroid.verbosity[Time = 0]; Float64 Time[Time = 0]; } DUSBL_Hydroid.verbosity; Structure { Float32 DUSBL_Hydroid.xCenter[Time = 0]; Float64 Time[Time = 0]; } DUSBL_Hydroid.xCenter; Structure { Float32 DUSBL_Hydroid.yCenter[Time = 0]; Float64 Time[Time = 0]; } DUSBL_Hydroid.yCenter; Structure { Int16 Depth_Keller.loadAtStartup[Time = 0]; Float64 Time[Time = 0]; } Depth_Keller.loadAtStartup; Structure { Int16 Depth_Keller.simulateHardware[Time = 0]; Float64 Time[Time = 0]; } Depth_Keller.simulateHardware; Structure { Float32 Depth_Keller.maxPressBound[Time = 0]; Float64 Time[Time = 0]; } Depth_Keller.maxPressBound; Structure { Float32 Depth_Keller.minPressBound[Time = 0]; Float64 Time[Time = 0]; } Depth_Keller.minPressBound; Structure { Float32 Depth_Keller.offset[Time = 0]; Float64 Time[Time = 0]; } Depth_Keller.offset; Structure { Float32 Depth_Keller.power[Time = 0]; Float64 Time[Time = 0]; } Depth_Keller.power; Structure { Float32 Depth_Keller.scale[Time = 0]; Float64 Time[Time = 0]; } Depth_Keller.scale; Structure { Int16 DropWeight.loadAtStartup[Time = 0]; Float64 Time[Time = 0]; } DropWeight.loadAtStartup; Structure { Int16 DropWeight.simulateHardware[Time = 0]; Float64 Time[Time = 0]; } DropWeight.simulateHardware; Structure { Int16 DVL_micro.loadAtStartup[Time = 0]; Float64 Time[Time = 0]; } DVL_micro.loadAtStartup; Structure { Int16 DVL_micro.simulateHardware[Time = 0]; Float64 Time[Time = 0]; } DVL_micro.simulateHardware; Structure { Float32 DVL_micro.magDeviation[Time = 0]; Float64 Time[Time = 0]; } DVL_micro.magDeviation; Structure { Float32 DVL_micro.pitchOffset[Time = 0]; Float64 Time[Time = 0]; } DVL_micro.pitchOffset; Structure { Float32 DVL_micro.power[Time = 0]; Float64 Time[Time = 0]; } DVL_micro.power; Structure { Float32 DVL_micro.rollOffset[Time = 0]; Float64 Time[Time = 0]; } DVL_micro.rollOffset; Structure { Int16 GobyModem.loadAtStartup[Time = 0]; Float64 Time[Time = 0]; } GobyModem.loadAtStartup; Structure { Int16 GobyModem.simulateHardware[Time = 0]; Float64 Time[Time = 0]; } GobyModem.simulateHardware; Structure { Float32 GobyModem.maxDistance[Time = 0]; Float64 Time[Time = 0]; } GobyModem.maxDistance; Structure { Float64 GobyModem.transBaud[Time = 0]; Float64 Time[Time = 0]; } GobyModem.transBaud; Structure { Int16 LineCaptureServo.loadAtStartup[Time = 0]; Float64 Time[Time = 0]; } LineCaptureServo.loadAtStartup; Structure { Int16 LineCaptureServo.simulateHardware[Time = 0]; Float64 Time[Time = 0]; } LineCaptureServo.simulateHardware; Structure { Int16 Micromodem.loadAtStartup[Time = 0]; Float64 Time[Time = 0]; } Micromodem.loadAtStartup; Structure { Int16 Micromodem.simulateHardware[Time = 0]; Float64 Time[Time = 0]; } Micromodem.simulateHardware; Structure { Int16 Micromodem.localAddress[Time = 0]; Float64 Time[Time = 0]; } Micromodem.localAddress; Structure { Int16 Micromodem.destinationAddress[Time = 0]; Float64 Time[Time = 0]; } Micromodem.destinationAddress; Structure { Int16 Micromodem.dataRate[Time = 0]; Float64 Time[Time = 0]; } Micromodem.dataRate; Structure { Int16 Micromodem.sendExpress[Time = 0]; Float64 Time[Time = 0]; } Micromodem.sendExpress; Structure { Float32 Micromodem.surfaceThreshold[Time = 0]; Float64 Time[Time = 0]; } Micromodem.surfaceThreshold; Structure { Int16 Micromodem.pwrampTXLevel[Time = 0]; Float64 Time[Time = 0]; } Micromodem.pwrampTXLevel; Structure { Int16 NAL9602.loadAtStartup[Time = 0]; Float64 Time[Time = 0]; } NAL9602.loadAtStartup; Structure { Int16 NAL9602.simulateHardware[Time = 0]; Float64 Time[Time = 0]; } NAL9602.simulateHardware; Structure { Float32 NAL9602.gpsFailTimeout[Time = 0]; Float64 Time[Time = 0]; } NAL9602.gpsFailTimeout; Structure { Float32 NAL9602.iridiumMTQueueTimeout[Time = 0]; Float64 Time[Time = 0]; } NAL9602.iridiumMTQueueTimeout; Structure { Float32 NAL9602.power[Time = 0]; Float64 Time[Time = 0]; } NAL9602.power; Structure { Float32 NAL9602.power_platform_communications[Time = 0]; Float64 Time[Time = 0]; } NAL9602.power_platform_communications; Structure { Int16 NAL9602.requestGGA[Time = 0]; Float64 Time[Time = 0]; } NAL9602.requestGGA; Structure { Int16 NAL9602.fastGPSFix[Time = 0]; Float64 Time[Time = 0]; } NAL9602.fastGPSFix; Structure { Float64 NAL9602.maxDownlinkMsgSize[Time = 0]; Float64 Time[Time = 0]; } NAL9602.maxDownlinkMsgSize; Structure { Float64 NAL9602.maxUplinkMsgSize[Time = 0]; Float64 Time[Time = 0]; } NAL9602.maxUplinkMsgSize; Structure { Int16 Onboard.loadAtStartup[Time = 0]; Float64 Time[Time = 0]; } Onboard.loadAtStartup; Structure { Int16 Onboard.simulateHardware[Time = 0]; Float64 Time[Time = 0]; } Onboard.simulateHardware; Structure { Float64 OnboardPressure.coefA0[Time = 0]; Float64 Time[Time = 0]; } OnboardPressure.coefA0; Structure { Float64 OnboardPressure.coefB1[Time = 0]; Float64 Time[Time = 0]; } OnboardPressure.coefB1; Structure { Float64 OnboardPressure.coefB2[Time = 0]; Float64 Time[Time = 0]; } OnboardPressure.coefB2; Structure { Float64 OnboardPressure.coefC12[Time = 0]; Float64 Time[Time = 0]; } OnboardPressure.coefC12; Structure { Float32 Onboard.power[Time = 0]; Float64 Time[Time = 0]; } Onboard.power; Structure { Float32 OnboardPressure.intercept[Time = 0]; Float64 Time[Time = 0]; } OnboardPressure.intercept; Structure { Float32 OnboardPressure.slope[Time = 0]; Float64 Time[Time = 0]; } OnboardPressure.slope; Structure { Int16 PowerOnly.loadAtStartup[Time = 0]; Float64 Time[Time = 0]; } PowerOnly.loadAtStartup; Structure { Int16 PowerOnly.simulateHardware[Time = 0]; Float64 Time[Time = 0]; } PowerOnly.simulateHardware; Structure { Float32 PowerOnly.sampleTime[Time = 0]; Float64 Time[Time = 0]; } PowerOnly.sampleTime; Structure { Int16 PNI_TCM.loadAtStartup[Time = 0]; Float64 Time[Time = 0]; } PNI_TCM.loadAtStartup; Structure { Int16 PNI_TCM.simulateHardware[Time = 0]; Float64 Time[Time = 0]; } PNI_TCM.simulateHardware; Structure { Float32 PNI_TCM.magDeviation[Time = 0]; Float64 Time[Time = 0]; } PNI_TCM.magDeviation; Structure { Float32 PNI_TCM.pitchOffset[Time = 0]; Float64 Time[Time = 0]; } PNI_TCM.pitchOffset; Structure { Float32 PNI_TCM.power[Time = 0]; Float64 Time[Time = 0]; } PNI_TCM.power; Structure { Int16 PNI_TCM.readMagnetics[Time = 0]; Float64 Time[Time = 0]; } PNI_TCM.readMagnetics; Structure { Float32 PNI_TCM.rollOffset[Time = 0]; Float64 Time[Time = 0]; } PNI_TCM.rollOffset; Structure { Int32 PNI_TCM.verbosity[Time = 0]; Float64 Time[Time = 0]; } PNI_TCM.verbosity; Structure { Int16 Radio_Surface.loadAtStartup[Time = 0]; Float64 Time[Time = 0]; } Radio_Surface.loadAtStartup; Structure { Int16 Radio_Surface.simulateHardware[Time = 0]; Float64 Time[Time = 0]; } Radio_Surface.simulateHardware; Structure { Float32 Radio_Surface.power[Time = 0]; Float64 Time[Time = 0]; } Radio_Surface.power; Structure { Int16 RDI_Pathfinder.loadAtStartup[Time = 0]; Float64 Time[Time = 0]; } RDI_Pathfinder.loadAtStartup; Structure { Int16 RDI_Pathfinder.simulateHardware[Time = 0]; Float64 Time[Time = 0]; } RDI_Pathfinder.simulateHardware; Structure { Int16 RDI_PathfinderUp.loadAtStartup[Time = 0]; Float64 Time[Time = 0]; } RDI_PathfinderUp.loadAtStartup; Structure { Int16 RDI_PathfinderUp.simulateHardware[Time = 0]; Float64 Time[Time = 0]; } RDI_PathfinderUp.simulateHardware; Structure { Int16 Rowe_600.loadAtStartup[Time = 0]; Float64 Time[Time = 0]; } Rowe_600.loadAtStartup; Structure { Int16 Rowe_600.simulateHardware[Time = 0]; Float64 Time[Time = 0]; } Rowe_600.simulateHardware; Structure { Float32 Rowe_600.acousticBlankingDistance[Time = 0]; Float64 Time[Time = 0]; } Rowe_600.acousticBlankingDistance; Structure { Float32 Rowe_600.altitudeAccuracy[Time = 0]; Float64 Time[Time = 0]; } Rowe_600.altitudeAccuracy; Structure { Float32 Rowe_600.bottomTrackVelocityAccuracy[Time = 0]; Float64 Time[Time = 0]; } Rowe_600.bottomTrackVelocityAccuracy; Structure { Float32 Rowe_600.headingOffset[Time = 0]; Float64 Time[Time = 0]; } Rowe_600.headingOffset; Structure { Float32 Rowe_600.maxSpeed[Time = 0]; Float64 Time[Time = 0]; } Rowe_600.maxSpeed; Structure { Int32 Rowe_600.numberOfBeams[Time = 0]; Float64 Time[Time = 0]; } Rowe_600.numberOfBeams; Structure { Int32 Rowe_600.numberOfBins[Time = 0]; Float64 Time[Time = 0]; } Rowe_600.numberOfBins; Structure { Float32 Rowe_600.pausePeriod[Time = 0]; Float64 Time[Time = 0]; } Rowe_600.pausePeriod; Structure { Float32 Rowe_600.pitchOffset[Time = 0]; Float64 Time[Time = 0]; } Rowe_600.pitchOffset; Structure { Float32 Rowe_600.rollOffset[Time = 0]; Float64 Time[Time = 0]; } Rowe_600.rollOffset; Structure { Float32 Rowe_600.sampleTime[Time = 0]; Float64 Time[Time = 0]; } Rowe_600.sampleTime; Structure { Int32 Rowe_600.verbosity[Time = 0]; Float64 Time[Time = 0]; } Rowe_600.verbosity; Structure { Int32 Rowe_600.waterReferenceLayerBin[Time = 0]; Float64 Time[Time = 0]; } Rowe_600.waterReferenceLayerBin; Structure { Float32 Rowe_600.waterTrackVelocityAccuracy[Time = 0]; Float64 Time[Time = 0]; } Rowe_600.waterTrackVelocityAccuracy; Structure { Int16 Rowe_600.writeAmplitudeProfile[Time = 0]; Float64 Time[Time = 0]; } Rowe_600.writeAmplitudeProfile; Structure { Int16 Rowe_600.writeBeamVelocityProfile[Time = 0]; Float64 Time[Time = 0]; } Rowe_600.writeBeamVelocityProfile; Structure { Int16 Rowe_600.writeCorrelationProfile[Time = 0]; Float64 Time[Time = 0]; } Rowe_600.writeCorrelationProfile; Structure { Int16 Rowe_600.writeEarthVelocityProfile[Time = 0]; Float64 Time[Time = 0]; } Rowe_600.writeEarthVelocityProfile; Structure { Int16 Rowe_600.writeGoodBeamPingsProfile[Time = 0]; Float64 Time[Time = 0]; } Rowe_600.writeGoodBeamPingsProfile; Structure { Int16 Rowe_600.writeGoodEarthPingsProfile[Time = 0]; Float64 Time[Time = 0]; } Rowe_600.writeGoodEarthPingsProfile; Structure { Int16 Rowe_600.writeInstrumentVelocityProfile[Time = 0]; Float64 Time[Time = 0]; } Rowe_600.writeInstrumentVelocityProfile; Structure { Int16 Rowe_600.writeRawEnsemble[Time = 0]; Float64 Time[Time = 0]; } Rowe_600.writeRawEnsemble; Structure { Int16 SCPI.loadAtStartup[Time = 0]; Float64 Time[Time = 0]; } SCPI.loadAtStartup; Structure { Int16 SCPI.simulateHardware[Time = 0]; Float64 Time[Time = 0]; } SCPI.simulateHardware; Structure { Float32 SCPI.sampleTime[Time = 0]; Float64 Time[Time = 0]; } SCPI.sampleTime; Structure { Int16 BR_Ping1D.loadAtStartup[Time = 0]; Float64 Time[Time = 0]; } BR_Ping1D.loadAtStartup; Structure { Float32 BR_Ping1D.interval[Time = 0]; Float64 Time[Time = 0]; } BR_Ping1D.interval; Structure { Int16 BR_Ping1D.simulateHardware[Time = 0]; Float64 Time[Time = 0]; } BR_Ping1D.simulateHardware; Structure { Int32 BR_Ping1D.verbosity[Time = 0]; Float64 Time[Time = 0]; } BR_Ping1D.verbosity; Structure { Float32 BR_Ping1D.minRange[Time = 0]; Float64 Time[Time = 0]; } BR_Ping1D.minRange; Structure { Float32 BR_Ping1D.maxRange[Time = 0]; Float64 Time[Time = 0]; } BR_Ping1D.maxRange; Structure { Float32 BR_Ping1D.soundSpeed[Time = 0]; Float64 Time[Time = 0]; } BR_Ping1D.soundSpeed; Structure { Int16 BR_Ping1D.autoMode[Time = 0]; Float64 Time[Time = 0]; } BR_Ping1D.autoMode; Structure { Int32 BR_Ping1D.gainIndex[Time = 0]; Float64 Time[Time = 0]; } BR_Ping1D.gainIndex; Structure { Float32 BR_Ping1D.minConfidence[Time = 0]; Float64 Time[Time = 0]; } BR_Ping1D.minConfidence; Structure { Int16 BR_Ping1D.pingEnable[Time = 0]; Float64 Time[Time = 0]; } BR_Ping1D.pingEnable; Structure { Int16 BR_Ping1D.writeUniversal[Time = 0]; Float64 Time[Time = 0]; } BR_Ping1D.writeUniversal; Structure { Int16 AMEcho.loadAtStartup[Time = 0]; Float64 Time[Time = 0]; } AMEcho.loadAtStartup; Structure { Int16 AMEcho.simulatedHardware[Time = 0]; Float64 Time[Time = 0]; } AMEcho.simulatedHardware; Structure { Int16 AMEcho.enabled[Time = 0]; Float64 Time[Time = 0]; } AMEcho.enabled; Structure { Float32 Dock.lat[Time = 0]; Float64 Time[Time = 0]; } Dock.lat; Structure { Float32 Dock.lon[Time = 0]; Float64 Time[Time = 0]; } Dock.lon; Structure { Float32 Dock.depth[Time = 0]; Float64 Time[Time = 0]; } Dock.depth; Structure { Int32 Dock.transponderCode[Time = 0]; Float64 Time[Time = 0]; } Dock.transponderCode; Structure { Float32 Docked.dockingDepthOffset[Time = 0]; Float64 Time[Time = 0]; } Docked.dockingDepthOffset; Structure { Float32 Docked.dockRange[Time = 0]; Float64 Time[Time = 0]; } Docked.dockRange; Structure { Float32 Docked.detachTimeout[Time = 0]; Float64 Time[Time = 0]; } Docked.detachTimeout; Structure { Float32 Docked.dockTimeout[Time = 0]; Float64 Time[Time = 0]; } Docked.dockTimeout; Structure { Float32 Docked.dataTimeout[Time = 0]; Float64 Time[Time = 0]; } Docked.dataTimeout; Structure { Int16 Docked.verbose[Time = 0]; Float64 Time[Time = 0]; } Docked.verbose; Structure { Float32 LineCapture.midcourseSpeed[Time = 0]; Float64 Time[Time = 0]; } LineCapture.midcourseSpeed; Structure { Float32 LineCapture.midcourseDepth[Time = 0]; Float64 Time[Time = 0]; } LineCapture.midcourseDepth; Structure { Float32 LineCapture.midcourseTimeout[Time = 0]; Float64 Time[Time = 0]; } LineCapture.midcourseTimeout; Structure { Float32 LineCapture.terminalRange[Time = 0]; Float64 Time[Time = 0]; } LineCapture.terminalRange; Structure { Float32 LineCapture.acousticTimeout[Time = 0]; Float64 Time[Time = 0]; } LineCapture.acousticTimeout; Structure { Float32 LineCapture.armRange[Time = 0]; Float64 Time[Time = 0]; } LineCapture.armRange; Structure { Float32 LineCapture.armSpeed[Time = 0]; Float64 Time[Time = 0]; } LineCapture.armSpeed; Structure { Float32 LineCapture.lockoutRange[Time = 0]; Float64 Time[Time = 0]; } LineCapture.lockoutRange; Structure { Float32 LineCapture.interceptTimeout[Time = 0]; Float64 Time[Time = 0]; } LineCapture.interceptTimeout; Structure { Float32 LineCapture.rolloutDistance[Time = 0]; Float64 Time[Time = 0]; } LineCapture.rolloutDistance; Structure { Float32 LineCapture.kpHeadingTerminalGuidance[Time = 0]; Float64 Time[Time = 0]; } LineCapture.kpHeadingTerminalGuidance; Structure { Float32 LineCapture.kiHeadingTerminalGuidance[Time = 0]; Float64 Time[Time = 0]; } LineCapture.kiHeadingTerminalGuidance; Structure { Float32 LineCapture.kpHeadingFinalApproach[Time = 0]; Float64 Time[Time = 0]; } LineCapture.kpHeadingFinalApproach; Structure { Float32 LineCapture.kiHeadingFinalApproach[Time = 0]; Float64 Time[Time = 0]; } LineCapture.kiHeadingFinalApproach; Structure { Int16 LineCapture.verbose[Time = 0]; Float64 Time[Time = 0]; } LineCapture.verbose; Structure { Float32 LineCapture.searchTimeout[Time = 0]; Float64 Time[Time = 0]; } LineCapture.searchTimeout; Structure { Float32 LineCapture.searchCircleRadius[Time = 0]; Float64 Time[Time = 0]; } LineCapture.searchCircleRadius; Structure { Float32 SetNav.dockRange[Time = 0]; Float64 Time[Time = 0]; } SetNav.dockRange; Structure { Float32 SetNav.rangeTimeout[Time = 0]; Float64 Time[Time = 0]; } SetNav.rangeTimeout; Structure { Float32 Undock.undockDepth[Time = 0]; Float64 Time[Time = 0]; } Undock.undockDepth; Structure { Float32 Undock.undockRange[Time = 0]; Float64 Time[Time = 0]; } Undock.undockRange; Structure { Float32 Undock.undockTimeout[Time = 0]; Float64 Time[Time = 0]; } Undock.undockTimeout; Structure { Float32 Undock.bounceTimeout[Time = 0]; Float64 Time[Time = 0]; } Undock.bounceTimeout; Structure { Int16 Undock.verbose[Time = 0]; Float64 Time[Time = 0]; } Undock.verbose; Structure { Int16 StratificationFrontDetector.loadAtStartup[Time = 0]; Float64 Time[Time = 0]; } StratificationFrontDetector.loadAtStartup; Structure { Int32 StratificationFrontDetector.highWaterMark[Time = 0]; Float64 Time[Time = 0]; } StratificationFrontDetector.highWaterMark; Structure { Float32 StratificationFrontDetector.threshold[Time = 0]; Float64 Time[Time = 0]; } StratificationFrontDetector.threshold; Structure { Int32 StratificationFrontDetector.verbosity[Time = 0]; Float64 Time[Time = 0]; } StratificationFrontDetector.verbosity; Structure { Int16 DepAvgTempFrontDetector.loadAtStartup[Time = 0]; Float64 Time[Time = 0]; } DepAvgTempFrontDetector.loadAtStartup; Structure { Int32 DepAvgTempFrontDetector.cntThreshold[Time = 0]; Float64 Time[Time = 0]; } DepAvgTempFrontDetector.cntThreshold; Structure { Float32 DepAvgTempFrontDetector.tempHoriGradThreshold[Time = 0]; Float64 Time[Time = 0]; } DepAvgTempFrontDetector.tempHoriGradThreshold; Structure { Int32 DepAvgTempFrontDetector.verbosity[Time = 0]; Float64 Time[Time = 0]; } DepAvgTempFrontDetector.verbosity; Structure { Int16 BuoyancyServo.loadAtStartup[Time = 0]; Float64 Time[Time = 0]; } BuoyancyServo.loadAtStartup; Structure { Int16 BuoyancyServo.simulateHardware[Time = 0]; Float64 Time[Time = 0]; } BuoyancyServo.simulateHardware; Structure { Float64 BuoyancyServo.accel[Time = 0]; Float64 Time[Time = 0]; } BuoyancyServo.accel; Structure { Float32 BuoyancyServo.currLimit[Time = 0]; Float64 Time[Time = 0]; } BuoyancyServo.currLimit; Structure { Int32 BuoyancyServo.limitHi[Time = 0]; Float64 Time[Time = 0]; } BuoyancyServo.limitHi; Structure { Int32 BuoyancyServo.limitLo[Time = 0]; Float64 Time[Time = 0]; } BuoyancyServo.limitLo; Structure { Float32 BuoyancyServo.overloadTimeout[Time = 0]; Float64 Time[Time = 0]; } BuoyancyServo.overloadTimeout; Structure { Int32 BuoyancyServo.pidW[Time = 0]; Float64 Time[Time = 0]; } BuoyancyServo.pidW; Structure { Int32 BuoyancyServo.pidX[Time = 0]; Float64 Time[Time = 0]; } BuoyancyServo.pidX; Structure { Int32 BuoyancyServo.pidY[Time = 0]; Float64 Time[Time = 0]; } BuoyancyServo.pidY; Structure { Float32 BuoyancyServo.powerOffTimeout[Time = 0]; Float64 Time[Time = 0]; } BuoyancyServo.powerOffTimeout; Structure { Float32 BuoyancyServo.powerOnTimeout[Time = 0]; Float64 Time[Time = 0]; } BuoyancyServo.powerOnTimeout; Structure { Float64 BuoyancyServo.velocity[Time = 0]; Float64 Time[Time = 0]; } BuoyancyServo.velocity; Structure { Float32 BuoyancyServo.checkingTimeout[Time = 0]; Float64 Time[Time = 0]; } BuoyancyServo.checkingTimeout; Structure { Float32 BuoyancyServo.countsPerCC[Time = 0]; Float64 Time[Time = 0]; } BuoyancyServo.countsPerCC; Structure { Float32 BuoyancyServo.deviationVolume[Time = 0]; Float64 Time[Time = 0]; } BuoyancyServo.deviationVolume; Structure { Float64 BuoyancyServo.fastPumpCoefficient[Time = 0]; Float64 Time[Time = 0]; } BuoyancyServo.fastPumpCoefficient; Structure { Float32 BuoyancyServo.fastPumpDepth[Time = 0]; Float64 Time[Time = 0]; } BuoyancyServo.fastPumpDepth; Structure { Float32 BuoyancyServo.offsetVolume[Time = 0]; Float64 Time[Time = 0]; } BuoyancyServo.offsetVolume; Structure { Int16 ElevatorServo.loadAtStartup[Time = 0]; Float64 Time[Time = 0]; } ElevatorServo.loadAtStartup; Structure { Int16 ElevatorServo.simulateHardware[Time = 0]; Float64 Time[Time = 0]; } ElevatorServo.simulateHardware; Structure { Float32 ElevatorServo.countsPerDeg[Time = 0]; Float64 Time[Time = 0]; } ElevatorServo.countsPerDeg; Structure { Float32 ElevatorServo.currLimit[Time = 0]; Float64 Time[Time = 0]; } ElevatorServo.currLimit; Structure { Float32 ElevatorServo.deviationAngle[Time = 0]; Float64 Time[Time = 0]; } ElevatorServo.deviationAngle; Structure { Int32 ElevatorServo.limitHi[Time = 0]; Float64 Time[Time = 0]; } ElevatorServo.limitHi; Structure { Int32 ElevatorServo.limitLo[Time = 0]; Float64 Time[Time = 0]; } ElevatorServo.limitLo; Structure { Int32 ElevatorServo.mtrCenter[Time = 0]; Float64 Time[Time = 0]; } ElevatorServo.mtrCenter; Structure { Float32 ElevatorServo.offsetAngle[Time = 0]; Float64 Time[Time = 0]; } ElevatorServo.offsetAngle; Structure { Int32 ElevatorServo.pidW[Time = 0]; Float64 Time[Time = 0]; } ElevatorServo.pidW; Structure { Int32 ElevatorServo.pidX[Time = 0]; Float64 Time[Time = 0]; } ElevatorServo.pidX; Structure { Int32 ElevatorServo.pidY[Time = 0]; Float64 Time[Time = 0]; } ElevatorServo.pidY; Structure { Float32 ElevatorServo.powerOnTimeout[Time = 0]; Float64 Time[Time = 0]; } ElevatorServo.powerOnTimeout; Structure { Int16 MassServo.loadAtStartup[Time = 0]; Float64 Time[Time = 0]; } MassServo.loadAtStartup; Structure { Int16 MassServo.simulateHardware[Time = 0]; Float64 Time[Time = 0]; } MassServo.simulateHardware; Structure { Float64 MassServo.accel[Time = 0]; Float64 Time[Time = 0]; } MassServo.accel; Structure { Float32 MassServo.currLimit[Time = 0]; Float64 Time[Time = 0]; } MassServo.currLimit; Structure { Int32 MassServo.limitHi[Time = 0]; Float64 Time[Time = 0]; } MassServo.limitHi; Structure { Int32 MassServo.limitLo[Time = 0]; Float64 Time[Time = 0]; } MassServo.limitLo; Structure { Float32 MassServo.overloadTimeout[Time = 0]; Float64 Time[Time = 0]; } MassServo.overloadTimeout; Structure { Float32 MassServo.powerOnTimeout[Time = 0]; Float64 Time[Time = 0]; } MassServo.powerOnTimeout; Structure { Float64 MassServo.velocity[Time = 0]; Float64 Time[Time = 0]; } MassServo.velocity; Structure { Float32 MassServo.deviationDistance[Time = 0]; Float64 Time[Time = 0]; } MassServo.deviationDistance; Structure { Float32 MassServo.tksPerMM[Time = 0]; Float64 Time[Time = 0]; } MassServo.tksPerMM; Structure { Int32 MassServo.totalTks[Time = 0]; Float64 Time[Time = 0]; } MassServo.totalTks; Structure { Int16 RudderServo.loadAtStartup[Time = 0]; Float64 Time[Time = 0]; } RudderServo.loadAtStartup; Structure { Int16 RudderServo.simulateHardware[Time = 0]; Float64 Time[Time = 0]; } RudderServo.simulateHardware; Structure { Float32 RudderServo.countsPerDeg[Time = 0]; Float64 Time[Time = 0]; } RudderServo.countsPerDeg; Structure { Float32 RudderServo.currLimit[Time = 0]; Float64 Time[Time = 0]; } RudderServo.currLimit; Structure { Float32 RudderServo.deviationAngle[Time = 0]; Float64 Time[Time = 0]; } RudderServo.deviationAngle; Structure { Int32 RudderServo.limitHi[Time = 0]; Float64 Time[Time = 0]; } RudderServo.limitHi; Structure { Int32 RudderServo.limitLo[Time = 0]; Float64 Time[Time = 0]; } RudderServo.limitLo; Structure { Int32 RudderServo.mtrCenter[Time = 0]; Float64 Time[Time = 0]; } RudderServo.mtrCenter; Structure { Float32 RudderServo.offsetAngle[Time = 0]; Float64 Time[Time = 0]; } RudderServo.offsetAngle; Structure { Int32 RudderServo.pidW[Time = 0]; Float64 Time[Time = 0]; } RudderServo.pidW; Structure { Int32 RudderServo.pidX[Time = 0]; Float64 Time[Time = 0]; } RudderServo.pidX; Structure { Int32 RudderServo.pidY[Time = 0]; Float64 Time[Time = 0]; } RudderServo.pidY; Structure { Float32 RudderServo.powerOnTimeout[Time = 0]; Float64 Time[Time = 0]; } RudderServo.powerOnTimeout; Structure { Int16 ThrusterServo.loadAtStartup[Time = 0]; Float64 Time[Time = 0]; } ThrusterServo.loadAtStartup; Structure { Int16 ThrusterServo.simulateHardware[Time = 0]; Float64 Time[Time = 0]; } ThrusterServo.simulateHardware; Structure { Float64 ThrusterServo.accel[Time = 0]; Float64 Time[Time = 0]; } ThrusterServo.accel; Structure { Float32 ThrusterServo.currLimit[Time = 0]; Float64 Time[Time = 0]; } ThrusterServo.currLimit; Structure { Float32 ThrusterServo.overloadTimeout[Time = 0]; Float64 Time[Time = 0]; } ThrusterServo.overloadTimeout; Structure { Int32 ThrusterServo.pidW[Time = 0]; Float64 Time[Time = 0]; } ThrusterServo.pidW; Structure { Int32 ThrusterServo.pidX[Time = 0]; Float64 Time[Time = 0]; } ThrusterServo.pidX; Structure { Int32 ThrusterServo.pidY[Time = 0]; Float64 Time[Time = 0]; } ThrusterServo.pidY; Structure { Float32 ThrusterServo.powerOnTimeout[Time = 0]; Float64 Time[Time = 0]; } ThrusterServo.powerOnTimeout; Structure { Int32 ThrusterServo.allowableBadVelocity[Time = 0]; Float64 Time[Time = 0]; } ThrusterServo.allowableBadVelocity; Structure { Int32 ThrusterServo.deviation[Time = 0]; Float64 Time[Time = 0]; } ThrusterServo.deviation; Structure { Float32 ThrusterServo.encoderTks[Time = 0]; Float64 Time[Time = 0]; } ThrusterServo.encoderTks; Structure { Float32 ThrusterServo.tksPerRev[Time = 0]; Float64 Time[Time = 0]; } ThrusterServo.tksPerRev; Structure { Int16 ExternalSim.loadAtStartup[Time = 0]; Float64 Time[Time = 0]; } ExternalSim.loadAtStartup; Structure { Int16 InternalSim.loadAtStartup[Time = 0]; Float64 Time[Time = 0]; } InternalSim.loadAtStartup; Structure { Int16 NavigationSim.loadAtStartup[Time = 0]; Float64 Time[Time = 0]; } NavigationSim.loadAtStartup; Structure { Int16 DepthRateCalculator.loadAtStartup[Time = 0]; Float64 Time[Time = 0]; } DepthRateCalculator.loadAtStartup; Structure { Int16 TempGradientCalculator.loadAtStartup[Time = 0]; Float64 Time[Time = 0]; } TempGradientCalculator.loadAtStartup; Structure { Float32 TempGradientCalculator.binsizeDep[Time = 0]; Float64 Time[Time = 0]; } TempGradientCalculator.binsizeDep; Structure { Float32 TempGradientCalculator.depDeepBndForAvg[Time = 0]; Float64 Time[Time = 0]; } TempGradientCalculator.depDeepBndForAvg; Structure { Float32 TempGradientCalculator.depShallowBndForAvg[Time = 0]; Float64 Time[Time = 0]; } TempGradientCalculator.depShallowBndForAvg; Structure { Float32 TempGradientCalculator.extensionDep[Time = 0]; Float64 Time[Time = 0]; } TempGradientCalculator.extensionDep; Structure { Int32 TempGradientCalculator.numConsecutiveDepths[Time = 0]; Float64 Time[Time = 0]; } TempGradientCalculator.numConsecutiveDepths; Structure { Int32 TempGradientCalculator.numProfilesGap[Time = 0]; Float64 Time[Time = 0]; } TempGradientCalculator.numProfilesGap; Structure { Int32 TempGradientCalculator.numProfilesLP[Time = 0]; Float64 Time[Time = 0]; } TempGradientCalculator.numProfilesLP; Structure { Float32 TempGradientCalculator.threshDepChangeAbs[Time = 0]; Float64 Time[Time = 0]; } TempGradientCalculator.threshDepChangeAbs; Structure { Int16 PitchRateCalculator.loadAtStartup[Time = 0]; Float64 Time[Time = 0]; } PitchRateCalculator.loadAtStartup; Structure { Int16 SpeedCalculator.loadAtStartup[Time = 0]; Float64 Time[Time = 0]; } SpeedCalculator.loadAtStartup; Structure { Float32 SpeedCalculator.speedAccuracy[Time = 0]; Float64 Time[Time = 0]; } SpeedCalculator.speedAccuracy; Structure { Int16 VerticalTemperatureHomogeneityIndexCalculator.loadAtStartup[Time = 0]; Float64 Time[Time = 0]; } VerticalTemperatureHomogeneityIndexCalculator.loadAtStartup; Structure { Float32 VerticalTemperatureHomogeneityIndexCalculator.depth1[Time = 0]; Float64 Time[Time = 0]; } VerticalTemperatureHomogeneityIndexCalculator.depth1; Structure { Float32 VerticalTemperatureHomogeneityIndexCalculator.depth2[Time = 0]; Float64 Time[Time = 0]; } VerticalTemperatureHomogeneityIndexCalculator.depth2; Structure { Float32 VerticalTemperatureHomogeneityIndexCalculator.depth3[Time = 0]; Float64 Time[Time = 0]; } VerticalTemperatureHomogeneityIndexCalculator.depth3; Structure { Float32 VerticalTemperatureHomogeneityIndexCalculator.depth4[Time = 0]; Float64 Time[Time = 0]; } VerticalTemperatureHomogeneityIndexCalculator.depth4; Structure { Float32 VerticalTemperatureHomogeneityIndexCalculator.depthWindow[Time = 0]; Float64 Time[Time = 0]; } VerticalTemperatureHomogeneityIndexCalculator.depthWindow; Structure { Int32 VerticalTemperatureHomogeneityIndexCalculator.verbosity[Time = 0]; Float64 Time[Time = 0]; } VerticalTemperatureHomogeneityIndexCalculator.verbosity; Structure { Int16 YawRateCalculator.loadAtStartup[Time = 0]; Float64 Time[Time = 0]; } YawRateCalculator.loadAtStartup; Structure { Int16 ElevatorOffsetCalculator.loadAtStartup[Time = 0]; Float64 Time[Time = 0]; } ElevatorOffsetCalculator.loadAtStartup; Structure { Float32 ElevatorOffsetCalculator.targetConfidenceLevel[Time = 0]; Float64 Time[Time = 0]; } ElevatorOffsetCalculator.targetConfidenceLevel; Structure { Float32 ElevatorOffsetCalculator.targetErrorBound[Time = 0]; Float64 Time[Time = 0]; } ElevatorOffsetCalculator.targetErrorBound; Structure { Int32 ElevatorOffsetCalculator.verbosity[Time = 0]; Float64 Time[Time = 0]; } ElevatorOffsetCalculator.verbosity; Structure { Int16 Vehicle.id[Time = 0]; Float64 Time[Time = 0]; } Vehicle.id; Structure { Int16 Vehicle.checkMTQueue[Time = 0]; Float64 Time[Time = 0]; } Vehicle.checkMTQueue; Structure { Int16 Vehicle.sendDataToShore[Time = 0]; Float64 Time[Time = 0]; } Vehicle.sendDataToShore; Structure { Float64 AHRS_M2.baud[Time = 0]; Float64 Time[Time = 0]; } AHRS_M2.baud; Structure { Float64 Aanderaa_O2.baud[Time = 0]; Float64 Time[Time = 0]; } Aanderaa_O2.baud; Structure { Float64 AcousticModem_Benthos_ATM900.baud[Time = 0]; Float64 Time[Time = 0]; } AcousticModem_Benthos_ATM900.baud; Structure { Float64 AMEcho.baud[Time = 0]; Float64 Time[Time = 0]; } AMEcho.baud; Structure { Float64 BackseatComponent.baud[Time = 0]; Float64 Time[Time = 0]; } BackseatComponent.baud; Structure { Float64 BPC1A.baud[Time = 0]; Float64 Time[Time = 0]; } BPC1A.baud; Structure { Float64 BPC1B.baud[Time = 0]; Float64 Time[Time = 0]; } BPC1B.baud; Structure { Float64 BuoyancyServo.baud[Time = 0]; Float64 Time[Time = 0]; } BuoyancyServo.baud; Structure { Float64 CANONSampler.baud[Time = 0]; Float64 Time[Time = 0]; } CANONSampler.baud; Structure { Float64 CBITMainGroundfault.adRes[Time = 0]; Float64 Time[Time = 0]; } CBITMainGroundfault.adRes; Structure { Float32 CBITMainGroundfault.adTimeout[Time = 0]; Float64 Time[Time = 0]; } CBITMainGroundfault.adTimeout; Structure { Float32 CBITMainGroundfault.adVref[Time = 0]; Float64 Time[Time = 0]; } CBITMainGroundfault.adVref; Structure { Float64 CBITWaterAlarmBow.adRes[Time = 0]; Float64 Time[Time = 0]; } CBITWaterAlarmBow.adRes; Structure { Float32 CBITWaterAlarmBow.adVref[Time = 0]; Float64 Time[Time = 0]; } CBITWaterAlarmBow.adVref; Structure { Float64 CBITWaterAlarmStern.adRes[Time = 0]; Float64 Time[Time = 0]; } CBITWaterAlarmStern.adRes; Structure { Float32 CBITWaterAlarmStern.adVref[Time = 0]; Float64 Time[Time = 0]; } CBITWaterAlarmStern.adVref; Structure { Float64 CBITWaterAlarmAux.adRes[Time = 0]; Float64 Time[Time = 0]; } CBITWaterAlarmAux.adRes; Structure { Float32 CBITWaterAlarmAux.adVref[Time = 0]; Float64 Time[Time = 0]; } CBITWaterAlarmAux.adVref; Structure { Float64 CTD_NeilBrown.baud[Time = 0]; Float64 Time[Time = 0]; } CTD_NeilBrown.baud; Structure { Float64 CTD_Seabird.baud[Time = 0]; Float64 Time[Time = 0]; } CTD_Seabird.baud; Structure { Float64 DAT.baud[Time = 0]; Float64 Time[Time = 0]; } DAT.baud; Structure { Float64 DDM.baud[Time = 0]; Float64 Time[Time = 0]; } DDM.baud; Structure { Float64 Depth_Keller.adRes[Time = 0]; Float64 Time[Time = 0]; } Depth_Keller.adRes; Structure { Float32 Depth_Keller.adTimeout[Time = 0]; Float64 Time[Time = 0]; } Depth_Keller.adTimeout; Structure { Float32 Depth_Keller.adVref[Time = 0]; Float64 Time[Time = 0]; } Depth_Keller.adVref; Structure { Float64 DVL_micro.baud[Time = 0]; Float64 Time[Time = 0]; } DVL_micro.baud; Structure { Float64 ElevatorServo.baud[Time = 0]; Float64 Time[Time = 0]; } ElevatorServo.baud; Structure { Float64 ESPComponent.baud[Time = 0]; Float64 Time[Time = 0]; } ESPComponent.baud; Structure { Float64 MassServo.baud[Time = 0]; Float64 Time[Time = 0]; } MassServo.baud; Structure { Float64 NAL9602.baud[Time = 0]; Float64 Time[Time = 0]; } NAL9602.baud; Structure { Int32 OnboardHumidity.i2cAddr[Time = 0]; Float64 Time[Time = 0]; } OnboardHumidity.i2cAddr; Structure { Int32 OnboardPressure.i2cAddr[Time = 0]; Float64 Time[Time = 0]; } OnboardPressure.i2cAddr; Structure { Float64 PAR_Licor.adRes[Time = 0]; Float64 Time[Time = 0]; } PAR_Licor.adRes; Structure { Float32 PAR_Licor.adTimeout[Time = 0]; Float64 Time[Time = 0]; } PAR_Licor.adTimeout; Structure { Float32 PAR_Licor.adVref[Time = 0]; Float64 Time[Time = 0]; } PAR_Licor.adVref; Structure { Float64 PNI_TCM.baud[Time = 0]; Float64 Time[Time = 0]; } PNI_TCM.baud; Structure { Float64 RDI_Pathfinder.baud[Time = 0]; Float64 Time[Time = 0]; } RDI_Pathfinder.baud; Structure { Float64 Rowe_600.baud[Time = 0]; Float64 Time[Time = 0]; } Rowe_600.baud; Structure { Float64 RudderServo.baud[Time = 0]; Float64 Time[Time = 0]; } RudderServo.baud; Structure { Float64 SCPI.baud[Time = 0]; Float64 Time[Time = 0]; } SCPI.baud; Structure { Float64 ThrusterServo.baud[Time = 0]; Float64 Time[Time = 0]; } ThrusterServo.baud; Structure { Float64 VemcoVR2C.baud[Time = 0]; Float64 Time[Time = 0]; } VemcoVR2C.baud; Structure { Float64 WetLabsBB2FL.baud[Time = 0]; Float64 Time[Time = 0]; } WetLabsBB2FL.baud; Structure { Float64 WetLabsSeaOWL_UV_A.baud[Time = 0]; Float64 Time[Time = 0]; } WetLabsSeaOWL_UV_A.baud; Structure { Float64 WetLabsUBAT.baud[Time = 0]; Float64 Time[Time = 0]; } WetLabsUBAT.baud; Structure { Int16 DeadReckonUsingMultipleVelocitySources.loadAtStartup[Time = 0]; Float64 Time[Time = 0]; } DeadReckonUsingMultipleVelocitySources.loadAtStartup; Structure { Float64 DeadReckonUsingMultipleVelocitySources.accuracyPremultiplier[Time = 0]; Float64 Time[Time = 0]; } DeadReckonUsingMultipleVelocitySources.accuracyPremultiplier; Structure { Int32 DeadReckonUsingMultipleVelocitySources.allowableFailures[Time = 0]; Float64 Time[Time = 0]; } DeadReckonUsingMultipleVelocitySources.allowableFailures; Structure { Float32 DeadReckonUsingMultipleVelocitySources.orientationStaleAfter[Time = 0]; Float64 Time[Time = 0]; } DeadReckonUsingMultipleVelocitySources.orientationStaleAfter; Structure { Float32 DeadReckonUsingMultipleVelocitySources.velocityStaleAfter[Time = 0]; Float64 Time[Time = 0]; } DeadReckonUsingMultipleVelocitySources.velocityStaleAfter; Structure { Int32 DeadReckonUsingMultipleVelocitySources.verbosity[Time = 0]; Float64 Time[Time = 0]; } DeadReckonUsingMultipleVelocitySources.verbosity; Structure { Int16 DeadReckonUsingSpeedCalculator.loadAtStartup[Time = 0]; Float64 Time[Time = 0]; } DeadReckonUsingSpeedCalculator.loadAtStartup; Structure { Float64 DeadReckonUsingSpeedCalculator.accuracyPremultiplier[Time = 0]; Float64 Time[Time = 0]; } DeadReckonUsingSpeedCalculator.accuracyPremultiplier; Structure { Int32 DeadReckonUsingSpeedCalculator.allowableFailures[Time = 0]; Float64 Time[Time = 0]; } DeadReckonUsingSpeedCalculator.allowableFailures; Structure { Float32 DeadReckonUsingSpeedCalculator.orientationStaleAfter[Time = 0]; Float64 Time[Time = 0]; } DeadReckonUsingSpeedCalculator.orientationStaleAfter; Structure { Float32 DeadReckonUsingSpeedCalculator.velocityStaleAfter[Time = 0]; Float64 Time[Time = 0]; } DeadReckonUsingSpeedCalculator.velocityStaleAfter; Structure { Int32 DeadReckonUsingSpeedCalculator.verbosity[Time = 0]; Float64 Time[Time = 0]; } DeadReckonUsingSpeedCalculator.verbosity; Structure { Int16 DeadReckonWithRespectToWater.loadAtStartup[Time = 0]; Float64 Time[Time = 0]; } DeadReckonWithRespectToWater.loadAtStartup; Structure { Float64 DeadReckonWithRespectToWater.accuracyPremultiplier[Time = 0]; Float64 Time[Time = 0]; } DeadReckonWithRespectToWater.accuracyPremultiplier; Structure { Int32 DeadReckonWithRespectToWater.allowableFailures[Time = 0]; Float64 Time[Time = 0]; } DeadReckonWithRespectToWater.allowableFailures; Structure { Float32 DeadReckonWithRespectToWater.orientationStaleAfter[Time = 0]; Float64 Time[Time = 0]; } DeadReckonWithRespectToWater.orientationStaleAfter; Structure { Float32 DeadReckonWithRespectToWater.velocityStaleAfter[Time = 0]; Float64 Time[Time = 0]; } DeadReckonWithRespectToWater.velocityStaleAfter; Structure { Int32 DeadReckonWithRespectToWater.verbosity[Time = 0]; Float64 Time[Time = 0]; } DeadReckonWithRespectToWater.verbosity; Structure { Int16 DeadReckonWithRespectToSeafloor.loadAtStartup[Time = 0]; Float64 Time[Time = 0]; } DeadReckonWithRespectToSeafloor.loadAtStartup; Structure { Float64 DeadReckonWithRespectToSeafloor.accuracyPremultiplier[Time = 0]; Float64 Time[Time = 0]; } DeadReckonWithRespectToSeafloor.accuracyPremultiplier; Structure { Int32 DeadReckonWithRespectToSeafloor.allowableFailures[Time = 0]; Float64 Time[Time = 0]; } DeadReckonWithRespectToSeafloor.allowableFailures; Structure { Float32 DeadReckonWithRespectToSeafloor.orientationStaleAfter[Time = 0]; Float64 Time[Time = 0]; } DeadReckonWithRespectToSeafloor.orientationStaleAfter; Structure { Float32 DeadReckonWithRespectToSeafloor.velocityStaleAfter[Time = 0]; Float64 Time[Time = 0]; } DeadReckonWithRespectToSeafloor.velocityStaleAfter; Structure { Int32 DeadReckonWithRespectToSeafloor.verbosity[Time = 0]; Float64 Time[Time = 0]; } DeadReckonWithRespectToSeafloor.verbosity; Structure { Int16 DeadReckonUsingDVLWaterTrack.loadAtStartup[Time = 0]; Float64 Time[Time = 0]; } DeadReckonUsingDVLWaterTrack.loadAtStartup; Structure { Float64 DeadReckonUsingDVLWaterTrack.accuracyPremultiplier[Time = 0]; Float64 Time[Time = 0]; } DeadReckonUsingDVLWaterTrack.accuracyPremultiplier; Structure { Int32 DeadReckonUsingDVLWaterTrack.allowableFailures[Time = 0]; Float64 Time[Time = 0]; } DeadReckonUsingDVLWaterTrack.allowableFailures; Structure { Float32 DeadReckonUsingDVLWaterTrack.orientationStaleAfter[Time = 0]; Float64 Time[Time = 0]; } DeadReckonUsingDVLWaterTrack.orientationStaleAfter; Structure { Float32 DeadReckonUsingDVLWaterTrack.velocityStaleAfter[Time = 0]; Float64 Time[Time = 0]; } DeadReckonUsingDVLWaterTrack.velocityStaleAfter; Structure { Int32 DeadReckonUsingDVLWaterTrack.verbosity[Time = 0]; Float64 Time[Time = 0]; } DeadReckonUsingDVLWaterTrack.verbosity; Structure { Int16 DeadReckonUsingCompactModelForecast.loadAtStartup[Time = 0]; Float64 Time[Time = 0]; } DeadReckonUsingCompactModelForecast.loadAtStartup; Structure { Float64 DeadReckonUsingCompactModelForecast.accuracyPremultiplier[Time = 0]; Float64 Time[Time = 0]; } DeadReckonUsingCompactModelForecast.accuracyPremultiplier; Structure { Int32 DeadReckonUsingCompactModelForecast.allowableFailures[Time = 0]; Float64 Time[Time = 0]; } DeadReckonUsingCompactModelForecast.allowableFailures; Structure { Float32 DeadReckonUsingCompactModelForecast.orientationStaleAfter[Time = 0]; Float64 Time[Time = 0]; } DeadReckonUsingCompactModelForecast.orientationStaleAfter; Structure { Float32 DeadReckonUsingCompactModelForecast.velocityStaleAfter[Time = 0]; Float64 Time[Time = 0]; } DeadReckonUsingCompactModelForecast.velocityStaleAfter; Structure { Int32 DeadReckonUsingCompactModelForecast.verbosity[Time = 0]; Float64 Time[Time = 0]; } DeadReckonUsingCompactModelForecast.verbosity; Structure { Int16 NavChart.loadAtStartup[Time = 0]; Float64 Time[Time = 0]; } NavChart.loadAtStartup; Structure { Int16 NavChart.UseChartAltitude[Time = 0]; Float64 Time[Time = 0]; } NavChart.UseChartAltitude; Structure { Float32 NavChartDb.cycleTimeout[Time = 0]; Float64 Time[Time = 0]; } NavChartDb.cycleTimeout; Structure { Int16 UniversalFixResidualReporter.loadAtStartup[Time = 0]; Float64 Time[Time = 0]; } UniversalFixResidualReporter.loadAtStartup; Structure { Int32 UniversalFixResidualReporter.verbosity[Time = 0]; Float64 Time[Time = 0]; } UniversalFixResidualReporter.verbosity; Structure { Int16 WorkSite.loadAtStartup[Time = 0]; Float64 Time[Time = 0]; } WorkSite.loadAtStartup; Structure { Float32 WorkSite.writeInterval[Time = 0]; Float64 Time[Time = 0]; } WorkSite.writeInterval; Structure { Int32 WorkSite.verbosity[Time = 0]; Float64 Time[Time = 0]; } WorkSite.verbosity; Structure { Int16 CBIT.loadAtStartup[Time = 0]; Float64 Time[Time = 0]; } CBIT.loadAtStartup; Structure { Int16 CBIT.simulateHardware[Time = 0]; Float64 Time[Time = 0]; } CBIT.simulateHardware; Structure { Float32 CBIT.stopDepth[Time = 0]; Float64 Time[Time = 0]; } CBIT.stopDepth; Structure { Float32 CBIT.abortDepth[Time = 0]; Float64 Time[Time = 0]; } CBIT.abortDepth; Structure { Float32 CBIT.humidityThreshold[Time = 0]; Float64 Time[Time = 0]; } CBIT.humidityThreshold; Structure { Float32 CBIT.pressureThreshold[Time = 0]; Float64 Time[Time = 0]; } CBIT.pressureThreshold; Structure { Float32 CBIT.tempThreshold[Time = 0]; Float64 Time[Time = 0]; } CBIT.tempThreshold; Structure { Float32 CBIT.abortDepthTimeout[Time = 0]; Float64 Time[Time = 0]; } CBIT.abortDepthTimeout; Structure { Int32 CBIT.battFailReport[Time = 0]; Float64 Time[Time = 0]; } CBIT.battFailReport; Structure { Float32 CBIT.battTempThreshold[Time = 0]; Float64 Time[Time = 0]; } CBIT.battTempThreshold; Structure { Float32 CBIT.envTimeout[Time = 0]; Float64 Time[Time = 0]; } CBIT.envTimeout; Structure { Int16 CBIT.runElevOffsetCalc[Time = 0]; Float64 Time[Time = 0]; } CBIT.runElevOffsetCalc; Structure { Int16 CBIT.runFaultClassifier[Time = 0]; Float64 Time[Time = 0]; } CBIT.runFaultClassifier; Structure { Int16 CBIT.vehicleOpen[Time = 0]; Float64 Time[Time = 0]; } CBIT.vehicleOpen; Structure { Float32 CBIT.gfChanA0_Threshold[Time = 0]; Float64 Time[Time = 0]; } CBIT.gfChanA0_Threshold; Structure { Float32 CBIT.gfChanA1_Threshold[Time = 0]; Float64 Time[Time = 0]; } CBIT.gfChanA1_Threshold; Structure { Float32 CBIT.gfChanA2_Threshold[Time = 0]; Float64 Time[Time = 0]; } CBIT.gfChanA2_Threshold; Structure { Float32 CBIT.gfChanA3_Threshold[Time = 0]; Float64 Time[Time = 0]; } CBIT.gfChanA3_Threshold; Structure { Float32 CBIT.gfChanB0_Threshold[Time = 0]; Float64 Time[Time = 0]; } CBIT.gfChanB0_Threshold; Structure { Float32 CBIT.gfChanB1_Threshold[Time = 0]; Float64 Time[Time = 0]; } CBIT.gfChanB1_Threshold; Structure { Float32 CBIT.gfChanB2_Threshold[Time = 0]; Float64 Time[Time = 0]; } CBIT.gfChanB2_Threshold; Structure { Float32 CBIT.gfChanB3_Threshold[Time = 0]; Float64 Time[Time = 0]; } CBIT.gfChanB3_Threshold; Structure { Float32 CBIT.gfScanTimeout[Time = 0]; Float64 Time[Time = 0]; } CBIT.gfScanTimeout; Structure { Float32 CBIT.gfBattOffset[Time = 0]; Float64 Time[Time = 0]; } CBIT.gfBattOffset; Structure { Float32 CBIT.gf24Offset[Time = 0]; Float64 Time[Time = 0]; } CBIT.gf24Offset; Structure { Float32 CBIT.gf12Offset[Time = 0]; Float64 Time[Time = 0]; } CBIT.gf12Offset; Structure { Float32 CBIT.gf5Offset[Time = 0]; Float64 Time[Time = 0]; } CBIT.gf5Offset; Structure { Float32 CBIT.gf3_3Offset[Time = 0]; Float64 Time[Time = 0]; } CBIT.gf3_3Offset; Structure { Float32 CBIT.gf3_15Offset[Time = 0]; Float64 Time[Time = 0]; } CBIT.gf3_15Offset; Structure { Float32 CBIT.gfCommOffset[Time = 0]; Float64 Time[Time = 0]; } CBIT.gfCommOffset; Structure { Int16 SBIT.loadAtStartup[Time = 0]; Float64 Time[Time = 0]; } SBIT.loadAtStartup; Structure { Int16 SBIT.simulateHardware[Time = 0]; Float64 Time[Time = 0]; } SBIT.simulateHardware; Structure { Int16 IBIT.loadAtStartup[Time = 0]; Float64 Time[Time = 0]; } IBIT.loadAtStartup; Structure { Float32 IBIT.batteryCapacityThreshold[Time = 0]; Float64 Time[Time = 0]; } IBIT.batteryCapacityThreshold; Structure { Float32 IBIT.batteryVoltageThreshold[Time = 0]; Float64 Time[Time = 0]; } IBIT.batteryVoltageThreshold; Structure { Int16 Aanderaa_O2.loadAtStartup[Time = 0]; Float64 Time[Time = 0]; } Aanderaa_O2.loadAtStartup; Structure { Int16 Aanderaa_O2.simulateHardware[Time = 0]; Float64 Time[Time = 0]; } Aanderaa_O2.simulateHardware; Structure { Float32 Aanderaa_O2.power[Time = 0]; Float64 Time[Time = 0]; } Aanderaa_O2.power; Structure { Int16 CANONSampler.loadAtStartup[Time = 0]; Float64 Time[Time = 0]; } CANONSampler.loadAtStartup; Structure { Int16 CANONSampler.simulateHardware[Time = 0]; Float64 Time[Time = 0]; } CANONSampler.simulateHardware; Structure { Int16 CANONSampler.rotateOnly[Time = 0]; Float64 Time[Time = 0]; } CANONSampler.rotateOnly; Structure { Float32 CANONSampler.sampleTimeout[Time = 0]; Float64 Time[Time = 0]; } CANONSampler.sampleTimeout; Structure { Int16 CTD_NeilBrown.loadAtStartup[Time = 0]; Float64 Time[Time = 0]; } CTD_NeilBrown.loadAtStartup; Structure { Int16 CTD_NeilBrown.simulateHardware[Time = 0]; Float64 Time[Time = 0]; } CTD_NeilBrown.simulateHardware; Structure { Float32 CTD_NeilBrown.maxPressBound[Time = 0]; Float64 Time[Time = 0]; } CTD_NeilBrown.maxPressBound; Structure { Float32 CTD_NeilBrown.minPressBound[Time = 0]; Float64 Time[Time = 0]; } CTD_NeilBrown.minPressBound; Structure { Float32 CTD_NeilBrown.maxSalinityBound[Time = 0]; Float64 Time[Time = 0]; } CTD_NeilBrown.maxSalinityBound; Structure { Float32 CTD_NeilBrown.minSalinityBound[Time = 0]; Float64 Time[Time = 0]; } CTD_NeilBrown.minSalinityBound; Structure { Float32 CTD_NeilBrown.offset[Time = 0]; Float64 Time[Time = 0]; } CTD_NeilBrown.offset; Structure { Float32 CTD_NeilBrown.power[Time = 0]; Float64 Time[Time = 0]; } CTD_NeilBrown.power; Structure { Int16 CTD_Seabird.loadAtStartup[Time = 0]; Float64 Time[Time = 0]; } CTD_Seabird.loadAtStartup; Structure { Int16 CTD_Seabird.simulateHardware[Time = 0]; Float64 Time[Time = 0]; } CTD_Seabird.simulateHardware; Structure { Float32 CTD_Seabird.maxPressBound[Time = 0]; Float64 Time[Time = 0]; } CTD_Seabird.maxPressBound; Structure { Float32 CTD_Seabird.minPressBound[Time = 0]; Float64 Time[Time = 0]; } CTD_Seabird.minPressBound; Structure { Float32 CTD_Seabird.maxSalinityBound[Time = 0]; Float64 Time[Time = 0]; } CTD_Seabird.maxSalinityBound; Structure { Float32 CTD_Seabird.minSalinityBound[Time = 0]; Float64 Time[Time = 0]; } CTD_Seabird.minSalinityBound; Structure { Float32 CTD_Seabird.offset[Time = 0]; Float64 Time[Time = 0]; } CTD_Seabird.offset; Structure { Int32 CTD_Seabird.verbosity[Time = 0]; Float64 Time[Time = 0]; } CTD_Seabird.verbosity; Structure { Float64 CTD_Seabird.SBE43FSerialNumber[Time = 0]; Float64 Time[Time = 0]; } CTD_Seabird.SBE43FSerialNumber; Structure { Float64 CTD_Seabird.oxygenCalCoeffFOffset[Time = 0]; Float64 Time[Time = 0]; } CTD_Seabird.oxygenCalCoeffFOffset; Structure { Float64 CTD_Seabird.oxygenCalCoeffSoc[Time = 0]; Float64 Time[Time = 0]; } CTD_Seabird.oxygenCalCoeffSoc; Structure { Float64 CTD_Seabird.oxygenCalCoeffA[Time = 0]; Float64 Time[Time = 0]; } CTD_Seabird.oxygenCalCoeffA; Structure { Float64 CTD_Seabird.oxygenCalCoeffB[Time = 0]; Float64 Time[Time = 0]; } CTD_Seabird.oxygenCalCoeffB; Structure { Float64 CTD_Seabird.oxygenCalCoeffC[Time = 0]; Float64 Time[Time = 0]; } CTD_Seabird.oxygenCalCoeffC; Structure { Float64 CTD_Seabird.oxygenCalCoeffE[Time = 0]; Float64 Time[Time = 0]; } CTD_Seabird.oxygenCalCoeffE; Structure { Int16 ESPComponent.loadAtStartup[Time = 0]; Float64 Time[Time = 0]; } ESPComponent.loadAtStartup; Structure { Int16 ESPComponent.simulateHardware[Time = 0]; Float64 Time[Time = 0]; } ESPComponent.simulateHardware; Structure { Float32 ESPComponent.connectTimeout[Time = 0]; Float64 Time[Time = 0]; } ESPComponent.connectTimeout; Structure { Int16 ESPComponent.debug[Time = 0]; Float64 Time[Time = 0]; } ESPComponent.debug; Structure { Float32 ESPComponent.filterCompleteTimeout[Time = 0]; Float64 Time[Time = 0]; } ESPComponent.filterCompleteTimeout; Structure { Float32 ESPComponent.filterResultTimeout[Time = 0]; Float64 Time[Time = 0]; } ESPComponent.filterResultTimeout; Structure { Float32 ESPComponent.initialPromptTimeout[Time = 0]; Float64 Time[Time = 0]; } ESPComponent.initialPromptTimeout; Structure { Float32 ESPComponent.loadCartridgeTimeout[Time = 0]; Float64 Time[Time = 0]; } ESPComponent.loadCartridgeTimeout; Structure { Float32 ESPComponent.poTimeout[Time = 0]; Float64 Time[Time = 0]; } ESPComponent.poTimeout; Structure { Float32 ESPComponent.power[Time = 0]; Float64 Time[Time = 0]; } ESPComponent.power; Structure { Float32 ESPComponent.processCompleteTimeout[Time = 0]; Float64 Time[Time = 0]; } ESPComponent.processCompleteTimeout; Structure { Float32 ESPComponent.processResultTimeout[Time = 0]; Float64 Time[Time = 0]; } ESPComponent.processResultTimeout; Structure { Float32 ESPComponent.sampleTimeout[Time = 0]; Float64 Time[Time = 0]; } ESPComponent.sampleTimeout; Structure { Int32 ESPComponent.socketServerPort[Time = 0]; Float64 Time[Time = 0]; } ESPComponent.socketServerPort; Structure { Float32 ESPComponent.stopResultTimeout[Time = 0]; Float64 Time[Time = 0]; } ESPComponent.stopResultTimeout; Structure { Float32 ESPComponent.upsyncTimeout[Time = 0]; Float64 Time[Time = 0]; } ESPComponent.upsyncTimeout; Structure { Int16 PAR_Licor.loadAtStartup[Time = 0]; Float64 Time[Time = 0]; } PAR_Licor.loadAtStartup; Structure { Int16 PAR_Licor.simulateHardware[Time = 0]; Float64 Time[Time = 0]; } PAR_Licor.simulateHardware; Structure { Float32 PAR_Licor.adcCal[Time = 0]; Float64 Time[Time = 0]; } PAR_Licor.adcCal; Structure { Int32 PAR_Licor.darkCount[Time = 0]; Float64 Time[Time = 0]; } PAR_Licor.darkCount; Structure { Float32 PAR_Licor.maxBound[Time = 0]; Float64 Time[Time = 0]; } PAR_Licor.maxBound; Structure { Float32 PAR_Licor.maxValidPitch[Time = 0]; Float64 Time[Time = 0]; } PAR_Licor.maxValidPitch; Structure { Float32 PAR_Licor.minBound[Time = 0]; Float64 Time[Time = 0]; } PAR_Licor.minBound; Structure { Float32 PAR_Licor.minValidPitch[Time = 0]; Float64 Time[Time = 0]; } PAR_Licor.minValidPitch; Structure { Float32 PAR_Licor.multiplier[Time = 0]; Float64 Time[Time = 0]; } PAR_Licor.multiplier; Structure { Float64 PAR_Licor.parCal[Time = 0]; Float64 Time[Time = 0]; } PAR_Licor.parCal; Structure { Int16 VemcoVR2C.loadAtStartup[Time = 0]; Float64 Time[Time = 0]; } VemcoVR2C.loadAtStartup; Structure { Int16 VemcoVR2C.simulateHardware[Time = 0]; Float64 Time[Time = 0]; } VemcoVR2C.simulateHardware; Structure { Float32 VemcoVR2C0.power[Time = 0]; Float64 Time[Time = 0]; } VemcoVR2C0.power; Structure { Int16 WetLabsBB2FL.loadAtStartup[Time = 0]; Float64 Time[Time = 0]; } WetLabsBB2FL.loadAtStartup; Structure { Int16 WetLabsBB2FL.simulateHardware[Time = 0]; Float64 Time[Time = 0]; } WetLabsBB2FL.simulateHardware; Structure { Float32 WetLabsBB2FL.chlAccuracy[Time = 0]; Float64 Time[Time = 0]; } WetLabsBB2FL.chlAccuracy; Structure { Int32 WetLabsBB2FL.darkCounts470[Time = 0]; Float64 Time[Time = 0]; } WetLabsBB2FL.darkCounts470; Structure { Int32 WetLabsBB2FL.darkCounts650[Time = 0]; Float64 Time[Time = 0]; } WetLabsBB2FL.darkCounts650; Structure { Int32 WetLabsBB2FL.darkCountsChl[Time = 0]; Float64 Time[Time = 0]; } WetLabsBB2FL.darkCountsChl; Structure { Float32 WetLabsBB2FL.power[Time = 0]; Float64 Time[Time = 0]; } WetLabsBB2FL.power; Structure { Float32 WetLabsBB2FL.scaleFactor470[Time = 0]; Float64 Time[Time = 0]; } WetLabsBB2FL.scaleFactor470; Structure { Float32 WetLabsBB2FL.scaleFactor650[Time = 0]; Float64 Time[Time = 0]; } WetLabsBB2FL.scaleFactor650; Structure { Float32 WetLabsBB2FL.scaleFactorChl[Time = 0]; Float64 Time[Time = 0]; } WetLabsBB2FL.scaleFactorChl; Structure { Int16 WetLabsSeaOWL_UV_A.loadAtStartup[Time = 0]; Float64 Time[Time = 0]; } WetLabsSeaOWL_UV_A.loadAtStartup; Structure { Int16 WetLabsSeaOWL_UV_A.simulateHardware[Time = 0]; Float64 Time[Time = 0]; } WetLabsSeaOWL_UV_A.simulateHardware; Structure { Float32 WetLabsSeaOWL_UV_A.chlAccuracy[Time = 0]; Float64 Time[Time = 0]; } WetLabsSeaOWL_UV_A.chlAccuracy; Structure { Int32 WetLabsSeaOWL_UV_A.darkCounts700[Time = 0]; Float64 Time[Time = 0]; } WetLabsSeaOWL_UV_A.darkCounts700; Structure { Int32 WetLabsSeaOWL_UV_A.darkCountsChl[Time = 0]; Float64 Time[Time = 0]; } WetLabsSeaOWL_UV_A.darkCountsChl; Structure { Int32 WetLabsSeaOWL_UV_A.darkCountsFDOM[Time = 0]; Float64 Time[Time = 0]; } WetLabsSeaOWL_UV_A.darkCountsFDOM; Structure { Int32 WetLabsSeaOWL_UV_A.darkCountsOil[Time = 0]; Float64 Time[Time = 0]; } WetLabsSeaOWL_UV_A.darkCountsOil; Structure { Float32 WetLabsSeaOWL_UV_A.fdomAccuracy[Time = 0]; Float64 Time[Time = 0]; } WetLabsSeaOWL_UV_A.fdomAccuracy; Structure { Float32 WetLabsSeaOWL_UV_A.oilAccuracy[Time = 0]; Float64 Time[Time = 0]; } WetLabsSeaOWL_UV_A.oilAccuracy; Structure { Float32 WetLabsSeaOWL_UV_A.period[Time = 0]; Float64 Time[Time = 0]; } WetLabsSeaOWL_UV_A.period; Structure { Float32 WetLabsSeaOWL_UV_A.power[Time = 0]; Float64 Time[Time = 0]; } WetLabsSeaOWL_UV_A.power; Structure { Float32 WetLabsSeaOWL_UV_A.scaleFactor700[Time = 0]; Float64 Time[Time = 0]; } WetLabsSeaOWL_UV_A.scaleFactor700; Structure { Float32 WetLabsSeaOWL_UV_A.scaleFactorChl[Time = 0]; Float64 Time[Time = 0]; } WetLabsSeaOWL_UV_A.scaleFactorChl; Structure { Float32 WetLabsSeaOWL_UV_A.scaleFactorFDOM[Time = 0]; Float64 Time[Time = 0]; } WetLabsSeaOWL_UV_A.scaleFactorFDOM; Structure { Float32 WetLabsSeaOWL_UV_A.scaleFactorOil[Time = 0]; Float64 Time[Time = 0]; } WetLabsSeaOWL_UV_A.scaleFactorOil; Structure { Float32 WetLabsSeaOWL_UV_A.timeout[Time = 0]; Float64 Time[Time = 0]; } WetLabsSeaOWL_UV_A.timeout; Structure { Int16 WetLabsUBAT.loadAtStartup[Time = 0]; Float64 Time[Time = 0]; } WetLabsUBAT.loadAtStartup; Structure { Int16 WetLabsUBAT.simulateHardware[Time = 0]; Float64 Time[Time = 0]; } WetLabsUBAT.simulateHardware; Structure { Float32 WetLabsUBAT.flowrateCalibCoeff[Time = 0]; Float64 Time[Time = 0]; } WetLabsUBAT.flowrateCalibCoeff; Structure { Float32 WetLabsUBAT.minFlowrate[Time = 0]; Float64 Time[Time = 0]; } WetLabsUBAT.minFlowrate; Structure { Int16 HorizontalControl.loadAtStartup[Time = 0]; Float64 Time[Time = 0]; } HorizontalControl.loadAtStartup; Structure { Float32 HorizontalControl.kdHeading[Time = 0]; Float64 Time[Time = 0]; } HorizontalControl.kdHeading; Structure { Float32 HorizontalControl.kiHeading[Time = 0]; Float64 Time[Time = 0]; } HorizontalControl.kiHeading; Structure { Float32 HorizontalControl.kiwpHeading[Time = 0]; Float64 Time[Time = 0]; } HorizontalControl.kiwpHeading; Structure { Float64 HorizontalControl.kpHeading[Time = 0]; Float64 Time[Time = 0]; } HorizontalControl.kpHeading; Structure { Float32 HorizontalControl.kwpHeading[Time = 0]; Float64 Time[Time = 0]; } HorizontalControl.kwpHeading; Structure { Float32 HorizontalControl.maxHdgAccel[Time = 0]; Float64 Time[Time = 0]; } HorizontalControl.maxHdgAccel; Structure { Float32 HorizontalControl.maxHdgInt[Time = 0]; Float64 Time[Time = 0]; } HorizontalControl.maxHdgInt; Structure { Float32 HorizontalControl.maxHdgRate[Time = 0]; Float64 Time[Time = 0]; } HorizontalControl.maxHdgRate; Structure { Float32 HorizontalControl.maxKxte[Time = 0]; Float64 Time[Time = 0]; } HorizontalControl.maxKxte; Structure { Float32 HorizontalControl.rudDeadband[Time = 0]; Float64 Time[Time = 0]; } HorizontalControl.rudDeadband; Structure { Float32 HorizontalControl.rudLimit[Time = 0]; Float64 Time[Time = 0]; } HorizontalControl.rudLimit; Structure { Int16 LoopControl.loadAtStartup[Time = 0]; Float64 Time[Time = 0]; } LoopControl.loadAtStartup; Structure { Float32 LoopControl.nominalDt[Time = 0]; Float64 Time[Time = 0]; } LoopControl.nominalDt; Structure { Int16 SpeedControl.loadAtStartup[Time = 0]; Float64 Time[Time = 0]; } SpeedControl.loadAtStartup; Structure { Float32 SpeedControl.propPitch[Time = 0]; Float64 Time[Time = 0]; } SpeedControl.propPitch; Structure { Int16 VerticalControl.loadAtStartup[Time = 0]; Float64 Time[Time = 0]; } VerticalControl.loadAtStartup; Structure { Float32 VerticalControl.buoyancyDefault[Time = 0]; Float64 Time[Time = 0]; } VerticalControl.buoyancyDefault; Structure { Float32 VerticalControl.buoyancyLimitHiCC[Time = 0]; Float64 Time[Time = 0]; } VerticalControl.buoyancyLimitHiCC; Structure { Float32 VerticalControl.buoyancyLimitLoCC[Time = 0]; Float64 Time[Time = 0]; } VerticalControl.buoyancyLimitLoCC; Structure { Float32 VerticalControl.buoyancyNeutral[Time = 0]; Float64 Time[Time = 0]; } VerticalControl.buoyancyNeutral; Structure { Float32 VerticalControl.buoyancyPumpDepth[Time = 0]; Float64 Time[Time = 0]; } VerticalControl.buoyancyPumpDepth; Structure { Float32 VerticalControl.depthDeadband[Time = 0]; Float64 Time[Time = 0]; } VerticalControl.depthDeadband; Structure { Float32 VerticalControl.depthRateDeadband[Time = 0]; Float64 Time[Time = 0]; } VerticalControl.depthRateDeadband; Structure { Int32 VerticalControl.depthRateSamples[Time = 0]; Float64 Time[Time = 0]; } VerticalControl.depthRateSamples; Structure { Float32 VerticalControl.dropWtDepthExcursion[Time = 0]; Float64 Time[Time = 0]; } VerticalControl.dropWtDepthExcursion; Structure { Float32 VerticalControl.dropWtOverrideDelay[Time = 0]; Float64 Time[Time = 0]; } VerticalControl.dropWtOverrideDelay; Structure { Float32 VerticalControl.elevDeadband[Time = 0]; Float64 Time[Time = 0]; } VerticalControl.elevDeadband; Structure { Float32 VerticalControl.elevLimit[Time = 0]; Float64 Time[Time = 0]; } VerticalControl.elevLimit; Structure { Float32 VerticalControl.elevTurnTime[Time = 0]; Float64 Time[Time = 0]; } VerticalControl.elevTurnTime; Structure { Float32 VerticalControl.excursionDepthTimeout[Time = 0]; Float64 Time[Time = 0]; } VerticalControl.excursionDepthTimeout; Structure { Float32 VerticalControl.kdDepth[Time = 0]; Float64 Time[Time = 0]; } VerticalControl.kdDepth; Structure { Float32 VerticalControl.kdDepthBuoy[Time = 0]; Float64 Time[Time = 0]; } VerticalControl.kdDepthBuoy; Structure { Float32 VerticalControl.kdDepthRateBuoy[Time = 0]; Float64 Time[Time = 0]; } VerticalControl.kdDepthRateBuoy; Structure { Float32 VerticalControl.kdPitchElevator[Time = 0]; Float64 Time[Time = 0]; } VerticalControl.kdPitchElevator; Structure { Float32 VerticalControl.kdPitchMass[Time = 0]; Float64 Time[Time = 0]; } VerticalControl.kdPitchMass; Structure { Float32 VerticalControl.kiDepth[Time = 0]; Float64 Time[Time = 0]; } VerticalControl.kiDepth; Structure { Float32 VerticalControl.kiDepthBuoy[Time = 0]; Float64 Time[Time = 0]; } VerticalControl.kiDepthBuoy; Structure { Float32 VerticalControl.kiDepthOff[Time = 0]; Float64 Time[Time = 0]; } VerticalControl.kiDepthOff; Structure { Float32 VerticalControl.kiDepthRateBuoy[Time = 0]; Float64 Time[Time = 0]; } VerticalControl.kiDepthRateBuoy; Structure { Float32 VerticalControl.kiPitchElevator[Time = 0]; Float64 Time[Time = 0]; } VerticalControl.kiPitchElevator; Structure { Float32 VerticalControl.kiPitchMass[Time = 0]; Float64 Time[Time = 0]; } VerticalControl.kiPitchMass; Structure { Float32 VerticalControl.kpDepth[Time = 0]; Float64 Time[Time = 0]; } VerticalControl.kpDepth; Structure { Float32 VerticalControl.kpDepthBuoy[Time = 0]; Float64 Time[Time = 0]; } VerticalControl.kpDepthBuoy; Structure { Float32 VerticalControl.kpDepthRateBuoy[Time = 0]; Float64 Time[Time = 0]; } VerticalControl.kpDepthRateBuoy; Structure { Float64 VerticalControl.kpPitchElevator[Time = 0]; Float64 Time[Time = 0]; } VerticalControl.kpPitchElevator; Structure { Float64 VerticalControl.kpPitchMass[Time = 0]; Float64 Time[Time = 0]; } VerticalControl.kpPitchMass; Structure { Int16 VerticalControl.limitDepthTrajectory[Time = 0]; Float64 Time[Time = 0]; } VerticalControl.limitDepthTrajectory; Structure { Int16 VerticalControl.massBackOnGoToSurface[Time = 0]; Float64 Time[Time = 0]; } VerticalControl.massBackOnGoToSurface; Structure { Float32 VerticalControl.massDeadband[Time = 0]; Float64 Time[Time = 0]; } VerticalControl.massDeadband; Structure { Float32 VerticalControl.massDefault[Time = 0]; Float64 Time[Time = 0]; } VerticalControl.massDefault; Structure { Float32 VerticalControl.massFilterLimit[Time = 0]; Float64 Time[Time = 0]; } VerticalControl.massFilterLimit; Structure { Float32 VerticalControl.massFilterWidth[Time = 0]; Float64 Time[Time = 0]; } VerticalControl.massFilterWidth; Structure { Float32 VerticalControl.massPositionLimitAft[Time = 0]; Float64 Time[Time = 0]; } VerticalControl.massPositionLimitAft; Structure { Float32 VerticalControl.massPositionLimitFwd[Time = 0]; Float64 Time[Time = 0]; } VerticalControl.massPositionLimitFwd; Structure { Float32 VerticalControl.massTurnTime[Time = 0]; Float64 Time[Time = 0]; } VerticalControl.massTurnTime; Structure { Float32 VerticalControl.maxBuoyDiveAccel[Time = 0]; Float64 Time[Time = 0]; } VerticalControl.maxBuoyDiveAccel; Structure { Float32 VerticalControl.maxBuoyDiveRate[Time = 0]; Float64 Time[Time = 0]; } VerticalControl.maxBuoyDiveRate; Structure { Float32 VerticalControl.maxBuoyInt[Time = 0]; Float64 Time[Time = 0]; } VerticalControl.maxBuoyInt; Structure { Float32 VerticalControl.maxDepthInt[Time = 0]; Float64 Time[Time = 0]; } VerticalControl.maxDepthInt; Structure { Float32 VerticalControl.maxDiveAccel[Time = 0]; Float64 Time[Time = 0]; } VerticalControl.maxDiveAccel; Structure { Float32 VerticalControl.maxDiveRate[Time = 0]; Float64 