behavior missionTimer { timeOut = 36000; } behavior setpoint { duration = 36000; #Seconds heading = 180.0; #Degrees speed = 0.0; #Meters/second verticalMode = pitch; pitch = 30.0; #degrees } behavior dropTheWeight { dummy = 1; duration = 5; } behavior setpoint { duration = 2400; heading = 180.0; speed = 0.0; verticalMode = pitch; pitch = 30.0; } #behavior CARL #{ # duration = 15; # homeIris = 1; # lightSwitch = 0; # record = 0; #} behavior ascend { duration = 1000; horizontalMode = rudder; horizontal = 2; pitch = 20; speed = 1.50; endDepth = 2; }