Time[Time = 0]; } VerticalControl.maxDiveRate; Structure { Float32 VerticalControl.maxPitchElevatorInt[Time = 0]; Float64 Time[Time = 0]; } VerticalControl.maxPitchElevatorInt; Structure { Float32 VerticalControl.maxPitchMassInt[Time = 0]; Float64 Time[Time = 0]; } VerticalControl.maxPitchMassInt; Structure { Float32 VerticalControl.maxPitchRate[Time = 0]; Float64 Time[Time = 0]; } VerticalControl.maxPitchRate; Structure { Float32 VerticalControl.minAscendPitch[Time = 0]; Float64 Time[Time = 0]; } VerticalControl.minAscendPitch; Structure { Float32 VerticalControl.minDepthExcursion[Time = 0]; Float64 Time[Time = 0]; } VerticalControl.minDepthExcursion; Structure { Float32 VerticalControl.pitchLimit[Time = 0]; Float64 Time[Time = 0]; } VerticalControl.pitchLimit; Structure { Float32 VerticalControl.pitchTimeoutGoToSurface[Time = 0]; Float64 Time[Time = 0]; } VerticalControl.pitchTimeoutGoToSurface; Structure { Float32 VerticalControl.stopDepthExcursion[Time = 0]; Float64 Time[Time = 0]; } VerticalControl.stopDepthExcursion; Structure { Float32 VerticalControl.stopOverrideDelay[Time = 0]; Float64 Time[Time = 0]; } VerticalControl.stopOverrideDelay; Structure { Float32 VerticalControl.stopOverrideDelayBuoy[Time = 0]; Float64 Time[Time = 0]; } VerticalControl.stopOverrideDelayBuoy; Structure { Float32 VerticalControl.surfaceThreshold[Time = 0]; Float64 Time[Time = 0]; } VerticalControl.surfaceThreshold; Structure { Int16 VerticalControl.useElevIntInDepthMode[Time = 0]; Float64 Time[Time = 0]; } VerticalControl.useElevIntInDepthMode; Structure { Float64 Micromodem.baud[Time = 0]; Float64 Time[Time = 0]; } Micromodem.baud; Structure { Float32 VeritcalControl.buoyancyLimitHiCC[Time = 0]; Float64 Time[Time = 0]; } VeritcalControl.buoyancyLimitHiCC; Structure { Int16 VerticalControl.enableBroadcast[Time = 0]; Float64 Time[Time = 0]; } VerticalControl.enableBroadcast; Structure { Int16 VerticalControl.verticalMode[Time = 0]; Float64 Time[Time = 0]; } VerticalControl.verticalMode; Structure { Float32 VerticalControl.depthCmd[Time = 0]; Float64 Time[Time = 0]; } VerticalControl.depthCmd; Structure { Float32 VerticalControl.depthRateCmd[Time = 0]; Float64 Time[Time = 0]; } VerticalControl.depthRateCmd; Structure { Float32 VerticalControl.pitchCmd[Time = 0]; Float64 Time[Time = 0]; } VerticalControl.pitchCmd; Structure { Float32 VerticalControl.pitchRateCmd[Time = 0]; Float64 Time[Time = 0]; } VerticalControl.pitchRateCmd; Structure { Float32 VerticalControl.buoyancyCmd[Time = 0]; Float64 Time[Time = 0]; } VerticalControl.buoyancyCmd; Structure { Float32 VerticalControl.massPositionCmd[Time = 0]; Float64 Time[Time = 0]; } VerticalControl.massPositionCmd; Structure { Float32 VerticalControl.elevatorAngleCmd[Time = 0]; Float64 Time[Time = 0]; } VerticalControl.elevatorAngleCmd; Structure { Float32 LoopControl.periodCmd[Time = 0]; Float64 Time[Time = 0]; } LoopControl.periodCmd; Structure { Float32 SpeedControl.speedCmd[Time = 0]; Float64 Time[Time = 0]; } SpeedControl.speedCmd; Structure { Float32 depth[Time = 0]; Float64 Time[Time = 0]; } depth; Structure { Float32 platform_pitch_angle[Time = 0]; Float64 Time[Time = 0]; } platform_pitch_angle; Structure { Float32 platform_pitch_rate[Time = 0]; Float64 Time[Time = 0]; } platform_pitch_rate; Structure { Float32 depth_rate[Time = 0]; Float64 Time[Time = 0]; } depth_rate; Structure { Float32 platform_elevator_angle[Time = 0]; Float64 Time[Time = 0]; } platform_elevator_angle; Structure { Float32 platform_mass_position[Time = 0]; Float64 Time[Time = 0]; } platform_mass_position; Structure { Float32 platform_buoyancy_position[Time = 0]; Float64 Time[Time = 0]; } platform_buoyancy_position; Structure { Float32 VerticalControl.depth2buoyIntInternal[Time = 0]; Float64 Time[Time = 0]; } VerticalControl.depth2buoyIntInternal; Structure { Float32 VerticalControl.depthErrorInternal[Time = 0]; Float64 Time[Time = 0]; } VerticalControl.depthErrorInternal; Structure { Float32 VerticalControl.depthIntegralInternal[Time = 0]; Float64 Time[Time = 0]; } VerticalControl.depthIntegralInternal; Structure { Float32 VerticalControl.dtInternal[Time = 0]; Float64 Time[Time = 0]; } VerticalControl.dtInternal; Structure { Float32 VerticalControl.elevatorIntegralInternal[Time = 0]; Float64 Time[Time = 0]; } VerticalControl.elevatorIntegralInternal; Structure { Float32 VerticalControl.massIntegralInternal[Time = 0]; Float64 Time[Time = 0]; } VerticalControl.massIntegralInternal; Structure { Float32 VerticalControl.massPitchErrorInternal[Time = 0]; Float64 Time[Time = 0]; } VerticalControl.massPitchErrorInternal; Structure { Float32 VerticalControl.pitchInternal[Time = 0]; Float64 Time[Time = 0]; } VerticalControl.pitchInternal; Structure { Float32 VerticalControl.smoothDepthInternal[Time = 0]; Float64 Time[Time = 0]; } VerticalControl.smoothDepthInternal; Structure { Float32 VerticalControl.elevatorAngleAction[Time = 0]; Float64 Time[Time = 0]; } VerticalControl.elevatorAngleAction; Structure { Float32 VerticalControl.massPositionAction[Time = 0]; Float64 Time[Time = 0]; } VerticalControl.massPositionAction; Structure { Float32 VerticalControl.buoyancyAction[Time = 0]; Float64 Time[Time = 0]; } VerticalControl.buoyancyAction; Structure { Int16 HorizontalControl.enableBroadcast[Time = 0]; Float64 Time[Time = 0]; } HorizontalControl.enableBroadcast; Structure { Int16 HorizontalControl.horizontalMode[Time = 0]; Float64 Time[Time = 0]; } HorizontalControl.horizontalMode; Structure { Float64 HorizontalControl.latitudeCmd[Time = 0]; Float64 Time[Time = 0]; } HorizontalControl.latitudeCmd; Structure { Float64 HorizontalControl.longitudeCmd[Time = 0]; Float64 Time[Time = 0]; } HorizontalControl.longitudeCmd; Structure { Float32 HorizontalControl.headingCmd[Time = 0]; Float64 Time[Time = 0]; } HorizontalControl.headingCmd; Structure { Float32 HorizontalControl.headingRateCmd[Time = 0]; Float64 Time[Time = 0]; } HorizontalControl.headingRateCmd; Structure { Float32 HorizontalControl.rudderAngleCmd[Time = 0]; Float64 Time[Time = 0]; } HorizontalControl.rudderAngleCmd; Structure { Float32 HorizontalControl.bearingCmd[Time = 0]; Float64 Time[Time = 0]; } HorizontalControl.bearingCmd; Structure { Float32 HorizontalControl.kdHeadingOverride[Time = 0]; Float64 Time[Time = 0]; } HorizontalControl.kdHeadingOverride; Structure { Float32 HorizontalControl.kiHeadingOverride[Time = 0]; Float64 Time[Time = 0]; } HorizontalControl.kiHeadingOverride; Structure { Float32 HorizontalControl.kpHeadingOverride[Time = 0]; Float64 Time[Time = 0]; } HorizontalControl.kpHeadingOverride; Structure { Float32 platform_orientation[Time = 0]; Float64 Time[Time = 0]; } platform_orientation; Structure { Float32 platform_yaw_rate[Time = 0]; Float64 Time[Time = 0]; } platform_yaw_rate; Structure { Float64 latitude[Time = 0]; Float64 Time[Time = 0]; } latitude; Structure { Float64 longitude[Time = 0]; Float64 Time[Time = 0]; } longitude; Structure { Float32 platform_rudder_angle[Time = 0]; Float64 Time[Time = 0]; } platform_rudder_angle; Structure { Float32 HorizontalControl.headingInternal[Time = 0]; Float64 Time[Time = 0]; } HorizontalControl.headingInternal; Structure { Float32 HorizontalControl.smoothHeadingInternal[Time = 0]; Float64 Time[Time = 0]; } HorizontalControl.smoothHeadingInternal; Structure { Float32 HorizontalControl.headingIntegralInternal[Time = 0]; Float64 Time[Time = 0]; } HorizontalControl.headingIntegralInternal; Structure { Float32 HorizontalControl.xteIntegralInternal[Time = 0]; Float64 Time[Time = 0]; } HorizontalControl.xteIntegralInternal; Structure { Float32 HorizontalControl.xteInternal[Time = 0]; Float64 Time[Time = 0]; } HorizontalControl.xteInternal; Structure { Float32 HorizontalControl.kxteInternal[Time = 0]; Float64 Time[Time = 0]; } HorizontalControl.kxteInternal; Structure { Float32 HorizontalControl.bearingInternal[Time = 0]; Float64 Time[Time = 0]; } HorizontalControl.bearingInternal; Structure { Float32 HorizontalControl.rudderAngleAction[Time = 0]; Float64 Time[Time = 0]; } HorizontalControl.rudderAngleAction; Structure { Int16 SpeedControl.enableBroadcast[Time = 0]; Float64 Time[Time = 0]; } SpeedControl.enableBroadcast; Structure { Float32 platform_speed_wrt_sea_water[Time = 0]; Float64 Time[Time = 0]; } platform_speed_wrt_sea_water; Structure { Float32 SpeedControl.propOmegaAction[Time = 0]; Float64 Time[Time = 0]; } SpeedControl.propOmegaAction; Structure { Int16 LoopControl.enableBroadcast[Time = 0]; Float64 Time[Time = 0]; } LoopControl.enableBroadcast; Structure { Int16 DepthRateCalculator.enableBroadcast[Time = 0]; Float64 Time[Time = 0]; } DepthRateCalculator.enableBroadcast; Structure { Float32 DepthRateCalculator.depth_rate[Time = 0]; Float64 Time[Time = 0]; } DepthRateCalculator.depth_rate; Structure { Int16 PitchRateCalculator.enableBroadcast[Time = 0]; Float64 Time[Time = 0]; } PitchRateCalculator.enableBroadcast; Structure { Float32 PitchRateCalculator.platform_pitch_rate[Time = 0]; Float64 Time[Time = 0]; } PitchRateCalculator.platform_pitch_rate; Structure { Int16 SpeedCalculator.enableBroadcast[Time = 0]; Float64 Time[Time = 0]; } SpeedCalculator.enableBroadcast; Structure { Float32 platform_propeller_rotation_rate[Time = 0]; Float64 Time[Time = 0]; } platform_propeller_rotation_rate; Structure { Float32 SpeedCalculator.platform_speed_wrt_sea_water[Time = 0]; Float64 Time[Time = 0]; } SpeedCalculator.platform_speed_wrt_sea_water; Structure { Float32 SpeedCalculator.platform_x_velocity_wrt_sea_water[Time = 0]; Float64 Time[Time = 0]; } SpeedCalculator.platform_x_velocity_wrt_sea_water; Structure { Float32 platform_x_velocity_wrt_sea_water[Time = 0]; Float64 Time[Time = 0]; } platform_x_velocity_wrt_sea_water; Structure { Float32 SpeedCalculator.platform_distance_wrt_sea_water[Time = 0]; Float64 Time[Time = 0]; } SpeedCalculator.platform_distance_wrt_sea_water; Structure { Float32 platform_distance_wrt_sea_water[Time = 0]; Float64 Time[Time = 0]; } platform_distance_wrt_sea_water; Structure { Int16 TempGradientCalculator.enableBroadcast[Time = 0]; Float64 Time[Time = 0]; } TempGradientCalculator.enableBroadcast; Structure { Float32 sea_water_temperature[Time = 0]; Float64 Time[Time = 0]; } sea_water_temperature; Structure { Float32 TempGradientCalculator.upward_derivative_of_sea_water_temperature[Time = 0]; Float64 Time[Time = 0]; } TempGradientCalculator.upward_derivative_of_sea_water_temperature; Structure { Float32 upward_derivative_of_sea_water_temperature[Time = 0]; Float64 Time[Time = 0]; } upward_derivative_of_sea_water_temperature; Structure { Float32 TempGradientCalculator.thermoclineDepth[Time = 0]; Float64 Time[Time = 0]; } TempGradientCalculator.thermoclineDepth; Structure { Float32 TempGradientCalculator.targetDepth[Time = 0]; Float64 Time[Time = 0]; } TempGradientCalculator.targetDepth; Structure { Float32 TempGradientCalculator.tempHoriGrad[Time = 0]; Float64 Time[Time = 0]; } TempGradientCalculator.tempHoriGrad; Structure { Int16 YawRateCalculator.enableBroadcast[Time = 0]; Float64 Time[Time = 0]; } YawRateCalculator.enableBroadcast; Structure { Float32 YawRateCalculator.platform_yaw_rate[Time = 0]; Float64 Time[Time = 0]; } YawRateCalculator.platform_yaw_rate; Structure { Int16 ElevatorOffsetCalculator.enableBroadcast[Time = 0]; Float64 Time[Time = 0]; } ElevatorOffsetCalculator.enableBroadcast; Structure { Float32 ElevatorOffsetCalculator.elevator_angle_average[Time = 0]; Float64 Time[Time = 0]; } ElevatorOffsetCalculator.elevator_angle_average; Structure { Float32 ElevatorOffsetCalculator.elevator_angle_variance[Time = 0]; Float64 Time[Time = 0]; } ElevatorOffsetCalculator.elevator_angle_variance; Structure { Float32 ElevatorOffsetCalculator.elevator_angle_error_bound[Time = 0]; Float64 Time[Time = 0]; } ElevatorOffsetCalculator.elevator_angle_error_bound; Structure { Float32 ElevatorOffsetCalculator.elevator_angle_cmd_speed_identifier[Time = 0]; Float64 Time[Time = 0]; } ElevatorOffsetCalculator.elevator_angle_cmd_speed_identifier; Structure { Float32 ElevatorOffsetCalculator.elevator_angle_cmd_pitch_identifier[Time = 0]; Float64 Time[Time = 0]; } ElevatorOffsetCalculator.elevator_angle_cmd_pitch_identifier; Structure { Float32 ElevatorOffsetCalculator.elevator_angle_cmd_mass_position_identifier[Time = 0]; Float64 Time[Time = 0]; } ElevatorOffsetCalculator.elevator_angle_cmd_mass_position_identifier; Structure { Int16 AHRS_M2.enableBroadcast[Time = 0]; Float64 Time[Time = 0]; } AHRS_M2.enableBroadcast; Structure { Float32 AHRS_M2.component_voltage[Time = 0]; Float64 Time[Time = 0]; } AHRS_M2.component_voltage; Structure { Float32 AHRS_M2.component_avgVoltage[Time = 0]; Float64 Time[Time = 0]; } AHRS_M2.component_avgVoltage; Structure { Float32 AHRS_M2.component_current[Time = 0]; Float64 Time[Time = 0]; } AHRS_M2.component_current; Structure { Float32 AHRS_M2.component_avgCurrent[Time = 0]; Float64 Time[Time = 0]; } AHRS_M2.component_avgCurrent; Structure { Float32 AHRS_M2.platform_magnetic_orientation[Time = 0]; Float64 Time[Time = 0]; } AHRS_M2.platform_magnetic_orientation; Structure { Float32 platform_magnetic_orientation[Time = 0]; Float64 Time[Time = 0]; } platform_magnetic_orientation; Structure { Float32 AHRS_M2.platform_pitch_angle[Time = 0]; Float64 Time[Time = 0]; } AHRS_M2.platform_pitch_angle; Structure { Float32 AHRS_M2.platform_roll_angle[Time = 0]; Float64 Time[Time = 0]; } AHRS_M2.platform_roll_angle; Structure { Float32 platform_roll_angle[Time = 0]; Float64 Time[Time = 0]; } platform_roll_angle; Structure { Float32 AHRS_M2.platform_orientation[Time = 0]; Float64 Time[Time = 0]; } AHRS_M2.platform_orientation; Structure { Int32 AHRS_M2.calibration_state[Time = 0]; Float64 Time[Time = 0]; } AHRS_M2.calibration_state; Structure { Float32 AHRS_M2.orientation_error[Time = 0]; Float64 Time[Time = 0]; } AHRS_M2.orientation_error; Structure { Float32 AHRS_M2.orientation[Time = 0]; Float64 Time[Time = 0]; } AHRS_M2.orientation; Structure { Float32 AHRS_M2.temperature[Time = 0]; Float64 Time[Time = 0]; } AHRS_M2.temperature; Structure { Int32 AHRS_M2.number_of_calbration_points[Time = 0]; Float64 Time[Time = 0]; } AHRS_M2.number_of_calbration_points; Structure { Int16 BackseatComponent.enableBroadcast[Time = 0]; Float64 Time[Time = 0]; } BackseatComponent.enableBroadcast; Structure { Float32 BackseatComponent.component_voltage[Time = 0]; Float64 Time[Time = 0]; } BackseatComponent.component_voltage; Structure { Float32 BackseatComponent.component_avgVoltage[Time = 0]; Float64 Time[Time = 0]; } BackseatComponent.component_avgVoltage; Structure { Float32 BackseatComponent.component_current[Time = 0]; Float64 Time[Time = 0]; } BackseatComponent.component_current; Structure { Float32 BackseatComponent.component_avgCurrent[Time = 0]; Float64 Time[Time = 0]; } BackseatComponent.component_avgCurrent; Structure { Int16 BackseatComponent.power_backseat[Time = 0]; Float64 Time[Time = 0]; } BackseatComponent.power_backseat; Structure { Int16 BackseatComponent.handled_message[Time = 0]; Float64 Time[Time = 0]; } BackseatComponent.handled_message; Structure { Int16 BPC1.enableBroadcast[Time = 0]; Float64 Time[Time = 0]; } BPC1.enableBroadcast; Structure { Float32 BPC1.reserve_battery_charge[Time = 0]; Float64 Time[Time = 0]; } BPC1.reserve_battery_charge; Structure { Float32 BPC1.reserve_battery_voltage[Time = 0]; Float64 Time[Time = 0]; } BPC1.reserve_battery_voltage; Structure { Float32 BPC1.platform_battery_charge[Time = 0]; Float64 Time[Time = 0]; } BPC1.platform_battery_charge; Structure { Float32 platform_battery_charge[Time = 0]; Float64 Time[Time = 0]; } platform_battery_charge; Structure { Float32 BPC1.platform_battery_voltage[Time = 0]; Float64 Time[Time = 0]; } BPC1.platform_battery_voltage; Structure { Float32 platform_battery_voltage[Time = 0]; Float64 Time[Time = 0]; } platform_battery_voltage; Structure { Float32 BPC1.BattCapacity_1[Time = 0]; Float64 Time[Time = 0]; } BPC1.BattCapacity_1; Structure { Float32 BPC1.BattCurrent_1[Time = 0]; Float64 Time[Time = 0]; } BPC1.BattCurrent_1; Structure { Int32 BPC1.BattStatus_1[Time = 0]; Float64 Time[Time = 0]; } BPC1.BattStatus_1; Structure { Float32 BPC1.BattTemp_1[Time = 0]; Float64 Time[Time = 0]; } BPC1.BattTemp_1; Structure { Float32 BPC1.BattVoltage_1[Time = 0]; Float64 Time[Time = 0]; } BPC1.BattVoltage_1; Structure { Float32 BPC1.BattCapacity_2[Time = 0]; Float64 Time[Time = 0]; } BPC1.BattCapacity_2; Structure { Float32 BPC1.BattCurrent_2[Time = 0]; Float64 Time[Time = 0]; } BPC1.BattCurrent_2; Structure { Int32 BPC1.BattStatus_2[Time = 0]; Float64 Time[Time = 0]; } BPC1.BattStatus_2; Structure { Float32 BPC1.BattTemp_2[Time = 0]; Float64 Time[Time = 0]; } BPC1.BattTemp_2; Structure { Float32 BPC1.BattVoltage_2[Time = 0]; Float64 Time[Time = 0]; } BPC1.BattVoltage_2; Structure { Float32 BPC1.BattCapacity_3[Time = 0]; Float64 Time[Time = 0]; } BPC1.BattCapacity_3; Structure { Float32 BPC1.BattCurrent_3[Time = 0]; Float64 Time[Time = 0]; } BPC1.BattCurrent_3; Structure { Int32 BPC1.BattStatus_3[Time = 0]; Float64 Time[Time = 0]; } BPC1.BattStatus_3; Structure { Float32 BPC1.BattTemp_3[Time = 0]; Float64 Time[Time = 0]; } BPC1.BattTemp_3; Structure { Float32 BPC1.BattVoltage_3[Time = 0]; Float64 Time[Time = 0]; } BPC1.BattVoltage_3; Structure { Float32 BPC1.BattCapacity_4[Time = 0]; Float64 Time[Time = 0]; } BPC1.BattCapacity_4; Structure { Float32 BPC1.BattCurrent_4[Time = 0]; Float64 Time[Time = 0]; } BPC1.BattCurrent_4; Structure { Int32 BPC1.BattStatus_4[Time = 0]; Float64 Time[Time = 0]; } BPC1.BattStatus_4; Structure { Float32 BPC1.BattTemp_4[Time = 0]; Float64 Time[Time = 0]; } BPC1.BattTemp_4; Structure { Float32 BPC1.BattVoltage_4[Time = 0]; Float64 Time[Time = 0]; } BPC1.BattVoltage_4; Structure { Float32 BPC1.BattCapacity_5[Time = 0]; Float64 Time[Time = 0]; } BPC1.BattCapacity_5; Structure { Float32 BPC1.BattCurrent_5[Time = 0]; Float64 Time[Time = 0]; } BPC1.BattCurrent_5; Structure { Int32 BPC1.BattStatus_5[Time = 0]; Float64 Time[Time = 0]; } BPC1.BattStatus_5; Structure { Float32 BPC1.BattTemp_5[Time = 0]; Float64 Time[Time = 0]; } BPC1.BattTemp_5; Structure { Float32 BPC1.BattVoltage_5[Time = 0]; Float64 Time[Time = 0]; } BPC1.BattVoltage_5; Structure { Float32 BPC1.BattCapacity_6[Time = 0]; Float64 Time[Time = 0]; } BPC1.BattCapacity_6; Structure { Float32 BPC1.BattCurrent_6[Time = 0]; Float64 Time[Time = 0]; } BPC1.BattCurrent_6; Structure { Int32 BPC1.BattStatus_6[Time = 0]; Float64 Time[Time = 0]; } BPC1.BattStatus_6; Structure { Float32 BPC1.BattTemp_6[Time = 0]; Float64 Time[Time = 0]; } BPC1.BattTemp_6; Structure { Float32 BPC1.BattVoltage_6[Time = 0]; Float64 Time[Time = 0]; } BPC1.BattVoltage_6; Structure { Float32 BPC1.BattCapacity_7[Time = 0]; Float64 Time[Time = 0]; } BPC1.BattCapacity_7; Structure { Float32 BPC1.BattCurrent_7[Time = 0]; Float64 Time[Time = 0]; } BPC1.BattCurrent_7; Structure { Int32 BPC1.BattStatus_7[Time = 0]; Float64 Time[Time = 0]; } BPC1.BattStatus_7; Structure { Float32 BPC1.BattTemp_7[Time = 0]; Float64 Time[Time = 0]; } BPC1.BattTemp_7; Structure { Float32 BPC1.BattVoltage_7[Time = 0]; Float64 Time[Time = 0]; } BPC1.BattVoltage_7; Structure { Float32 BPC1.BattCapacity_8[Time = 0]; Float64 Time[Time = 0]; } BPC1.BattCapacity_8; Structure { Float32 BPC1.BattCurrent_8[Time = 0]; Float64 Time[Time = 0]; } BPC1.BattCurrent_8; Structure { Int32 BPC1.BattStatus_8[Time = 0]; Float64 Time[Time = 0]; } BPC1.BattStatus_8; Structure { Float32 BPC1.BattTemp_8[Time = 0]; Float64 Time[Time = 0]; } BPC1.BattTemp_8; Structure { Float32 BPC1.BattVoltage_8[Time = 0]; Float64 Time[Time = 0]; } BPC1.BattVoltage_8; Structure { Float32 BPC1.BattCapacity_9[Time = 0]; Float64 Time[Time = 0]; } BPC1.BattCapacity_9; Structure { Float32 BPC1.BattCurrent_9[Time = 0]; Float64 Time[Time = 0]; } BPC1.BattCurrent_9; Structure { Int32 BPC1.BattStatus_9[Time = 0]; Float64 Time[Time = 0]; } BPC1.BattStatus_9; Structure { Float32 BPC1.BattTemp_9[Time = 0]; Float64 Time[Time = 0]; } BPC1.BattTemp_9; Structure { Float32 BPC1.BattVoltage_9[Time = 0]; Float64 Time[Time = 0]; } BPC1.BattVoltage_9; Structure { Float32 BPC1.BattCapacity_10[Time = 0]; Float64 Time[Time = 0]; } BPC1.BattCapacity_10; Structure { Float32 BPC1.BattCurrent_10[Time = 0]; Float64 Time[Time = 0]; } BPC1.BattCurrent_10; Structure { Int32 BPC1.BattStatus_10[Time = 0]; Float64 Time[Time = 0]; } BPC1.BattStatus_10; Structure { Float32 BPC1.BattTemp_10[Time = 0]; Float64 Time[Time = 0]; } BPC1.BattTemp_10; Structure { Float32 BPC1.BattVoltage_10[Time = 0]; Float64 Time[Time = 0]; } BPC1.BattVoltage_10; Structure { Float32 BPC1.BattCapacity_11[Time = 0]; Float64 Time[Time = 0]; } BPC1.BattCapacity_11; Structure { Float32 BPC1.BattCurrent_11[Time = 0]; Float64 Time[Time = 0]; } BPC1.BattCurrent_11; Structure { Int32 BPC1.BattStatus_11[Time = 0]; Float64 Time[Time = 0]; } BPC1.BattStatus_11; Structure { Float32 BPC1.BattTemp_11[Time = 0]; Float64 Time[Time = 0]; } BPC1.BattTemp_11; Structure { Float32 BPC1.BattVoltage_11[Time = 0]; Float64 Time[Time = 0]; } BPC1.BattVoltage_11; Structure { Float32 BPC1.BattCapacity_12[Time = 0]; Float64 Time[Time = 0]; } BPC1.BattCapacity_12; Structure { Float32 BPC1.BattCurrent_12[Time = 0]; Float64 Time[Time = 0]; } BPC1.BattCurrent_12; Structure { Int32 BPC1.BattStatus_12[Time = 0]; Float64 Time[Time = 0]; } BPC1.BattStatus_12; Structure { Float32 BPC1.BattTemp_12[Time = 0]; Float64 Time[Time = 0]; } BPC1.BattTemp_12; Structure { Float32 BPC1.BattVoltage_12[Time = 0]; Float64 Time[Time = 0]; } BPC1.BattVoltage_12; Structure { Float32 BPC1.BattCapacity_13[Time = 0]; Float64 Time[Time = 0]; } BPC1.BattCapacity_13; Structure { Float32 BPC1.BattCurrent_13[Time = 0]; Float64 Time[Time = 0]; } BPC1.BattCurrent_13; Structure { Int32 BPC1.BattStatus_13[Time = 0]; Float64 Time[Time = 0]; } BPC1.BattStatus_13; Structure { Float32 BPC1.BattTemp_13[Time = 0]; Float64 Time[Time = 0]; } BPC1.BattTemp_13; Structure { Float32 BPC1.BattVoltage_13[Time = 0]; Float64 Time[Time = 0]; } BPC1.BattVoltage_13; Structure { Float32 BPC1.BattCapacity_14[Time = 0]; Float64 Time[Time = 0]; } BPC1.BattCapacity_14; Structure { Float32 BPC1.BattCurrent_14[Time = 0]; Float64 Time[Time = 0]; } BPC1.BattCurrent_14; Structure { Int32 BPC1.BattStatus_14[Time = 0]; Float64 Time[Time = 0]; } BPC1.BattStatus_14; Structure { Float32 BPC1.BattTemp_14[Time = 0]; Float64 Time[Time = 0]; } BPC1.BattTemp_14; Structure { Float32 BPC1.BattVoltage_14[Time = 0]; Float64 Time[Time = 0]; } BPC1.BattVoltage_14; Structure { Float32 BPC1.BattCapacity_15[Time = 0]; Float64 Time[Time = 0]; } BPC1.BattCapacity_15; Structure { Float32 BPC1.BattCurrent_15[Time = 0]; Float64 Time[Time = 0]; } BPC1.BattCurrent_15; Structure { Int32 BPC1.BattStatus_15[Time = 0]; Float64 Time[Time = 0]; } BPC1.BattStatus_15; Structure { Float32 BPC1.BattTemp_15[Time = 0]; Float64 Time[Time = 0]; } BPC1.BattTemp_15; Structure { Float32 BPC1.BattVoltage_15[Time = 0]; Float64 Time[Time = 0]; } BPC1.BattVoltage_15; Structure { Float32 BPC1.BattCapacity_16[Time = 0]; Float64 Time[Time = 0]; } BPC1.BattCapacity_16; Structure { Float32 BPC1.BattCurrent_16[Time = 0]; Float64 Time[Time = 0]; } BPC1.BattCurrent_16; Structure { Int32 BPC1.BattStatus_16[Time = 0]; Float64 Time[Time = 0]; } BPC1.BattStatus_16; Structure { Float32 BPC1.BattTemp_16[Time = 0]; Float64 Time[Time = 0]; } BPC1.BattTemp_16; Structure { Float32 BPC1.BattVoltage_16[Time = 0]; Float64 Time[Time = 0]; } BPC1.BattVoltage_16; Structure { Float32 BPC1.BattCapacity_17[Time = 0]; Float64 Time[Time = 0]; } BPC1.BattCapacity_17; Structure { Float32 BPC1.BattCurrent_17[Time = 0]; Float64 Time[Time = 0]; } BPC1.BattCurrent_17; Structure { Int32 BPC1.BattStatus_17[Time = 0]; Float64 Time[Time = 0]; } BPC1.BattStatus_17; Structure { Float32 BPC1.BattTemp_17[Time = 0]; Float64 Time[Time = 0]; } BPC1.BattTemp_17; Structure { Float32 BPC1.BattVoltage_17[Time = 0]; Float64 Time[Time = 0]; } BPC1.BattVoltage_17; Structure { Float32 BPC1.BattCapacity_18[Time = 0]; Float64 Time[Time = 0]; } BPC1.BattCapacity_18; Structure { Float32 BPC1.BattCurrent_18[Time = 0]; Float64 Time[Time = 0]; } BPC1.BattCurrent_18; Structure { Int32 BPC1.BattStatus_18[Time = 0]; Float64 Time[Time = 0]; } BPC1.BattStatus_18; Structure { Float32 BPC1.BattTemp_18[Time = 0]; Float64 Time[Time = 0]; } BPC1.BattTemp_18; Structure { Float32 BPC1.BattVoltage_18[Time = 0]; Float64 Time[Time = 0]; } BPC1.BattVoltage_18; Structure { Float32 BPC1.BattCapacity_19[Time = 0]; Float64 Time[Time = 0]; } BPC1.BattCapacity_19; Structure { Float32 BPC1.BattCurrent_19[Time = 0]; Float64 Time[Time = 0]; } BPC1.BattCurrent_19; Structure { Int32 BPC1.BattStatus_19[Time = 0]; Float64 Time[Time = 0]; } BPC1.BattStatus_19; Structure { Float32 BPC1.BattTemp_19[Time = 0]; Float64 Time[Time = 0]; } BPC1.BattTemp_19; Structure { Float32 BPC1.BattVoltage_19[Time = 0]; Float64 Time[Time = 0]; } BPC1.BattVoltage_19; Structure { Float32 BPC1.BattCapacity_20[Time = 0]; Float64 Time[Time = 0]; } BPC1.BattCapacity_20; Structure { Float32 BPC1.BattCurrent_20[Time = 0]; Float64 Time[Time = 0]; } BPC1.BattCurrent_20; Structure { Int32 BPC1.BattStatus_20[Time = 0]; Float64 Time[Time = 0]; } BPC1.BattStatus_20; Structure { Float32 BPC1.BattTemp_20[Time = 0]; Float64 Time[Time = 0]; } BPC1.BattTemp_20; Structure { Float32 BPC1.BattVoltage_20[Time = 0]; Float64 Time[Time = 0]; } BPC1.BattVoltage_20; Structure { Float32 BPC1.BattCapacity_21[Time = 0]; Float64 Time[Time = 0]; } BPC1.BattCapacity_21; Structure { Float32 BPC1.BattCurrent_21[Time = 0]; Float64 Time[Time = 0]; } BPC1.BattCurrent_21; Structure { Int32 BPC1.BattStatus_21[Time = 0]; Float64 Time[Time = 0]; } BPC1.BattStatus_21; Structure { Float32 BPC1.BattTemp_21[Time = 0]; Float64 Time[Time = 0]; } BPC1.BattTemp_21; Structure { Float32 BPC1.BattVoltage_21[Time = 0]; Float64 Time[Time = 0]; } BPC1.BattVoltage_21; Structure { Float32 BPC1.BattCapacity_22[Time = 0]; Float64 Time[Time = 0]; } BPC1.BattCapacity_22; Structure { Float32 BPC1.BattCurrent_22[Time = 0]; Float64 Time[Time = 0]; } BPC1.BattCurrent_22; Structure { Int32 BPC1.BattStatus_22[Time = 0]; Float64 Time[Time = 0]; } BPC1.BattStatus_22; Structure { Float32 BPC1.BattTemp_22[Time = 0]; Float64 Time[Time = 0]; } BPC1.BattTemp_22; Structure { Float32 BPC1.BattVoltage_22[Time = 0]; Float64 Time[Time = 0]; } BPC1.BattVoltage_22; Structure { Float32 BPC1.BattCapacity_23[Time = 0]; Float64 Time[Time = 0]; } BPC1.BattCapacity_23; Structure { Float32 BPC1.BattCurrent_23[Time = 0]; Float64 Time[Time = 0]; } BPC1.BattCurrent_23; Structure { Int32 BPC1.BattStatus_23[Time = 0]; Float64 Time[Time = 0]; } BPC1.BattStatus_23; Structure { Float32 BPC1.BattTemp_23[Time = 0]; Float64 Time[Time = 0]; } BPC1.BattTemp_23; Structure { Float32 BPC1.BattVoltage_23[Time = 0]; Float64 Time[Time = 0]; } BPC1.BattVoltage_23; Structure { Float32 BPC1.BattCapacity_24[Time = 0]; Float64 Time[Time = 0]; } BPC1.BattCapacity_24; Structure { Float32 BPC1.BattCurrent_24[Time = 0]; Float64 Time[Time = 0]; } BPC1.BattCurrent_24; Structure { Int32 BPC1.BattStatus_24[Time = 0]; Float64 Time[Time = 0]; } BPC1.BattStatus_24; Structure { Float32 BPC1.BattTemp_24[Time = 0]; Float64 Time[Time = 0]; } BPC1.BattTemp_24; Structure { Float32 BPC1.BattVoltage_24[Time = 0]; Float64 Time[Time = 0]; } BPC1.BattVoltage_24; Structure { Float32 BPC1.BattCapacity_25[Time = 0]; Float64 Time[Time = 0]; } BPC1.BattCapacity_25; Structure { Float32 BPC1.BattCurrent_25[Time = 0]; Float64 Time[Time = 0]; } BPC1.BattCurrent_25; Structure { Int32 BPC1.BattStatus_25[Time = 0]; Float64 Time[Time = 0]; } BPC1.BattStatus_25; Structure { Float32 BPC1.BattTemp_25[Time = 0]; Float64 Time[Time = 0]; } BPC1.BattTemp_25; Structure { Float32 BPC1.BattVoltage_25[Time = 0]; Float64 Time[Time = 0]; } BPC1.BattVoltage_25; Structure { Float32 BPC1.BattCapacity_26[Time = 0]; Float64 Time[Time = 0]; } BPC1.BattCapacity_26; Structure { Float32 BPC1.BattCurrent_26[Time = 0]; Float64 Time[Time = 0]; } BPC1.BattCurrent_26; Structure { Int32 BPC1.BattStatus_26[Time = 0]; Float64 Time[Time = 0]; } BPC1.BattStatus_26; Structure { Float32 BPC1.BattTemp_26[Time = 0]; Float64 Time[Time = 0]; } BPC1.BattTemp_26; Structure { Float32 BPC1.BattVoltage_26[Time = 0]; Float64 Time[Time = 0]; } BPC1.BattVoltage_26; Structure { Float32 BPC1.BattCapacity_27[Time = 0]; Float64 Time[Time = 0]; } BPC1.BattCapacity_27; Structure { Float32 BPC1.BattCurrent_27[Time = 0]; Float64 Time[Time = 0]; } BPC1.BattCurrent_27; Structure { Int32 BPC1.BattStatus_27[Time = 0]; Float64 Time[Time = 0]; } BPC1.BattStatus_27; Structure { Float32 BPC1.BattTemp_27[Time = 0]; Float64 Time[Time = 0]; } BPC1.BattTemp_27; Structure { Float32 BPC1.BattVoltage_27[Time = 0]; Float64 Time[Time = 0]; } BPC1.BattVoltage_27; Structure { Float32 BPC1.BattCapacity_28[Time = 0]; Float64 Time[Time = 0]; } BPC1.BattCapacity_28; Structure { Float32 BPC1.BattCurrent_28[Time = 0]; Float64 Time[Time = 0]; } BPC1.BattCurrent_28; Structure { Int32 BPC1.BattStatus_28[Time = 0]; Float64 Time[Time = 0]; } BPC1.BattStatus_28; Structure { Float32 BPC1.BattTemp_28[Time = 0]; Float64 Time[Time = 0]; } BPC1.BattTemp_28; Structure { Float32 BPC1.BattVoltage_28[Time = 0]; Float64 Time[Time = 0]; } BPC1.BattVoltage_28; Structure { Float32 BPC1.BattCapacity_29[Time = 0]; Float64 Time[Time = 0]; } BPC1.BattCapacity_29; Structure { Float32 BPC1.BattCurrent_29[Time = 0]; Float64 Time[Time = 0]; } BPC1.BattCurrent_29; Structure { Int32 BPC1.BattStatus_29[Time = 0]; Float64 Time[Time = 0]; } BPC1.BattStatus_29; Structure { Float32 BPC1.BattTemp_29[Time = 0]; Float64 Time[Time = 0]; } BPC1.BattTemp_29; Structure { Float32 BPC1.BattVoltage_29[Time = 0]; Float64 Time[Time = 0]; } BPC1.BattVoltage_29; Structure { Float32 BPC1.BattCapacity_30[Time = 0]; Float64 Time[Time = 0]; } BPC1.BattCapacity_30; Structure { Float32 BPC1.BattCurrent_30[Time = 0]; Float64 Time[Time = 0]; } BPC1.BattCurrent_30; Structure { Int32 BPC1.BattStatus_30[Time = 0]; Float64 Time[Time = 0]; } BPC1.BattStatus_30; Structure { Float32 BPC1.BattTemp_30[Time = 0]; Float64 Time[Time = 0]; } BPC1.BattTemp_30; Structure { Float32 BPC1.BattVoltage_30[Time = 0]; Float64 Time[Time = 0]; } BPC1.BattVoltage_30; Structure { Float32 BPC1.BattCapacity_31[Time = 0]; Float64 Time[Time = 0]; } BPC1.BattCapacity_31; Structure { Float32 BPC1.BattCurrent_31[Time = 0]; Float64 Time[Time = 0]; } BPC1.BattCurrent_31; Structure { Int32 BPC1.BattStatus_31[Time = 0]; Float64 Time[Time = 0]; } BPC1.BattStatus_31; Structure { Float32 BPC1.BattTemp_31[Time = 0]; Float64 Time[Time = 0]; } BPC1.BattTemp_31; Structure { Float32 BPC1.BattVoltage_31[Time = 0]; Float64 Time[Time = 0]; } BPC1.BattVoltage_31; Structure { Float32 BPC1.BattCapacity_32[Time = 0]; Float64 Time[Time = 0]; } BPC1.BattCapacity_32; Structure { Float32 BPC1.BattCurrent_32[Time = 0]; Float64 Time[Time = 0]; } BPC1.BattCurrent_32; Structure { Int32 BPC1.BattStatus_32[Time = 0]; Float64 Time[Time = 0]; } BPC1.BattStatus_32; Structure { Float32 BPC1.BattTemp_32[Time = 0]; Float64 Time[Time = 0]; } BPC1.BattTemp_32; Structure { Float32 BPC1.BattVoltage_32[Time = 0]; Float64 Time[Time = 0]; } BPC1.BattVoltage_32; Structure { Float32 BPC1.BattCapacity_33[Time = 0]; Float64 Time[Time = 0]; } BPC1.BattCapacity_33; Structure { Float32 BPC1.BattCurrent_33[Time = 0]; Float64 Time[Time = 0]; } BPC1.BattCurrent_33; Structure { Int32 BPC1.BattStatus_33[Time = 0]; Float64 Time[Time = 0]; } BPC1.BattStatus_33; Structure { Float32 BPC1.BattTemp_33[Time = 0]; Float64 Time[Time = 0]; } BPC1.BattTemp_33; Structure { Float32 BPC1.BattVoltage_33[Time = 0]; Float64 Time[Time = 0]; } BPC1.BattVoltage_33; Structure { Float32 BPC1.BattCapacity_34[Time = 0]; Float64 Time[Time = 0]; } BPC1.BattCapacity_34; Structure { Float32 BPC1.BattCurrent_34[Time = 0]; Float64 Time[Time = 0]; } BPC1.BattCurrent_34; Structure { Int32 BPC1.BattStatus_34[Time = 0]; Float64 Time[Time = 0]; } BPC1.BattStatus_34; Structure { Float32 BPC1.BattTemp_34[Time = 0]; Float64 Time[Time = 0]; } BPC1.BattTemp_34; Structure { Float32 BPC1.BattVoltage_34[Time = 0]; Float64 Time[Time = 0]; } BPC1.BattVoltage_34; Structure { Float32 BPC1.BattCapacity_35[Time = 0]; Float64 Time[Time = 0]; } BPC1.BattCapacity_35; Structure { Float32 BPC1.BattCurrent_35[Time = 0]; Float64 Time[Time = 0]; } BPC1.BattCurrent_35; Structure { Int32 BPC1.BattStatus_35[Time = 0]; Float64 Time[Time = 0]; } BPC1.BattStatus_35; Structure { Float32 BPC1.BattTemp_35[Time = 0]; Float64 Time[Time = 0]; } BPC1.BattTemp_35; Structure { Float32 BPC1.BattVoltage_35[Time = 0]; Float64 Time[Time = 0]; } BPC1.BattVoltage_35; Structure { Float32 BPC1.BattCapacity_36[Time = 0]; Float64 Time[Time = 0]; } BPC1.BattCapacity_36; Structure { Float32 BPC1.BattCurrent_36[Time = 0]; Float64 Time[Time = 0]; } BPC1.BattCurrent_36; Structure { Int32 BPC1.BattStatus_36[Time = 0]; Float64 Time[Time = 0]; } BPC1.BattStatus_36; Structure { Float32 BPC1.BattTemp_36[Time = 0]; Float64 Time[Time = 0]; } BPC1.BattTemp_36; Structure { Float32 BPC1.BattVoltage_36[Time = 0]; Float64 Time[Time = 0]; } BPC1.BattVoltage_36; Structure { Float32 BPC1.BattCapacity_37[Time = 0]; Float64 Time[Time = 0]; } BPC1.BattCapacity_37; Structure { Float32 BPC1.BattCurrent_37[Time = 0]; Float64 Time[Time = 0]; } BPC1.BattCurrent_37; Structure { Int32 BPC1.BattStatus_37[Time = 0]; Float64 Time[Time = 0]; } BPC1.BattStatus_37; Structure { Float32 BPC1.BattTemp_37[Time = 0]; Float64 Time[Time = 0]; } BPC1.BattTemp_37; Structure { Float32 BPC1.BattVoltage_37[Time = 0]; Float64 Time[Time = 0]; } BPC1.BattVoltage_37; Structure { Float32 BPC1.BattCapacity_38[Time = 0]; Float64 Time[Time = 0]; } BPC1.BattCapacity_38; Structure { Float32 BPC1.BattCurrent_38[Time = 0]; Float64 Time[Time = 0]; } BPC1.BattCurrent_38; Structure { Int32 BPC1.BattStatus_38[Time = 0]; Float64 Time[Time = 0]; } BPC1.BattStatus_38; Structure { Float32 BPC1.BattTemp_38[Time = 0]; Float64 Time[Time = 0]; } BPC1.BattTemp_38; Structure { Float32 BPC1.BattVoltage_38[Time = 0]; Float64 Time[Time = 0]; } BPC1.BattVoltage_38; Structure { Float32 BPC1.BattCapacity_39[Time = 0]; Float64 Time[Time = 0]; } BPC1.BattCapacity_39; Structure { Float32 BPC1.BattCurrent_39[Time = 0]; Float64 Time[Time = 0]; } BPC1.BattCurrent_39; Structure { Int32 BPC1.BattStatus_39[Time = 0]; Float64 Time[Time = 0]; } BPC1.BattStatus_39; Structure { Float32 BPC1.BattTemp_39[Time = 0]; Float64 Time[Time = 0]; } BPC1.BattTemp_39; Structure { Float32 BPC1.BattVoltage_39[Time = 0]; Float64 Time[Time = 0]; } BPC1.BattVoltage_39; Structure { Float32 BPC1.BattCapacity_40[Time = 0]; Float64 Time[Time = 0]; } BPC1.BattCapacity_40; Structure { Float32 BPC1.BattCurrent_40[Time = 0]; Float64 Time[Time = 0]; } BPC1.BattCurrent_40; Structure { Int32 BPC1.BattStatus_40[Time = 0]; Float64 Time[Time = 0]; } BPC1.BattStatus_40; Structure { Float32 BPC1.BattTemp_40[Time = 0]; Float64 Time[Time = 0]; } BPC1.BattTemp_40; Structure { Float32 BPC1.BattVoltage_40[Time = 0]; Float64 Time[Time = 0]; } BPC1.BattVoltage_40; Structure { Float32 BPC1.BattCapacity_41[Time = 0]; Float64 Time[Time = 0]; } BPC1.BattCapacity_41; Structure { Float32 BPC1.BattCurrent_41[Time = 0]; Float64 Time[Time = 0]; } BPC1.BattCurrent_41; Structure { Int32 BPC1.BattStatus_41[Time = 0]; Float64 Time[Time = 0]; } BPC1.BattStatus_41; Structure { Float32 BPC1.BattTemp_41[Time = 0]; Float64 Time[Time = 0]; } BPC1.BattTemp_41; Structure { Float32 BPC1.BattVoltage_41[Time = 0]; Float64 Time[Time = 0]; } BPC1.BattVoltage_41; Structure { Float32 BPC1.BattCapacity_42[Time = 0]; Float64 Time[Time = 0]; } BPC1.BattCapacity_42; Structure { Float32 BPC1.BattCurrent_42[Time = 0]; Float64 Time[Time = 0]; } BPC1.BattCurrent_42; Structure { Int32 BPC1.BattStatus_42[Time = 0]; Float64 Time[Time = 0]; } BPC1.BattStatus_42; Structure { Float32 BPC1.BattTemp_42[Time = 0]; Float64 Time[Time = 0]; } BPC1.BattTemp_42; Structure { Float32 BPC1.BattVoltage_42[Time = 0]; Float64 Time[Time = 0]; } BPC1.BattVoltage_42; Structure { Float32 BPC1.BattCapacity_43[Time = 0]; Float64 Time[Time = 0]; } BPC1.BattCapacity_43; Structure { Float32 BPC1.BattCurrent_43[Time = 0]; Float64 Time[Time = 0]; } BPC1.BattCurrent_43; Structure { Int32 BPC1.BattStatus_43[Time = 0]; Float64 Time[Time = 0]; } BPC1.BattStatus_43; Structure { Float32 BPC1.BattTemp_43[Time = 0]; Float64 Time[Time = 0]; } BPC1.BattTemp_43; Structure { Float32 BPC1.BattVoltage_43[Time = 0]; Float64 Time[Time = 0]; } BPC1.BattVoltage_43; Structure { Float32 BPC1.BattCapacity_44[Time = 0]; Float64 Time[Time = 0]; } BPC1.BattCapacity_44; Structure { Float32 BPC1.BattCurrent_44[Time = 0]; Float64 Time[Time = 0]; } BPC1.BattCurrent_44; Structure { Int32 BPC1.BattStatus_44[Time = 0]; Float64 Time[Time = 0]; } BPC1.BattStatus_44; Structure { Float32 BPC1.BattTemp_44[Time = 0]; Float64 Time[Time = 0]; } BPC1.BattTemp_44; Structure { Float32 BPC1.BattVoltage_44[Time = 0]; Float64 Time[Time = 0]; } BPC1.BattVoltage_44; Structure { Float32 BPC1.BattCapacity_45[Time = 0]; Float64 Time[Time = 0]; } BPC1.BattCapacity_45; Structure { Float32 BPC1.BattCurrent_45[Time = 0]; Float64 Time[Time = 0]; } BPC1.BattCurrent_45; Structure { Int32 BPC1.BattStatus_45[Time = 0]; Float64 Time[Time = 0]; } BPC1.BattStatus_45; Structure { Float32 BPC1.BattTemp_45[Time = 0]; Float64 Time[Time = 0]; } BPC1.BattTemp_45; Structure { Float32 BPC1.BattVoltage_45[Time = 0]; Float64 Time[Time = 0]; } BPC1.BattVoltage_45; Structure { Float32 BPC1.BattCapacity_46[Time = 0]; Float64 Time[Time = 0]; } BPC1.BattCapacity_46; Structure { Float32 BPC1.BattCurrent_46[Time = 0]; Float64 Time[Time = 0]; } BPC1.BattCurrent_46; Structure { Int32 BPC1.BattStatus_46[Time = 0]; Float64 Time[Time = 0]; } BPC1.BattStatus_46; Structure { Float32 BPC1.BattTemp_46[Time = 0]; Float64 Time[Time = 0]; } BPC1.BattTemp_46; Structure { Float32 BPC1.BattVoltage_46[Time = 0]; Float64 Time[Time = 0]; } BPC1.BattVoltage_46; Structure { Float32 BPC1.BattCapacity_47[Time = 0]; Float64 Time[Time = 0]; } BPC1.BattCapacity_47; Structure { Float32 BPC1.BattCurrent_47[Time = 0]; Float64 Time[Time = 0]; } BPC1.BattCurrent_47; Structure { Int32 BPC1.BattStatus_47[Time = 0]; Float64 Time[Time = 0]; } BPC1.BattStatus_47; Structure { Float32 BPC1.BattTemp_47[Time = 0]; Float64 Time[Time = 0]; } BPC1.BattTemp_47; Structure { Float32 BPC1.BattVoltage_47[Time = 0]; Float64 Time[Time = 0]; } BPC1.BattVoltage_47; Structure { Float32 BPC1.BattCapacity_48[Time = 0]; Float64 Time[Time = 0]; } BPC1.BattCapacity_48; Structure { Float32 BPC1.BattCurrent_48[Time = 0]; Float64 Time[Time = 0]; } BPC1.BattCurrent_48; Structure { Int32 BPC1.BattStatus_48[Time = 0]; Float64 Time[Time = 0]; } BPC1.BattStatus_48; Structure { Float32 BPC1.BattTemp_48[Time = 0]; Float64 Time[Time = 0]; } BPC1.BattTemp_48; Structure { Float32 BPC1.BattVoltage_48[Time = 0]; Float64 Time[Time = 0]; } BPC1.BattVoltage_48; Structure { Float32 BPC1.BattCapacity_49[Time = 0]; Float64 Time[Time = 0]; } BPC1.BattCapacity_49; Structure { Float32 BPC1.BattCurrent_49[Time = 0]; Float64 Time[Time = 0]; } BPC1.BattCurrent_49; Structure { Int32 BPC1.BattStatus_49[Time = 0]; Float64 Time[Time = 0]; } BPC1.BattStatus_49; Structure { Float32 BPC1.BattTemp_49[Time = 0]; Float64 Time[Time = 0]; } BPC1.BattTemp_49; Structure { Float32 BPC1.BattVoltage_49[Time = 0]; Float64 Time[Time = 0]; } BPC1.BattVoltage_49; Structure { Float32 BPC1.BattCapacity_50[Time = 0]; Float64 Time[Time = 0]; } BPC1.BattCapacity_50; Structure { Float32 BPC1.BattCurrent_50[Time = 0]; Float64 Time[Time = 0]; } BPC1.BattCurrent_50; Structure { Int32 BPC1.BattStatus_50[Time = 0]; Float64 Time[Time = 0]; } BPC1.BattStatus_50; Structure { Float32 BPC1.BattTemp_50[Time = 0]; Float64 Time[Time = 0]; } BPC1.BattTemp_50; Structure { Float32 BPC1.BattVoltage_50[Time = 0]; Float64 Time[Time = 0]; } BPC1.BattVoltage_50; Structure { Float32 BPC1.BattCapacity_51[Time = 0]; Float64 Time[Time = 0]; } BPC1.BattCapacity_51; Structure { Float32 BPC1.BattCurrent_51[Time = 0]; Float64 Time[Time = 0]; } BPC1.BattCurrent_51; Structure { Int32 BPC1.BattStatus_51[Time = 0]; Float64 Time[Time = 0]; } BPC1.BattStatus_51; Structure { Float32 BPC1.BattTemp_51[Time = 0]; Float64 Time[Time = 0]; } BPC1.BattTemp_51; Structure { Float32 BPC1.BattVoltage_51[Time = 0]; Float64 Time[Time = 0]; } BPC1.BattVoltage_51; Structure { Float32 BPC1.BattCapacity_52[Time = 0]; Float64 Time[Time = 0]; } BPC1.BattCapacity_52; Structure { Float32 BPC1.BattCurrent_52[Time = 0]; Float64 Time[Time = 0]; } BPC1.BattCurrent_52; Structure { Int32 BPC1.BattStatus_52[Time = 0]; Float64 Time[Time = 0]; } BPC1.BattStatus_52; Structure { Float32 BPC1.BattTemp_52[Time = 0]; Float64 Time[Time = 0]; } BPC1.BattTemp_52; Structure { Float32 BPC1.BattVoltage_52[Time = 0]; Float64 Time[Time = 0]; } BPC1.BattVoltage_52; Structure { Float32 BPC1.BattCapacity_53[Time = 0]; Float64 Time[Time = 0]; } BPC1.BattCapacity_53; Structure { Float32 BPC1.BattCurrent_53[Time = 0]; Float64 Time[Time = 0]; } BPC1.BattCurrent_53; Structure { Int32 BPC1.BattStatus_53[Time = 0]; Float64 Time[Time = 0]; } BPC1.BattStatus_53; Structure { Float32 BPC1.BattTemp_53[Time = 0]; Float64 Time[Time = 0]; } BPC1.BattTemp_53; Structure { Float32 BPC1.BattVoltage_53[Time = 0]; Float64 Time[Time = 0]; } BPC1.BattVoltage_53; Structure { Float32 BPC1.BattCapacity_54[Time = 0]; Float64 Time[Time = 0]; } BPC1.BattCapacity_54; Structure { Float32 BPC1.BattCurrent_54[Time = 0]; Float64 Time[Time = 0]; } BPC1.BattCurrent_54; Structure { Int32 BPC1.BattStatus_54[Time = 0]; Float64 Time[Time = 0]; } BPC1.BattStatus_54; Structure { Float32 BPC1.BattTemp_54[Time = 0]; Float64 Time[Time = 0]; } BPC1.BattTemp_54; Structure { Float32 BPC1.BattVoltage_54[Time = 0]; Float64 Time[Time = 0]; } BPC1.BattVoltage_54; Structure { Float32 BPC1.BattCapacity_55[Time = 0]; Float64 Time[Time = 0]; } BPC1.BattCapacity_55; Structure { Float32 BPC1.BattCurrent_55[Time = 0]; Float64 Time[Time = 0]; } BPC1.BattCurrent_55; Structure { Int32 BPC1.BattStatus_55[Time = 0]; Float64 Time[Time = 0]; } BPC1.BattStatus_55; Structure { Float32 BPC1.BattTemp_55[Time = 0]; Float64 Time[Time = 0]; } BPC1.BattTemp_55; Structure { Float32 BPC1.BattVoltage_55[Time = 0]; Float64 Time[Time = 0]; } BPC1.BattVoltage_55; Structure { Float32 BPC1.BattCapacity_56[Time = 0]; Float64 Time[Time = 0]; } BPC1.BattCapacity_56; Structure { Float32 BPC1.BattCurrent_56[Time = 0]; Float64 Time[Time = 0]; } BPC1.BattCurrent_56; Structure { Int32 BPC1.BattStatus_56[Time = 0]; Float64 Time[Time = 0]; } BPC1.BattStatus_56; Structure { Float32 BPC1.BattTemp_56[Time = 0]; Float64 Time[Time = 0]; } BPC1.BattTemp_56; Structure { Float32 BPC1.BattVoltage_56[Time = 0]; Float64 Time[Time = 0]; } BPC1.BattVoltage_56; Structure { Float32 BPC1.BattCapacity_57[Time = 0]; Float64 Time[Time = 0]; } BPC1.BattCapacity_57; Structure { Float32 BPC1.BattCurrent_57[Time = 0]; Float64 Time[Time = 0]; } BPC1.BattCurrent_57; Structure { Int32 BPC1.BattStatus_57[Time = 0]; Float64 Time[Time = 0]; } BPC1.BattStatus_57; Structure { Float32 BPC1.BattTemp_57[Time = 0]; Float64 Time[Time = 0]; } BPC1.BattTemp_57; Structure { Float32 BPC1.BattVoltage_57[Time = 0]; Float64 Time[Time = 0]; } BPC1.BattVoltage_57; Structure { Float32 BPC1.BattCapacity_58[Time = 0]; Float64 Time[Time = 0]; } BPC1.BattCapacity_58; Structure { Float32 BPC1.BattCurrent_58[Time = 0]; Float64 Time[Time = 0]; } BPC1.BattCurrent_58; Structure { Int32 BPC1.BattStatus_58[Time = 0]; Float64 Time[Time = 0]; } BPC1.BattStatus_58; Structure { Float32 BPC1.BattTemp_58[Time = 0]; Float64 Time[Time = 0]; } BPC1.BattTemp_58; Structure { Float32 BPC1.BattVoltage_58[Time = 0]; Float64 Time[Time = 0]; } BPC1.BattVoltage_58; Structure { Float32 BPC1.BattCapacity_59[Time = 0]; Float64 Time[Time = 0]; } BPC1.BattCapacity_59; Structure { Float32 BPC1.BattCurrent_59[Time = 0]; Float64 Time[Time = 0]; } BPC1.BattCurrent_59; Structure { Int32 BPC1.BattStatus_59[Time = 0]; Float64 Time[Time = 0]; } BPC1.BattStatus_59; Structure { Float32 BPC1.BattTemp_59[Time = 0]; Float64 Time[Time = 0]; } BPC1.BattTemp_59; Structure { Float32 BPC1.BattVoltage_59[Time = 0]; Float64 Time[Time = 0]; } BPC1.BattVoltage_59; Structure { Float32 BPC1.BattCapacity_60[Time = 0]; Float64 Time[Time = 0]; } BPC1.BattCapacity_60; Structure { Float32 BPC1.BattCurrent_60[Time = 0]; Float64 Time[Time = 0]; } BPC1.BattCurrent_60; Structure { Int32 BPC1.BattStatus_60[Time = 0]; Float64 Time[Time = 0]; } BPC1.BattStatus_60; Structure { Float32 BPC1.BattTemp_60[Time = 0]; Float64 Time[Time = 0]; } BPC1.BattTemp_60; Structure { Float32 BPC1.BattVoltage_60[Time = 0]; Float64 Time[Time = 0]; } BPC1.BattVoltage_60; Structure { Float32 BPC1.BattCapacity_61[Time = 0]; Float64 Time[Time = 0]; } BPC1.BattCapacity_61; Structure { Float32 BPC1.BattCurrent_61[Time = 0]; Float64 Time[Time = 0]; } BPC1.BattCurrent_61; Structure { Int32 BPC1.BattStatus_61[Time = 0]; Float64 Time[Time = 0]; } BPC1.BattStatus_61; Structure { Float32 BPC1.BattTemp_61[Time = 0]; Float64 Time[Time = 0]; } BPC1.BattTemp_61; Structure { Float32 BPC1.BattVoltage_61[Time = 0]; Float64 Time[Time = 0]; } BPC1.BattVoltage_61; Structure { Float32 BPC1.BattCapacity_62[Time = 0]; Float64 Time[Time = 0]; } BPC1.BattCapacity_62; Structure { Float32 BPC1.BattCurrent_62[Time = 0]; Float64 Time[Time = 0]; } BPC1.BattCurrent_62; Structure { Int32 BPC1.BattStatus_62[Time = 0]; Float64 Time[Time = 0]; } BPC1.BattStatus_62; Structure { Float32 BPC1.BattTemp_62[Time = 0]; Float64 Time[Time = 0]; } BPC1.BattTemp_62; Structure { Float32 BPC1.BattVoltage_62[Time = 0]; Float64 Time[Time = 0]; } BPC1.BattVoltage_62; Structure { Int16 DataOverHttps.enableBroadcast[Time = 0]; Float64 Time[Time = 0]; } DataOverHttps.enableBroadcast; Structure { Int16 DataOverHttps.platform_communications[Time = 0]; Float64 Time[Time = 0]; } DataOverHttps.platform_communications; Structure { Int16 DataOverHttps.connectionStatus[Time = 0]; Float64 Time[Time = 0]; } DataOverHttps.connectionStatus; Structure { Int16 Radio_Surface.radio_surface_power[Time = 0]; Float64 Time[Time = 0]; } Radio_Surface.radio_surface_power; Structure { Int16 Depth_Keller.enableBroadcast[Time = 0]; Float64 Time[Time = 0]; } Depth_Keller.enableBroadcast; Structure { Float32 Depth_Keller.component_voltage[Time = 0]; Float64 Time[Time = 0]; } Depth_Keller.component_voltage; Structure { Float32 Depth_Keller.component_avgVoltage[Time = 0]; Float64 Time[Time = 0]; } Depth_Keller.component_avgVoltage; Structure { Float32 Depth_Keller.component_current[Time = 0]; Float64 Time[Time = 0]; } Depth_Keller.component_current; Structure { Float32 Depth_Keller.component_avgCurrent[Time = 0]; Float64 Time[Time = 0]; } Depth_Keller.component_avgCurrent; Structure { Float32 Depth_Keller.depth[Time = 0]; Float64 Time[Time = 0]; } Depth_Keller.depth; Structure { Float32 Depth_Keller.sea_water_pressure[Time = 0]; Float64 Time[Time = 0]; } Depth_Keller.sea_water_pressure; Structure { Float32 sea_water_pressure[Time = 0]; Float64 Time[Time = 0]; } sea_water_pressure; Structure { Int16 DropWeight.enableBroadcast[Time = 0]; Float64 Time[Time = 0]; } DropWeight.enableBroadcast; Structure { Int16 DropWeight.dropWeightState[Time = 0]; Float64 Time[Time = 0]; } DropWeight.dropWeightState; Structure { Int16 NAL9602.enableBroadcast[Time = 0]; Float64 Time[Time = 0]; } NAL9602.enableBroadcast; Structure { Float32 NAL9602.component_voltage[Time = 0]; Float64 Time[Time = 0]; } NAL9602.component_voltage; Structure { Float32 NAL9602.component_avgVoltage[Time = 0]; Float64 Time[Time = 0]; } NAL9602.component_avgVoltage; Structure { Float32 NAL9602.component_current[Time = 0]; Float64 Time[Time = 0]; } NAL9602.component_current; Structure { Float32 NAL9602.component_avgCurrent[Time = 0]; Float64 Time[Time = 0]; } NAL9602.component_avgCurrent; Structure { Int32 NAL9602.SNRSatellite_0[Time = 0]; Float64 Time[Time = 0]; } NAL9602.SNRSatellite_0; Structure { Int32 NAL9602.SNRSatellite_1[Time = 0]; Float64 Time[Time = 0]; } NAL9602.SNRSatellite_1; Structure { Int32 NAL9602.SNRSatellite_2[Time = 0]; Float64 Time[Time = 0]; } NAL9602.SNRSatellite_2; Structure { Int32 NAL9602.SNRSatellite_3[Time = 0]; Float64 Time[Time = 0]; } NAL9602.SNRSatellite_3; Structure { Int32 NAL9602.SNRSatellite_4[Time = 0]; Float64 Time[Time = 0]; } NAL9602.SNRSatellite_4; Structure { Int32 NAL9602.SNRSatellite_5[Time = 0]; Float64 Time[Time = 0]; } NAL9602.SNRSatellite_5; Structure { Int32 NAL9602.SNRSatellite_6[Time = 0]; Float64 Time[Time = 0]; } NAL9602.SNRSatellite_6; Structure { Int32 NAL9602.SNRSatellite_7[Time = 0]; Float64 Time[Time = 0]; } NAL9602.SNRSatellite_7; Structure { Int32 NAL9602.SNRSatellite_8[Time = 0]; Float64 Time[Time = 0]; } NAL9602.SNRSatellite_8; Structure { Int32 NAL9602.SNRSatellite_9[Time = 0]; Float64 Time[Time = 0]; } NAL9602.SNRSatellite_9; Structure { Int32 NAL9602.SNRSatellite_10[Time = 0]; Float64 Time[Time = 0]; } NAL9602.SNRSatellite_10; Structure { Int32 NAL9602.SNRSatellite_11[Time = 0]; Float64 Time[Time = 0]; } NAL9602.SNRSatellite_11; Structure { Int16 NAL9602.goodFix[Time = 0]; Float64 Time[Time = 0]; } NAL9602.goodFix; Structure { Int32 NAL9602.numSatellites[Time = 0]; Float64 Time[Time = 0]; } NAL9602.numSatellites; Structure { Int32 NAL9602.sigQuality[Time = 0]; Float64 Time[Time = 0]; } NAL9602.sigQuality; Structure { Float32 NAL9602.SOG[Time = 0]; Float64 Time[Time = 0]; } NAL9602.SOG; Structure { Float32 NAL9602.COG[Time = 0]; Float64 Time[Time = 0]; } NAL9602.COG; Structure { Float64 NAL9602.time_fix[Time = 0]; Float64 Time[Time = 0]; } NAL9602.time_fix; Structure { Float64 time_fix[Time = 0]; Float64 Time[Time = 0]; } time_fix; Structure { Float64 NAL9602.latitude_fix[Time = 0]; Float64 Time[Time = 0]; } NAL9602.latitude_fix; Structure { Float64 latitude_fix[Time = 0]; Float64 Time[Time = 0]; } latitude_fix; Structure { Float64 NAL9602.longitude_fix[Time = 0]; Float64 Time[Time = 0]; } NAL9602.longitude_fix; Structure { Float64 longitude_fix[Time = 0]; Float64 Time[Time = 0]; } longitude_fix; Structure { Int16 NAL9602.platform_communications[Time = 0]; Float64 Time[Time = 0]; } NAL9602.platform_communications; Structure { Int16 Onboard.enableBroadcast[Time = 0]; Float64 Time[Time = 0]; } Onboard.enableBroadcast; Structure { Float32 Onboard.Pressure[Time = 0]; Float64 Time[Time = 0]; } Onboard.Pressure; Structure { Float32 Onboard.Temperature[Time = 0]; Float64 Time[Time = 0]; } Onboard.Temperature; Structure { Float32 Onboard.Humidity[Time = 0]; Float64 Time[Time = 0]; } Onboard.Humidity; Structure { Float32 Onboard.platform_battery_voltage[Time = 0]; Float64 Time[Time = 0]; } Onboard.platform_battery_voltage; Structure { Float32 Onboard.platform_vehicle_power[Time = 0]; Float64 Time[Time = 0]; } Onboard.platform_vehicle_power; Structure { Float32 platform_vehicle_power[Time = 0]; Float64 Time[Time = 0]; } platform_vehicle_power; Structure { Float32 Onboard.platform_average_current[Time = 0]; Float64 Time[Time = 0]; } Onboard.platform_average_current; Structure { Float32 platform_average_current[Time = 0]; Float64 Time[Time = 0]; } platform_average_current; Structure { Float32 Onboard.platform_average_power[Time = 0]; Float64 Time[Time = 0]; } Onboard.platform_average_power; Structure { Float32 platform_average_power[Time = 0]; Float64 Time[Time = 0]; } platform_average_power; Structure { Float32 Onboard.MainBatteryVoltage[Time = 0]; Float64 Time[Time = 0]; } Onboard.MainBatteryVoltage; Structure { Float32 Onboard.BackupBatteryVoltage[Time = 0]; Float64 Time[Time = 0]; } Onboard.BackupBatteryVoltage; Structure { Float32 Onboard.BatteryCurrent[Time = 0]; Float64 Time[Time = 0]; } Onboard.BatteryCurrent; Structure { Int16 Radio_Surface.enableBroadcast[Time = 0]; Float64 Time[Time = 0]; } Radio_Surface.enableBroadcast; Structure { Float32 Radio_Surface.component_voltage[Time = 0]; Float64 Time[Time = 0]; } Radio_Surface.component_voltage; Structure { Float32 Radio_Surface.component_avgVoltage[Time = 0]; Float64 Time[Time = 0]; } Radio_Surface.component_avgVoltage; Structure { Float32 Radio_Surface.component_current[Time = 0]; Float64 Time[Time = 0]; } Radio_Surface.component_current; Structure { Float32 Radio_Surface.component_avgCurrent[Time = 0]; Float64 Time[Time = 0]; } Radio_Surface.component_avgCurrent; Structure { Int16 RDI_Pathfinder.enableBroadcast[Time = 0]; Float64 Time[Time = 0]; } RDI_Pathfinder.enableBroadcast; Structure { Float32 RDI_Pathfinder.component_voltage[Time = 0]; Float64 Time[Time = 0]; } RDI_Pathfinder.component_voltage; Structure { Float32 RDI_Pathfinder.component_avgVoltage[Time = 0]; Float64 Time[Time = 0]; } RDI_Pathfinder.component_avgVoltage; Structure { Float32 RDI_Pathfinder.component_current[Time = 0]; Float64 Time[Time = 0]; } RDI_Pathfinder.component_current; Structure { Float32 RDI_Pathfinder.component_avgCurrent[Time = 0]; Float64 Time[Time = 0]; } RDI_Pathfinder.component_avgCurrent; Structure { Float32 RDI_Pathfinder.height_above_sea_floor[Time = 0]; Float64 Time[Time = 0]; } RDI_Pathfinder.height_above_sea_floor; Structure { Float32 height_above_sea_floor[Time = 0]; Float64 Time[Time = 0]; } height_above_sea_floor; Structure { Float32 RDI_Pathfinder.platform_x_velocity_wrt_ground[Time = 0]; Float64 Time[Time = 0]; } RDI_Pathfinder.platform_x_velocity_wrt_ground; Structure { Float32 platform_x_velocity_wrt_ground[Time = 0]; Float64 Time[Time = 0]; } platform_x_velocity_wrt_ground; Structure { Float32 RDI_Pathfinder.platform_y_velocity_wrt_ground[Time = 0]; Float64 Time[Time = 0]; } RDI_Pathfinder.platform_y_velocity_wrt_ground; Structure { Float32 platform_y_velocity_wrt_ground[Time = 0]; Float64 Time[Time = 0]; } platform_y_velocity_wrt_ground; Structure { Float32 RDI_Pathfinder.platform_z_velocity_wrt_ground[Time = 0]; Float64 Time[Time = 0]; } RDI_Pathfinder.platform_z_velocity_wrt_ground; Structure { Float32 platform_z_velocity_wrt_ground[Time = 0]; Float64 Time[Time = 0]; } platform_z_velocity_wrt_ground; Structure { Int32 RDI_Pathfinder.BottomVelocityFlag[Time = 0]; Float64 Time[Time = 0]; } RDI_Pathfinder.BottomVelocityFlag; Structure { Float32 RDI_Pathfinder.Beam1Range[Time = 0]; Float64 Time[Time = 0]; } RDI_Pathfinder.Beam1Range; Structure { Float32 RDI_Pathfinder.Beam2Range[Time = 0]; Float64 Time[Time = 0]; } RDI_Pathfinder.Beam2Range; Structure { Float32 RDI_Pathfinder.Beam3Range[Time = 0]; Float64 Time[Time = 0]; } RDI_Pathfinder.Beam3Range; Structure { Float32 RDI_Pathfinder.Beam4Range[Time = 0]; Float64 Time[Time = 0]; } RDI_Pathfinder.Beam4Range; Structure { Int16 DAT.enableBroadcast[Time = 0]; Float64 Time[Time = 0]; } DAT.enableBroadcast; Structure { Float32 DAT.component_voltage[Time = 0]; Float64 Time[Time = 0]; } DAT.component_voltage; Structure { Float32 DAT.component_avgVoltage[Time = 0]; Float64 Time[Time = 0]; } DAT.component_avgVoltage; Structure { Float32 DAT.component_current[Time = 0]; Float64 Time[Time = 0]; } DAT.component_current; Structure { Float32 DAT.component_avgCurrent[Time = 0]; Float64 Time[Time = 0]; } DAT.component_avgCurrent; Structure { Int32 DAT.queryAddressRequested[Time = 0]; Float64 Time[Time = 0]; } DAT.queryAddressRequested; Structure { Int32 DAT.numberOfPingsRequested[Time = 0]; Float64 Time[Time = 0]; } DAT.numberOfPingsRequested; Structure { Float32 DAT.acoustic_receive_time[Time = 0]; Float64 Time[Time = 0]; } DAT.acoustic_receive_time; Structure { Float32 acoustic_receive_time[Time = 0]; Float64 Time[Time = 0]; } acoustic_receive_time; Structure { Float32 DAT.acoustic_transmit_time[Time = 0]; Float64 Time[Time = 0]; } DAT.acoustic_transmit_time; Structure { Float32 acoustic_transmit_time[Time = 0]; Float64 Time[Time = 0]; } acoustic_transmit_time; Structure { Int16 DAT.platform_communications[Time = 0]; Float64 Time[Time = 0]; } DAT.platform_communications; Structure { Int32 DAT.LVL1[Time = 0]; Float64 Time[Time = 0]; } DAT.LVL1; Structure { Int32 DAT.LVL2[Time = 0]; Float64 Time[Time = 0]; } DAT.LVL2; Structure { Int32 DAT.LVL3[Time = 0]; Float64 Time[Time = 0]; } DAT.LVL3; Structure { Int32 DAT.LVL4[Time = 0]; Float64 Time[Time = 0]; } DAT.LVL4; Structure { Int32 DAT.AGC[Time = 0]; Float64 Time[Time = 0]; } DAT.AGC; Structure { Float32 DAT.phaseA[Time = 0]; Float64 Time[Time = 0]; } DAT.phaseA; Structure { Float32 DAT.phaseB[Time = 0]; Float64 Time[Time = 0]; } DAT.phaseB; Structure { Float32 DAT.phaseC[Time = 0]; Float64 Time[Time = 0]; } DAT.phaseC; Structure { Float32 DAT.rawAzimuth[Time = 0]; Float64 Time[Time = 0]; } DAT.rawAzimuth; Structure { Float32 DAT.rawElevation[Time = 0]; Float64 Time[Time = 0]; } DAT.rawElevation; Structure { Float32 DAT.calibratedAzimuth[Time = 0]; Float64 Time[Time = 0]; } DAT.calibratedAzimuth; Structure { Float32 DAT.calibratedElevation[Time = 0]; Float64 Time[Time = 0]; } DAT.calibratedElevation; Structure { Float32 DAT.rotatedAzimuth[Time = 0]; Float64 Time[Time = 0]; } DAT.rotatedAzimuth; Structure { Float32 DAT.rotatedElevation[Time = 0]; Float64 Time[Time = 0]; } DAT.rotatedElevation; Structure { Int32 DAT.acoustic_wakeup[Time = 0]; Float64 Time[Time = 0]; } DAT.acoustic_wakeup; Structure { Int32 DAT.range_request[Time = 0]; Float64 Time[Time = 0]; } DAT.range_request; Structure { Int16 DAT.remoteAddress[Time = 0]; Float64 Time[Time = 0]; } DAT.remoteAddress; Structure { Int16 DAT.localAddressReading[Time = 0]; Float64 Time[Time = 0]; } DAT.localAddressReading; Structure { Float32 DAT.range[Time = 0]; Float64 Time[Time = 0]; } DAT.range; Structure { Float32 DAT.azimuth_instrumentFrame[Time = 0]; Float64 Time[Time = 0]; } DAT.azimuth_instrumentFrame; Structure { Float32 DAT.elevation_instrumentFrame[Time = 0]; Float64 Time[Time = 0]; } DAT.elevation_instrumentFrame; Structure { Float32 DAT.azimuth_vehicleFrame[Time = 0]; Float64 Time[Time = 0]; } DAT.azimuth_vehicleFrame; Structure { Float32 DAT.elevation_vehicleFrame[Time = 0]; Float64 Time[Time = 0]; } DAT.elevation_vehicleFrame; Structure { Int16 DeadReckonUsingMultipleVelocitySources.enableBroadcast[Time = 0]; Float64 Time[Time = 0]; } DeadReckonUsingMultipleVelocitySources.enableBroadcast; Structure { Float32 SetNav.time_fix[Time = 0]; Float64 Time[Time = 0]; } SetNav.time_fix; Structure { Float32 SetNav.latitude_fix[Time = 0]; Float64 Time[Time = 0]; } SetNav.latitude_fix; Structure { Float32 SetNav.longitude_fix[Time = 0]; Float64 Time[Time = 0]; } SetNav.longitude_fix; Structure { Float64 DeadReckonUsingMultipleVelocitySources.latitude[Time = 0]; Float64 Time[Time = 0]; } DeadReckonUsingMultipleVelocitySources.latitude; Structure { Float64 DeadReckonUsingMultipleVelocitySources.longitude[Time = 0]; Float64 Time[Time = 0]; } DeadReckonUsingMultipleVelocitySources.longitude; Structure { Float32 DeadReckonUsingMultipleVelocitySources.depth[Time = 0]; Float64 Time[Time = 0]; } DeadReckonUsingMultipleVelocitySources.depth; Structure { Float32 DeadReckonUsingMultipleVelocitySources.horizontal_path_length_since_last_fix[Time = 0]; Float64 Time[Time = 0]; } DeadReckonUsingMultipleVelocitySources.horizontal_path_length_since_last_fix; Structure { Float32 horizontal_path_length_since_last_fix[Time = 0]; Float64 Time[Time = 0]; } horizontal_path_length_since_last_fix; Structure { Float32 DeadReckonUsingMultipleVelocitySources.fix_distance_made_good[Time = 0]; Float64 Time[Time = 0]; } DeadReckonUsingMultipleVelocitySources.fix_distance_made_good; Structure { Float32 fix_distance_made_good[Time = 0]; Float64 Time[Time = 0]; } fix_distance_made_good; Structure { Float32 DeadReckonUsingMultipleVelocitySources.fix_horizontal_path_length_since_last_fix[Time = 0]; Float64 Time[Time = 0]; } DeadReckonUsingMultipleVelocitySources.fix_horizontal_path_length_since_last_fix; Structure { Float32 fix_horizontal_path_length_since_last_fix[Time = 0]; Float64 Time[Time = 0]; } fix_horizontal_path_length_since_last_fix; Structure { Float32 DeadReckonUsingMultipleVelocitySources.fix_residual_distance[Time = 0]; Float64 Time[Time = 0]; } DeadReckonUsingMultipleVelocitySources.fix_residual_distance; Structure { Float32 fix_residual_distance[Time = 0]; Float64 Time[Time = 0]; } fix_residual_distance; Structure { Float32 DeadReckonUsingMultipleVelocitySources.fix_residual_bearing[Time = 0]; Float64 Time[Time = 0]; } DeadReckonUsingMultipleVelocitySources.fix_residual_bearing; Structure { Float32 fix_residual_bearing[Time = 0]; Float64 Time[Time = 0]; } fix_residual_bearing; Structure { Float32 DeadReckonUsingMultipleVelocitySources.fix_residual_percent_distance_traveled[Time = 0]; Float64 Time[Time = 0]; } DeadReckonUsingMultipleVelocitySources.fix_residual_percent_distance_traveled; Structure { Float32 fix_residual_percent_distance_traveled[Time = 0]; Float64 Time[Time = 0]; } fix_residual_percent_distance_traveled; Structure { Float64 platform_velocity_wrt_sea_water[Time = 0]; Float64 Time[Time = 0]; } platform_velocity_wrt_sea_water; Structure { Float32 DeadReckonUsingMultipleVelocitySources.elapsed_since_orientation_read[Time = 0]; Float64 Time[Time = 0]; } DeadReckonUsingMultipleVelocitySources.elapsed_since_orientation_read; Structure { Float32 DeadReckonUsingMultipleVelocitySources.elapsed_since_velocity_read[Time = 0]; Float64 Time[Time = 0]; } DeadReckonUsingMultipleVelocitySources.elapsed_since_velocity_read; Structure { Float32 DeadReckonUsingMultipleVelocitySources.latitude_accuracy[Time = 0]; Float64 Time[Time = 0]; } DeadReckonUsingMultipleVelocitySources.latitude_accuracy; Structure { Int32 DeadReckonUsingMultipleVelocitySources.velocity_source[Time = 0]; Float64 Time[Time = 0]; } DeadReckonUsingMultipleVelocitySources.velocity_source; Structure { Int16 NavChart.enableBroadcast[Time = 0]; Float64 Time[Time = 0]; } NavChart.enableBroadcast; Structure { Float32 NavChart.sea_floor_depth_below_geoid[Time = 0]; Float64 Time[Time = 0]; } NavChart.sea_floor_depth_below_geoid; Structure { Float32 sea_floor_depth_below_geoid[Time = 0]; Float64 Time[Time = 0]; } sea_floor_depth_below_geoid; Structure { Float32 NavChart.height_above_sea_floor[Time = 0]; Float64 Time[Time = 0]; } NavChart.height_above_sea_floor; Structure { Float32 NavChart.distance_from_shore[Time = 0]; Float64 Time[Time = 0]; } NavChart.distance_from_shore; Structure { Float32 distance_from_shore[Time = 0]; Float64 Time[Time = 0]; } distance_from_shore; Structure { Float32 NavChart.Height_Above_Sea_Floor_Comp[Time = 0]; Float64 Time[Time = 0]; } NavChart.Height_Above_Sea_Floor_Comp; Structure { Int16 UniversalFixResidualReporter.enableBroadcast[Time = 0]; Float64 Time[Time = 0]; } UniversalFixResidualReporter.enableBroadcast; Structure { Int16 SBIT.enableBroadcast[Time = 0]; Float64 Time[Time = 0]; } SBIT.enableBroadcast; Structure { Int16 SBIT.SBITRunning[Time = 0]; Float64 Time[Time = 0]; } SBIT.SBITRunning; Structure { Int16 IBIT.enableBroadcast[Time = 0]; Float64 Time[Time = 0]; } IBIT.enableBroadcast; Structure { Int16 CBIT.enableBroadcast[Time = 0]; Float64 Time[Time = 0]; } CBIT.enableBroadcast; Structure { Int16 CBIT.clearFaultCmd[Time = 0]; Float64 Time[Time = 0]; } CBIT.clearFaultCmd; Structure { Int16 CBIT.clearLeakFaultCmd[Time = 0]; Float64 Time[Time = 0]; } CBIT.clearLeakFaultCmd; Structure { Float32 CBIT.empiricalFaultElevOffset[Time = 0]; Float64 Time[Time = 0]; } CBIT.empiricalFaultElevOffset; Structure { Float32 BPC1.BattTemp_0[Time = 0]; Float64 Time[Time = 0]; } BPC1.BattTemp_0; Structure { Int16 CBIT.shorePowerOn[Time = 0]; Float64 Time[Time = 0]; } CBIT.shorePowerOn; Structure { Int16 CBIT.platform_fault[Time = 0]; Float64 Time[Time = 0]; } CBIT.platform_fault; Structure { Int16 platform_fault[Time = 0]; Float64 Time[Time = 0]; } platform_fault; Structure { Int16 CBIT.platform_fault_leak[Time = 0]; Float64 Time[Time = 0]; } CBIT.platform_fault_leak; Structure { Int16 platform_fault_leak[Time = 0]; Float64 Time[Time = 0]; } platform_fault_leak; Structure { Float32 CBIT.GFCHANA0Current[Time = 0]; Float64 Time[Time = 0]; } CBIT.GFCHANA0Current; Structure { Float32 CBIT.GFCHANA1Current[Time = 0]; Float64 Time[Time = 0]; } CBIT.GFCHANA1Current; Structure { Float32 CBIT.GFCHANA2Current[Time = 0]; Float64 Time[Time = 0]; } CBIT.GFCHANA2Current; Structure { Float32 CBIT.GFCHANA3Current[Time = 0]; Float64 Time[Time = 0]; } CBIT.GFCHANA3Current; Structure { Float32 CBIT.GFCHANB0Current[Time = 0]; Float64 Time[Time = 0]; } CBIT.GFCHANB0Current; Structure { Float32 CBIT.GFCHANB1Current[Time = 0]; Float64 Time[Time = 0]; } CBIT.GFCHANB1Current; Structure { Float32 CBIT.GFCHANB2Current[Time = 0]; Float64 Time[Time = 0]; } CBIT.GFCHANB2Current; Structure { Float32 CBIT.GFCHANB3Current[Time = 0]; Float64 Time[Time = 0]; } CBIT.GFCHANB3Current; Structure { Float32 CBIT.GFCHANOpenCurrent[Time = 0]; Float64 Time[Time = 0]; } CBIT.GFCHANOpenCurrent; Structure { Int16 CBIT.empericalClassifierFaultDetected[Time = 0]; Float64 Time[Time = 0]; } CBIT.empericalClassifierFaultDetected; Structure { Float32 CBIT.binnedDepthRate[Time = 0]; Float64 Time[Time = 0]; } CBIT.binnedDepthRate; Structure { Int16 BuoyancyServo.enableBroadcast[Time = 0]; Float64 Time[Time = 0]; } BuoyancyServo.enableBroadcast; Structure { Float32 BuoyancyServo.component_voltage[Time = 0]; Float64 Time[Time = 0]; } BuoyancyServo.component_voltage; Structure { Float32 BuoyancyServo.component_avgVoltage[Time = 0]; Float64 Time[Time = 0]; } BuoyancyServo.component_avgVoltage; Structure { Float32 BuoyancyServo.component_current[Time = 0]; Float64 Time[Time = 0]; } BuoyancyServo.component_current; Structure { Float32 BuoyancyServo.component_avgCurrent[Time = 0]; Float64 Time[Time = 0]; } BuoyancyServo.component_avgCurrent; Structure { Float32 BuoyancyServo.platform_buoyancy_position[Time = 0]; Float64 Time[Time = 0]; } BuoyancyServo.platform_buoyancy_position; Structure { Int16 ElevatorServo.enableBroadcast[Time = 0]; Float64 Time[Time = 0]; } ElevatorServo.enableBroadcast; Structure { Float32 ElevatorServo.component_voltage[Time = 0]; Float64 Time[Time = 0]; } ElevatorServo.component_voltage; Structure { Float32 ElevatorServo.component_avgVoltage[Time = 0]; Float64 Time[Time = 0]; } ElevatorServo.component_avgVoltage; Structure { Float32 ElevatorServo.component_current[Time = 0]; Float64 Time[Time = 0]; } ElevatorServo.component_current; Structure { Float32 ElevatorServo.component_avgCurrent[Time = 0]; Float64 Time[Time = 0]; } ElevatorServo.component_avgCurrent; Structure { Float32 ElevatorServo.platform_elevator_angle[Time = 0]; Float64 Time[Time = 0]; } ElevatorServo.platform_elevator_angle; Structure { Int16 MassServo.enableBroadcast[Time = 0]; Float64 Time[Time = 0]; } MassServo.enableBroadcast; Structure { Float32 MassServo.component_voltage[Time = 0]; Float64 Time[Time = 0]; } MassServo.component_voltage; Structure { Float32 MassServo.component_avgVoltage[Time = 0]; Float64 Time[Time = 0]; } MassServo.component_avgVoltage; Structure { Float32 MassServo.component_current[Time = 0]; Float64 Time[Time = 0]; } MassServo.component_current; Structure { Float32 MassServo.component_avgCurrent[Time = 0]; Float64 Time[Time = 0]; } MassServo.component_avgCurrent; Structure { Float32 MassServo.platform_mass_position[Time = 0]; Float64 Time[Time = 0]; } MassServo.platform_mass_position; Structure { Int16 RudderServo.enableBroadcast[Time = 0]; Float64 Time[Time = 0]; } RudderServo.enableBroadcast; Structure { Float32 RudderServo.component_voltage[Time = 0]; Float64 Time[Time = 0]; } RudderServo.component_voltage; Structure { Float32 RudderServo.component_avgVoltage[Time = 0]; Float64 Time[Time = 0]; } RudderServo.component_avgVoltage; Structure { Float32 RudderServo.component_current[Time = 0]; Float64 Time[Time = 0]; } RudderServo.component_current; Structure { Float32 RudderServo.component_avgCurrent[Time = 0]; Float64 Time[Time = 0]; } RudderServo.component_avgCurrent; Structure { Float32 RudderServo.platform_rudder_angle[Time = 0]; Float64 Time[Time = 0]; } RudderServo.platform_rudder_angle; Structure { Int16 ThrusterServo.enableBroadcast[Time = 0]; Float64 Time[Time = 0]; } ThrusterServo.enableBroadcast; Structure { Float32 ThrusterServo.component_voltage[Time = 0]; Float64 Time[Time = 0]; } ThrusterServo.component_voltage; Structure { Float32 ThrusterServo.component_avgVoltage[Time = 0]; Float64 Time[Time = 0]; } ThrusterServo.component_avgVoltage; Structure { Float32 ThrusterServo.component_current[Time = 0]; Float64 Time[Time = 0]; } ThrusterServo.component_current; Structure { Float32 ThrusterServo.component_avgCurrent[Time = 0]; Float64 Time[Time = 0]; } ThrusterServo.component_avgCurrent; Structure { Float32 ThrusterServo.platform_propeller_rotation_rate[Time = 0]; Float64 Time[Time = 0]; } ThrusterServo.platform_propeller_rotation_rate; Structure { Int16 CTD_Seabird.enableBroadcast[Time = 0]; Float64 Time[Time = 0]; } CTD_Seabird.enableBroadcast; Structure { Float32 CTD_Seabird.component_voltage[Time = 0]; Float64 Time[Time = 0]; } CTD_Seabird.component_voltage; Structure { Float32 CTD_Seabird.component_avgVoltage[Time = 0]; Float64 Time[Time = 0]; } CTD_Seabird.component_avgVoltage; Structure { Float32 CTD_Seabird.component_current[Time = 0]; Float64 Time[Time = 0]; } CTD_Seabird.component_current; Structure { Float32 CTD_Seabird.component_avgCurrent[Time = 0]; Float64 Time[Time = 0]; } CTD_Seabird.component_avgCurrent; Structure { Float32 CTD_Seabird.sea_water_electrical_conductivity[Time = 0]; Float64 Time[Time = 0]; } CTD_Seabird.sea_water_electrical_conductivity; Structure { Float32 sea_water_electrical_conductivity[Time = 0]; Float64 Time[Time = 0]; } sea_water_electrical_conductivity; Structure { Float32 CTD_Seabird.sea_water_temperature[Time = 0]; Float64 Time[Time = 0]; } CTD_Seabird.sea_water_temperature; Structure { Float32 CTD_Seabird.sea_water_pressure[Time = 0]; Float64 Time[Time = 0]; } CTD_Seabird.sea_water_pressure; Structure { Float32 CTD_Seabird.depth[Time = 0]; Float64 Time[Time = 0]; } CTD_Seabird.depth; Structure { Float32 CTD_Seabird.sea_water_salinity[Time = 0]; Float64 Time[Time = 0]; } CTD_Seabird.sea_water_salinity; Structure { Float32 sea_water_salinity[Time = 0]; Float64 Time[Time = 0]; } sea_water_salinity; Structure { Float32 CTD_Seabird.sea_water_density[Time = 0]; Float64 Time[Time = 0]; } CTD_Seabird.sea_water_density; Structure { Float32 sea_water_density[Time = 0]; Float64 Time[Time = 0]; } sea_water_density; Structure { Float32 CTD_Seabird.speed_of_sound_in_sea_water[Time = 0]; Float64 Time[Time = 0]; } CTD_Seabird.speed_of_sound_in_sea_water; Structure { Float32 speed_of_sound_in_sea_water[Time = 0]; Float64 Time[Time = 0]; } speed_of_sound_in_sea_water; Structure { Float32 CTD_Seabird.mass_concentration_of_oxygen_in_sea_water[Time = 0]; Float64 Time[Time = 0]; } CTD_Seabird.mass_concentration_of_oxygen_in_sea_water; Structure { Float32 mass_concentration_of_oxygen_in_sea_water[Time = 0]; Float64 Time[Time = 0]; } mass_concentration_of_oxygen_in_sea_water; Structure { Float32 CTD_Seabird.sea_water_dissolved_oxygen_freq[Time = 0]; Float64 Time[Time = 0]; } CTD_Seabird.sea_water_dissolved_oxygen_freq; Structure { Float32 CTD_Seabird.bin_median_sea_water_temperature[Time = 0]; Float64 Time[Time = 0]; } CTD_Seabird.bin_median_sea_water_temperature; Structure { Float32 CTD_Seabird.bin_mean_sea_water_temperature[Time = 0]; Float64 Time[Time = 0]; } CTD_Seabird.bin_mean_sea_water_temperature; Structure { Float32 CTD_Seabird.bin_standard_deviation_sea_water_temperature[Time = 0]; Float64 Time[Time = 0]; } CTD_Seabird.bin_standard_deviation_sea_water_temperature; Structure { Float32 CTD_Seabird.bin_median_sea_water_salinity[Time = 0]; Float64 Time[Time = 0]; } CTD_Seabird.bin_median_sea_water_salinity; Structure { Float32 CTD_Seabird.bin_mean_sea_water_salinity[Time = 0]; Float64 Time[Time = 0]; } CTD_Seabird.bin_mean_sea_water_salinity; Structure { Float32 CTD_Seabird.bin_standard_deviation_sea_water_salinity[Time = 0]; Float64 Time[Time = 0]; } CTD_Seabird.bin_standard_deviation_sea_water_salinity; Structure { Int16 WetLabsBB2FL.enableBroadcast[Time = 0]; Float64 Time[Time = 0]; } WetLabsBB2FL.enableBroadcast; Structure { Float32 WetLabsBB2FL.component_voltage[Time = 0]; Float64 Time[Time = 0]; } WetLabsBB2FL.component_voltage; Structure { Float32 WetLabsBB2FL.component_avgVoltage[Time = 0]; Float64 Time[Time = 0]; } WetLabsBB2FL.component_avgVoltage; Structure { Float32 WetLabsBB2FL.component_current[Time = 0]; Float64 Time[Time = 0]; } WetLabsBB2FL.component_current; Structure { Float32 WetLabsBB2FL.component_avgCurrent[Time = 0]; Float64 Time[Time = 0]; } WetLabsBB2FL.component_avgCurrent; Structure { Int32 WetLabsBB2FL.Output470[Time = 0]; Float64 Time[Time = 0]; } WetLabsBB2FL.Output470; Structure { Int32 WetLabsBB2FL.Output650[Time = 0]; Float64 Time[Time = 0]; } WetLabsBB2FL.Output650; Structure { Int32 WetLabsBB2FL.OutputChl[Time = 0]; Float64 Time[Time = 0]; } WetLabsBB2FL.OutputChl; Structure { Float32 WetLabsBB2FL.VolumeScatCoeff117deg470nm[Time = 0]; Float64 Time[Time = 0]; } WetLabsBB2FL.VolumeScatCoeff117deg470nm; Structure { Float32 WetLabsBB2FL.VolumeScatCoeff117deg650nm[Time = 0]; Float64 Time[Time = 0]; } WetLabsBB2FL.VolumeScatCoeff117deg650nm; Structure { Float32 WetLabsBB2FL.BackscatteringCoeff470nm[Time = 0]; Float64 Time[Time = 0]; } WetLabsBB2FL.BackscatteringCoeff470nm; Structure { Float32 WetLabsBB2FL.BackscatteringCoeff650nm[Time = 0]; Float64 Time[Time = 0]; } WetLabsBB2FL.BackscatteringCoeff650nm; Structure { Float32 WetLabsBB2FL.mass_concentration_of_chlorophyll_in_sea_water[Time = 0]; Float64 Time[Time = 0]; } WetLabsBB2FL.mass_concentration_of_chlorophyll_in_sea_water; Structure { Float32 mass_concentration_of_chlorophyll_in_sea_water[Time = 0]; Float64 Time[Time = 0]; } mass_concentration_of_chlorophyll_in_sea_water; Structure { Float32 WetLabsBB2FL.bin_median_mass_concentration_of_chlorophyll_in_sea_water[Time = 0]; Float64 Time[Time = 0]; } WetLabsBB2FL.bin_median_mass_concentration_of_chlorophyll_in_sea_water; Structure { Float32 WetLabsBB2FL.bin_mean_mass_concentration_of_chlorophyll_in_sea_water[Time = 0]; Float64 Time[Time = 0]; } WetLabsBB2FL.bin_mean_mass_concentration_of_chlorophyll_in_sea_water; Structure { Float32 WetLabsBB2FL.bin_variance_mass_concentration_of_chlorophyll_in_sea_water[Time = 0]; Float64 Time[Time = 0]; } WetLabsBB2FL.bin_variance_mass_concentration_of_chlorophyll_in_sea_water; Structure { Int16 MissionManager.enableBroadcast[Time = 0]; Float64 Time[Time = 0]; } MissionManager.enableBroadcast; Structure { Int32 MissionManager.mission_started[Time = 0]; Float64 Time[Time = 0]; } MissionManager.mission_started; Structure { Int32 mission_started[Time = 0]; Float64 Time[Time = 0]; } mission_started; Structure { Int16 Reporter.enableBroadcast[Time = 0]; Float64 Time[Time = 0]; } Reporter.enableBroadcast; Structure { Int16 NavChartDb.enableBroadcast[Time = 0]; Float64 Time[Time = 0]; } NavChartDb.enableBroadcast; Structure { Float32 NavChartDb.closestDistance[Time = 0]; Float64 Time[Time = 0]; } NavChartDb.closestDistance; Structure { Float32 NavChartDb.nextDistance[Time = 0]; Float64 Time[Time = 0]; } NavChartDb.nextDistance; Structure { Float32 NavChartDb.closestDepth[Time = 0]; Float64 Time[Time = 0]; } NavChartDb.closestDepth; Structure { Float32 NavChartDb.nextDepth[Time = 0]; Float64 Time[Time = 0]; } NavChartDb.nextDepth; Structure { Int16 GoToSurface.enableBroadcast[Time = 0]; Float64 Time[Time = 0]; } GoToSurface.enableBroadcast; Structure { Float64 Default.ElapsedSinceDefaultStarted[Time = 0]; Float64 Time[Time = 0]; } Default.ElapsedSinceDefaultStarted; Structure { Float32 controlThread.durationOfLastRun[Time = 0]; Float64 Time[Time = 0]; } controlThread.durationOfLastRun; Structure { Float64 profile_station.MissionTimeout[Time = 0]; Float64 Time[Time = 0]; } profile_station.MissionTimeout; Structure { Float64 profile_station.NeedCommsTime[Time = 0]; Float64 Time[Time = 0]; } profile_station.NeedCommsTime; Structure { Float64 profile_station.Lat[Time = 0]; Float64 Time[Time = 0]; } profile_station.Lat; Structure { Float64 profile_station.Lon[Time = 0]; Float64 Time[Time = 0]; } profile_station.Lon; Structure { Float64 profile_station.Radius[Time = 0]; Float64 Time[Time = 0]; } profile_station.Radius; Structure { Float64 profile_station.YoYoMinDepth[Time = 0]; Float64 Time[Time = 0]; } profile_station.YoYoMinDepth; Structure { Float64 profile_station.YoYoMaxDepth[Time = 0]; Float64 Time[Time = 0]; } profile_station.YoYoMaxDepth; Structure { Float64 profile_station.YoYoMinAltitude[Time = 0]; Float64 Time[Time = 0]; } profile_station.YoYoMinAltitude; Structure { Float64 profile_station.YoYoPitch[Time = 0]; Float64 Time[Time = 0]; } profile_station.YoYoPitch; Structure { Float64 profile_station.Speed[Time = 0]; Float64 Time[Time = 0]; } profile_station.Speed; Structure { Float64 profile_station.CircleMaxError[Time = 0]; Float64 Time[Time = 0]; } profile_station.CircleMaxError; Structure { Int16 profile_station.CircleTurnToPort[Time = 0]; Float64 Time[Time = 0]; } profile_station.CircleTurnToPort; Structure { Float64 profile_station.KwpHeading[Time = 0]; Float64 Time[Time = 0]; } profile_station.KwpHeading; Structure { Float64 profile_station.MinAltitude[Time = 0]; Float64 Time[Time = 0]; } profile_station.MinAltitude; Structure { Float64 profile_station.MaxDepth[Time = 0]; Float64 Time[Time = 0]; } profile_station.MaxDepth; Structure { Float64 profile_station.MinOffshore[Time = 0]; Float64 Time[Time = 0]; } profile_station.MinOffshore; Structure { Int16 profile_station.Science.PeakDetectChlActive[Time = 0]; Float64 Time[Time = 0]; } profile_station.Science.PeakDetectChlActive; Structure { Float64 profile_station.Science.TimeWindowPeakReport[Time = 0]; Float64 Time[Time = 0]; } profile_station.Science.TimeWindowPeakReport; Structure { Int16 profile_station.Science.HighestChlPeakReportActive[Time = 0]; Float64 Time[Time = 0]; } profile_station.Science.HighestChlPeakReportActive; Structure { Int16 profile_station.Science.PatchTracking[Time = 0]; Float64 Time[Time = 0]; } profile_station.Science.PatchTracking; Structure { Float64 profile_station.Science.FilterWidthHorizontal[Time = 0]; Float64 Time[Time = 0]; } profile_station.Science.FilterWidthHorizontal; Structure { Float64 profile_station.Science.NumProfilesSlidingwindow[Time = 0]; Float64 Time[Time = 0]; } profile_station.Science.NumProfilesSlidingwindow; Structure { Float64 profile_station.Science.OffPeakFractionHorizontal[Time = 0]; Float64 Time[Time = 0]; } profile_station.Science.OffPeakFractionHorizontal; Structure { Int16 profile_station.Science.PeakDetectNO3Active[Time = 0]; Float64 Time[Time = 0]; } profile_station.Science.PeakDetectNO3Active; Structure { Int16 profile_station.Science.PeakDetectOilActive[Time = 0]; Float64 Time[Time = 0]; } profile_station.Science.PeakDetectOilActive; Structure { Int16 profile_station.Science.PeakDetectFDOMActive[Time = 0]; Float64 Time[Time = 0]; } profile_station.Science.PeakDetectFDOMActive; Structure { Int16 profile_station.Science.UpwardDerivativeOfTemperatureActive[Time = 0]; Float64 Time[Time = 0]; } profile_station.Science.UpwardDerivativeOfTemperatureActive; Structure { Float64 profile_station.Science.EnabledAanderaaO2[Time = 0]; Float64 Time[Time = 0]; } profile_station.Science.EnabledAanderaaO2; Structure { Float64 profile_station.Science.EnabledNeilBrown[Time = 0]; Float64 Time[Time = 0]; } profile_station.Science.EnabledNeilBrown; Structure { Float64 profile_station.Science.EnabledSeabird[Time = 0]; Float64 Time[Time = 0]; } profile_station.Science.EnabledSeabird; Structure { Float64 profile_station.Science.EnabledWetLabsBB2FL[Time = 0]; Float64 Time[Time = 0]; } profile_station.Science.EnabledWetLabsBB2FL; Structure { Float64 profile_station.Science.EnabledWetLabsSeaOWL_UV_A[Time = 0]; Float64 Time[Time = 0]; } profile_station.Science.EnabledWetLabsSeaOWL_UV_A; Structure { Float64 profile_station.Science.EnabledWetLabsUBAT[Time = 0]; Float64 Time[Time = 0]; } profile_station.Science.EnabledWetLabsUBAT; Structure { Float64 profile_station.Science.LowPassWindowLength[Time = 0]; Float64 Time[Time = 0]; } profile_station.Science.LowPassWindowLength; Structure { Float64 profile_station.Science.MedianFilterLen[Time = 0]; Float64 Time[Time = 0]; } profile_station.Science.MedianFilterLen; Structure { Float64 profile_station.Science.PeakChlShallowBound[Time = 0]; Float64 Time[Time = 0]; } profile_station.Science.PeakChlShallowBound; Structure { Float64 profile_station.Science.PeakChlDeepBound[Time = 0]; Float64 Time[Time = 0]; } profile_station.Science.PeakChlDeepBound; Structure { Float64 profile_station.Science.PeakShallowBound[Time = 0]; Float64 Time[Time = 0]; } profile_station.Science.PeakShallowBound; Structure { Float64 profile_station.Science.PeakDeepBound[Time = 0]; Float64 Time[Time = 0]; } profile_station.Science.PeakDeepBound; Structure { Float64 profile_station.Science.PeakChl[Time = 0]; Float64 Time[Time = 0]; } profile_station.Science.PeakChl; Structure { Float64 profile_station.Science.PeakChlDepth[Time = 0]; Float64 Time[Time = 0]; } profile_station.Science.PeakChlDepth; Structure { Float64 profile_station.Science.PeakChlTemperature[Time = 0]; Float64 Time[Time = 0]; } profile_station.Science.PeakChlTemperature; Structure { Float64 profile_station.Science.PeakChlLatitude[Time = 0]; Float64 Time[Time = 0]; } profile_station.Science.PeakChlLatitude; Structure { Float64 profile_station.Science.PeakChlLongitude[Time = 0]; Float64 Time[Time = 0]; } profile_station.Science.PeakChlLongitude; Structure { Float64 profile_station.Science.PeakNO3[Time = 0]; Float64 Time[Time = 0]; } profile_station.Science.PeakNO3; Structure { Float64 profile_station.Science.PeakNO3Depth[Time = 0]; Float64 Time[Time = 0]; } profile_station.Science.PeakNO3Depth; Structure { Float64 profile_station.Science.PeakNO3Latitude[Time = 0]; Float64 Time[Time = 0]; } profile_station.Science.PeakNO3Latitude; Structure { Float64 profile_station.Science.PeakNO3Longitude[Time = 0]; Float64 Time[Time = 0]; } profile_station.Science.PeakNO3Longitude; Structure { Float64 profile_station.Science.PatchChl[Time = 0]; Float64 Time[Time = 0]; } profile_station.Science.PatchChl; Structure { Float64 profile_station.Science.PatchChlDepth[Time = 0]; Float64 Time[Time = 0]; } profile_station.Science.PatchChlDepth; Structure { Float64 profile_station.Science.PatchChlLatitude[Time = 0]; Float64 Time[Time = 0]; } profile_station.Science.PatchChlLatitude; Structure { Float64 profile_station.Science.PatchChlLongitude[Time = 0]; Float64 Time[Time = 0]; } profile_station.Science.PatchChlLongitude; Structure { Float64 profile_station.Science.PatchChlDistance[Time = 0]; Float64 Time[Time = 0]; } profile_station.Science.PatchChlDistance; Structure { Float64 profile_station.Science.PeakOil[Time = 0]; Float64 Time[Time = 0]; } profile_station.Science.PeakOil; Structure { Float64 profile_station.Science.PeakOilDepth[Time = 0]; Float64 Time[Time = 0]; } profile_station.Science.PeakOilDepth; Structure { Float64 profile_station.Science.PeakOilLatitude[Time = 0]; Float64 Time[Time = 0]; } profile_station.Science.PeakOilLatitude; Structure { Float64 profile_station.Science.PeakOilLongitude[Time = 0]; Float64 Time[Time = 0]; } profile_station.Science.PeakOilLongitude; Structure { Float64 profile_station.Science.PeakFDOM[Time = 0]; Float64 Time[Time = 0]; } profile_station.Science.PeakFDOM; Structure { Float64 profile_station.Science.PeakFDOMDepth[Time = 0]; Float64 Time[Time = 0]; } profile_station.Science.PeakFDOMDepth; Structure { Float64 profile_station.Science.PeakFDOMLatitude[Time = 0]; Float64 Time[Time = 0]; } profile_station.Science.PeakFDOMLatitude; Structure { Float64 profile_station.Science.PeakFDOMLongitude[Time = 0]; Float64 Time[Time = 0]; } profile_station.Science.PeakFDOMLongitude; Structure { Float64 profile_station.Science.PatchFDOMDistance[Time = 0]; Float64 Time[Time = 0]; } profile_station.Science.PatchFDOMDistance; Structure { Float32 CurrentEstimator.current_speed_vehicle_frame[Time = 0]; Float64 Time[Time = 0]; } CurrentEstimator.current_speed_vehicle_frame; Structure { Float32 CurrentEstimator.current_speed_navigation_frame[Time = 0]; Float64 Time[Time = 0]; } CurrentEstimator.current_speed_navigation_frame; Structure { Float32 CurrentEstimator.current_direction_vehicle_frame[Time = 0]; Float64 Time[Time = 0]; } CurrentEstimator.current_direction_vehicle_frame; Structure { Float32 CurrentEstimator.current_direction_navigation_frame[Time = 0]; Float64 Time[Time = 0]; } CurrentEstimator.current_direction_navigation_frame; Structure { Float64 eastward_sea_water_velocity[Time = 0]; Float64 Time[Time = 0]; } eastward_sea_water_velocity; Structure { Float64 northward_sea_water_velocity[Time = 0]; Float64 Time[Time = 0]; } northward_sea_water_velocity; Structure { Float64 profile_station.NeedComms.DiveInterval[Time = 0]; Float64 Time[Time = 0]; } profile_station.NeedComms.DiveInterval; Structure { Float64 profile_station.NeedComms.WaitForPitchUp[Time = 0]; Float64 Time[Time = 0]; } profile_station.NeedComms.WaitForPitchUp; Structure { Float64 profile_station.NeedComms.SurfacePitch[Time = 0]; Float64 Time[Time = 0]; } profile_station.NeedComms.SurfacePitch; Structure { Float64 profile_station.NeedComms.SurfaceDepthRate[Time = 0]; Float64 Time[Time = 0]; } profile_station.NeedComms.SurfaceDepthRate; Structure { Float64 profile_station.NeedComms.SurfaceSpeed[Time = 0]; Float64 Time[Time = 0]; } profile_station.NeedComms.SurfaceSpeed; Structure { Float64 profile_station.NeedComms.GPSTimeout[Time = 0]; Float64 Time[Time = 0]; } profile_station.NeedComms.GPSTimeout; Structure { Float64 profile_station.NeedComms.CommsTimeout[Time = 0]; Float64 Time[Time = 0]; } profile_station.NeedComms.CommsTimeout; Structure { Float64 profile_station.StandardEnvelopes.MinAltitude[Time = 0]; Float64 Time[Time = 0]; } profile_station.StandardEnvelopes.MinAltitude; Structure { Float64 profile_station.StandardEnvelopes.MaxDepth[Time = 0]; Float64 Time[Time = 0]; } profile_station.StandardEnvelopes.MaxDepth; Structure { Float64 profile_station.StandardEnvelopes.MinOffshore[Time = 0]; Float64 Time[Time = 0]; } profile_station.StandardEnvelopes.MinOffshore; Structure { Float64 mole_concentration_of_nitrate_in_sea_water[Time = 0]; Float64 Time[Time = 0]; } mole_concentration_of_nitrate_in_sea_water; Structure { Float64 mass_concentration_of_petroleum_hydrocarbons_in_sea_water[Time = 0]; Float64 Time[Time = 0]; } mass_concentration_of_petroleum_hydrocarbons_in_sea_water; Structure { Float64 concentration_of_chromophoric_dissolved_organic_matter_in_sea_water[Time = 0]; Float64 Time[Time = 0]; } concentration_of_chromophoric_dissolved_organic_matter_in_sea_water; Structure { Float64 portuguese_ledge.MissionTimeout[Time = 0]; Float64 Time[Time = 0]; } portuguese_ledge.MissionTimeout; Structure { Float64 portuguese_ledge.NeedCommsTime[Time = 0]; Float64 Time[Time = 0]; } portuguese_ledge.NeedCommsTime; Structure { Float64 portuguese_ledge.AcousticContactTimeout[Time = 0]; Float64 Time[Time = 0]; } portuguese_ledge.AcousticContactTimeout; Structure { Float64 portuguese_ledge.Depth[Time = 0]; Float64 Time[Time = 0]; } portuguese_ledge.Depth; Structure { Float64 portuguese_ledge.Speed[Time = 0]; Float64 Time[Time = 0]; } portuguese_ledge.Speed; Structure { Float64 portuguese_ledge.MaxDepth[Time = 0]; Float64 Time[Time = 0]; } portuguese_ledge.MaxDepth; Structure { Float64 portuguese_ledge.MinOffshore[Time = 0]; Float64 Time[Time = 0]; } portuguese_ledge.MinOffshore; Structure { Float64 portuguese_ledge.MinAltitude[Time = 0]; Float64 Time[Time = 0]; } portuguese_ledge.MinAltitude; Structure { Int16 portuguese_ledge.MassHold[Time = 0]; Float64 Time[Time = 0]; } portuguese_ledge.MassHold; Structure { Int16 portuguese_ledge.BuoyancyHold[Time = 0]; Float64 Time[Time = 0]; } portuguese_ledge.BuoyancyHold; Structure { Float64 portuguese_ledge.Repeat[Time = 0]; Float64 Time[Time = 0]; } portuguese_ledge.Repeat; Structure { Float64 portuguese_ledge.Lat1[Time = 0]; Float64 Time[Time = 0]; } portuguese_ledge.Lat1; Structure { Float64 portuguese_ledge.Lon1[Time = 0]; Float64 Time[Time = 0]; } portuguese_ledge.Lon1; Structure { Float64 portuguese_ledge.Lat2[Time = 0]; Float64 Time[Time = 0]; } portuguese_ledge.Lat2; Structure { Float64 portuguese_ledge.Lon2[Time = 0]; Float64 Time[Time = 0]; } portuguese_ledge.Lon2; Structure { Float64 portuguese_ledge.Lat3[Time = 0]; Float64 Time[Time = 0]; } portuguese_ledge.Lat3; Structure { Float64 portuguese_ledge.Lon3[Time = 0]; Float64 Time[Time = 0]; } portuguese_ledge.Lon3; Structure { Float64 portuguese_ledge.Lat4[Time = 0]; Float64 Time[Time = 0]; } portuguese_ledge.Lat4; Structure { Float64 portuguese_ledge.Lon4[Time = 0]; Float64 Time[Time = 0]; } portuguese_ledge.Lon4; Structure { Float64 portuguese_ledge.Lat5[Time = 0]; Float64 Time[Time = 0]; } portuguese_ledge.Lat5; Structure { Float64 portuguese_ledge.Lon5[Time = 0]; Float64 Time[Time = 0]; } portuguese_ledge.Lon5; Structure { Float64 portuguese_ledge.ContactLabel[Time = 0]; Float64 Time[Time = 0]; } portuguese_ledge.ContactLabel; Structure { Float64 portuguese_ledge.ContactDepth[Time = 0]; Float64 Time[Time = 0]; } portuguese_ledge.ContactDepth; Structure { Float64 portuguese_ledge.TrackingUpdatePeriod[Time = 0]; Float64 Time[Time = 0]; } portuguese_ledge.TrackingUpdatePeriod; Structure { Float64 portuguese_ledge.NumberOfPings[Time = 0]; Float64 Time[Time = 0]; } portuguese_ledge.NumberOfPings; Structure { Float64 portuguese_ledge.AbortDrift.AcousticTimeout[Time = 0]; Float64 Time[Time = 0]; } portuguese_ledge.AbortDrift.AcousticTimeout; Structure { Int16 Tracking.contact_label[Time = 0]; Float64 Time[Time = 0]; } Tracking.contact_label; Structure { Float32 Tracking.contact_latitude[Time = 0]; Float64 Time[Time = 0]; } Tracking.contact_latitude; Structure { Float32 Tracking.contact_latitude_lowpass[Time = 0]; Float64 Time[Time = 0]; } Tracking.contact_latitude_lowpass; Structure { Float32 Tracking.contact_longitude[Time = 0]; Float64 Time[Time = 0]; } Tracking.contact_longitude; Structure { Float32 Tracking.contact_longitude_lowpass[Time = 0]; Float64 Time[Time = 0]; } Tracking.contact_longitude_lowpass; Structure { Float32 Tracking.eastings_to_contact[Time = 0]; Float64 Time[Time = 0]; } Tracking.eastings_to_contact; Structure { Float32 Tracking.northings_to_contact[Time = 0]; Float64 Time[Time = 0]; } Tracking.northings_to_contact; Structure { Float32 Tracking.contact_depth[Time = 0]; Float64 Time[Time = 0]; } Tracking.contact_depth; Structure { Float32 Tracking.contact_depth_lowpass[Time = 0]; Float64 Time[Time = 0]; } Tracking.contact_depth_lowpass; Structure { Float32 Tracking.range_to_contact[Time = 0]; Float64 Time[Time = 0]; } Tracking.range_to_contact; Structure { Float32 Tracking.azimuth_to_contact_vehicleFrame[Time = 0]; Float64 Time[Time = 0]; } Tracking.azimuth_to_contact_vehicleFrame; Structure { Float32 Tracking.elevation_to_contact_vehicleFrame[Time = 0]; Float64 Time[Time = 0]; } Tracking.elevation_to_contact_vehicleFrame; Structure { Float32 Tracking.heading_to_contact[Time = 0]; Float64 Time[Time = 0]; } Tracking.heading_to_contact; Structure { Int16 portuguese_ledge.Science.PeakDetectChlActive[Time = 0]; Float64 Time[Time = 0]; } portuguese_ledge.Science.PeakDetectChlActive; Structure { Float64 portuguese_ledge.Science.TimeWindowPeakReport[Time = 0]; Float64 Time[Time = 0]; } portuguese_ledge.Science.TimeWindowPeakReport; Structure { Int16 portuguese_ledge.Science.HighestChlPeakReportActive[Time = 0]; Float64 Time[Time = 0]; } portuguese_ledge.Science.HighestChlPeakReportActive; Structure { Int16 portuguese_ledge.Science.PatchTracking[Time = 0]; Float64 Time[Time = 0]; } portuguese_ledge.Science.PatchTracking; Structure { Float64 portuguese_ledge.Science.FilterWidthHorizontal[Time = 0]; Float64 Time[Time = 0]; } portuguese_ledge.Science.FilterWidthHorizontal; Structure { Float64 portuguese_ledge.Science.NumProfilesSlidingwindow[Time = 0]; Float64 Time[Time = 0]; } portuguese_ledge.Science.NumProfilesSlidingwindow; Structure { Float64 portuguese_ledge.Science.OffPeakFractionHorizontal[Time = 0]; Float64 Time[Time = 0]; } portuguese_ledge.Science.OffPeakFractionHorizontal; Structure { Int16 portuguese_ledge.Science.PeakDetectNO3Active[Time = 0]; Float64 Time[Time = 0]; } portuguese_ledge.Science.PeakDetectNO3Active; Structure { Int16 portuguese_ledge.Science.PeakDetectOilActive[Time = 0]; Float64 Time[Time = 0]; } portuguese_ledge.Science.PeakDetectOilActive; Structure { Int16 portuguese_ledge.Science.PeakDetectFDOMActive[Time = 0]; Float64 Time[Time = 0]; } portuguese_ledge.Science.PeakDetectFDOMActive; Structure { Int16 portuguese_ledge.Science.UpwardDerivativeOfTemperatureActive[Time = 0]; Float64 Time[Time = 0]; } portuguese_ledge.Science.UpwardDerivativeOfTemperatureActive; Structure { Float64 portuguese_ledge.Science.EnabledAanderaaO2[Time = 0]; Float64 Time[Time = 0]; } portuguese_ledge.Science.EnabledAanderaaO2; Structure { Float64 portuguese_ledge.Science.EnabledNeilBrown[Time = 0]; Float64 Time[Time = 0]; } portuguese_ledge.Science.EnabledNeilBrown; Structure { Float64 portuguese_ledge.Science.EnabledSeabird[Time = 0]; Float64 Time[Time = 0]; } portuguese_ledge.Science.EnabledSeabird; Structure { Float64 portuguese_ledge.Science.EnabledWetLabsBB2FL[Time = 0]; Float64 Time[Time = 0]; } portuguese_ledge.Science.EnabledWetLabsBB2FL; Structure { Float64 portuguese_ledge.Science.EnabledWetLabsSeaOWL_UV_A[Time = 0]; Float64 Time[Time = 0]; } portuguese_ledge.Science.EnabledWetLabsSeaOWL_UV_A; Structure { Float64 portuguese_ledge.Science.EnabledWetLabsUBAT[Time = 0]; Float64 Time[Time = 0]; } portuguese_ledge.Science.EnabledWetLabsUBAT; Structure { Float64 portuguese_ledge.Science.LowPassWindowLength[Time = 0]; Float64 Time[Time = 0]; } portuguese_ledge.Science.LowPassWindowLength; Structure { Float64 portuguese_ledge.Science.MedianFilterLen[Time = 0]; Float64 Time[Time = 0]; } portuguese_ledge.Science.MedianFilterLen; Structure { Float64 portuguese_ledge.Science.PeakChlShallowBound[Time = 0]; Float64 Time[Time = 0]; } portuguese_ledge.Science.PeakChlShallowBound; Structure { Float64 portuguese_ledge.Science.PeakChlDeepBound[Time = 0]; Float64 Time[Time = 0]; } portuguese_ledge.Science.PeakChlDeepBound; Structure { Float64 portuguese_ledge.Science.PeakShallowBound[Time = 0]; Float64 Time[Time = 0]; } portuguese_ledge.Science.PeakShallowBound; Structure { Float64 portuguese_ledge.Science.PeakDeepBound[Time = 0]; Float64 Time[Time = 0]; } portuguese_ledge.Science.PeakDeepBound; Structure { Float64 portuguese_ledge.Science.PeakChl[Time = 0]; Float64 Time[Time = 0]; } portuguese_ledge.Science.PeakChl; Structure { Float64 portuguese_ledge.Science.PeakChlDepth[Time = 0]; Float64 Time[Time = 0]; } portuguese_ledge.Science.PeakChlDepth; Structure { Float64 portuguese_ledge.Science.PeakChlTemperature[Time = 0]; Float64 Time[Time = 0]; } portuguese_ledge.Science.PeakChlTemperature; Structure { Float64 portuguese_ledge.Science.PeakChlLatitude[Time = 0]; Float64 Time[Time = 0]; } portuguese_ledge.Science.PeakChlLatitude; Structure { Float64 portuguese_ledge.Science.PeakChlLongitude[Time = 0]; Float64 Time[Time = 0]; } portuguese_ledge.Science.PeakChlLongitude; Structure { Float64 portuguese_ledge.Science.PeakNO3[Time = 0]; Float64 Time[Time = 0]; } portuguese_ledge.Science.PeakNO3; Structure { Float64 portuguese_ledge.Science.PeakNO3Depth[Time = 0]; Float64 Time[Time = 0]; } portuguese_ledge.Science.PeakNO3Depth; Structure { Float64 portuguese_ledge.Science.PeakNO3Latitude[Time = 0]; Float64 Time[Time = 0]; } portuguese_ledge.Science.PeakNO3Latitude; Structure { Float64 portuguese_ledge.Science.PeakNO3Longitude[Time = 0]; Float64 Time[Time = 0]; } portuguese_ledge.Science.PeakNO3Longitude; Structure { Float64 portuguese_ledge.Science.PatchChl[Time = 0]; Float64 Time[Time = 0]; } portuguese_ledge.Science.PatchChl; Structure { Float64 portuguese_ledge.Science.PatchChlDepth[Time = 0]; Float64 Time[Time = 0]; } portuguese_ledge.Science.PatchChlDepth; Structure { Float64 portuguese_ledge.Science.PatchChlLatitude[Time = 0]; Float64 Time[Time = 0]; } portuguese_ledge.Science.PatchChlLatitude; Structure { Float64 portuguese_ledge.Science.PatchChlLongitude[Time = 0]; Float64 Time[Time = 0]; } portuguese_ledge.Science.PatchChlLongitude; Structure { Float64 portuguese_ledge.Science.PatchChlDistance[Time = 0]; Float64 Time[Time = 0]; } portuguese_ledge.Science.PatchChlDistance; Structure { Float64 portuguese_ledge.Science.PeakOil[Time = 0]; Float64 Time[Time = 0]; } portuguese_ledge.Science.PeakOil; Structure { Float64 portuguese_ledge.Science.PeakOilDepth[Time = 0]; Float64 Time[Time = 0]; } portuguese_ledge.Science.PeakOilDepth; Structure { Float64 portuguese_ledge.Science.PeakOilLatitude[Time = 0]; Float64 Time[Time = 0]; } portuguese_ledge.Science.PeakOilLatitude; Structure { Float64 portuguese_ledge.Science.PeakOilLongitude[Time = 0]; Float64 Time[Time = 0]; } portuguese_ledge.Science.PeakOilLongitude; Structure { Float64 portuguese_ledge.Science.PeakFDOM[Time = 0]; Float64 Time[Time = 0]; } portuguese_ledge.Science.PeakFDOM; Structure { Float64 portuguese_ledge.Science.PeakFDOMDepth[Time = 0]; Float64 Time[Time = 0]; } portuguese_ledge.Science.PeakFDOMDepth; Structure { Float64 portuguese_ledge.Science.PeakFDOMLatitude[Time = 0]; Float64 Time[Time = 0]; } portuguese_ledge.Science.PeakFDOMLatitude; Structure { Float64 portuguese_ledge.Science.PeakFDOMLongitude[Time = 0]; Float64 Time[Time = 0]; } portuguese_ledge.Science.PeakFDOMLongitude; Structure { Float64 portuguese_ledge.Science.PatchFDOMDistance[Time = 0]; Float64 Time[Time = 0]; } portuguese_ledge.Science.PatchFDOMDistance; Structure { Float64 portuguese_ledge.NeedComms.DiveInterval[Time = 0]; Float64 Time[Time = 0]; } portuguese_ledge.NeedComms.DiveInterval; Structure { Float64 portuguese_ledge.NeedComms.WaitForPitchUp[Time = 0]; Float64 Time[Time = 0]; } portuguese_ledge.NeedComms.WaitForPitchUp; Structure { Float64 portuguese_ledge.NeedComms.SurfacePitch[Time = 0]; Float64 Time[Time = 0]; } portuguese_ledge.NeedComms.SurfacePitch; Structure { Float64 portuguese_ledge.NeedComms.SurfaceDepthRate[Time = 0]; Float64 Time[Time = 0]; } portuguese_ledge.NeedComms.SurfaceDepthRate; Structure { Float64 portuguese_ledge.NeedComms.SurfaceSpeed[Time = 0]; Float64 Time[Time = 0]; } portuguese_ledge.NeedComms.SurfaceSpeed; Structure { Float64 portuguese_ledge.NeedComms.GPSTimeout[Time = 0]; Float64 Time[Time = 0]; } portuguese_ledge.NeedComms.GPSTimeout; Structure { Float64 portuguese_ledge.NeedComms.CommsTimeout[Time = 0]; Float64 Time[Time = 0]; } portuguese_ledge.NeedComms.CommsTimeout; Structure { Float64 portuguese_ledge.StandardEnvelopes.MinAltitude[Time = 0]; Float64 Time[Time = 0]; } portuguese_ledge.StandardEnvelopes.MinAltitude; Structure { Float64 portuguese_ledge.StandardEnvelopes.MaxDepth[Time = 0]; Float64 Time[Time = 0]; } portuguese_ledge.StandardEnvelopes.MaxDepth; Structure { Float64 portuguese_ledge.StandardEnvelopes.MinOffshore[Time = 0]; Float64 Time[Time = 0]; } portuguese_ledge.StandardEnvelopes.MinOffshore; } slate.nc;